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			27 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CompressedTexture3D" inherits="Texture3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		Texture with 3 dimensions, optionally compressed.
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| 	</brief_description>
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| 	<description>
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| 		[CompressedTexture3D] is the VRAM-compressed counterpart of [ImageTexture3D]. The file extension for [CompressedTexture3D] files is [code].ctex3d[/code]. This file format is internal to Godot; it is created by importing other image formats with the import system.
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| 		[CompressedTexture3D] uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
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| 		See [Texture3D] for a general description of 3D textures.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="load">
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| 			<return type="int" enum="Error" />
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| 			<param index="0" name="path" type="String" />
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| 			<description>
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| 				Loads the texture from the specified [param path].
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="load_path" type="String" setter="load" getter="get_load_path" default="""">
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| 			The [CompressedTexture3D]'s file path to a [code].ctex3d[/code] file.
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| 		</member>
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| 	</members>
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| </class>
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