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			40 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDShaderFile" inherits="Resource" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Compiled shader file in SPIR-V form (used by [RenderingDevice]). Not to be confused with Godot's own [Shader].
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	</brief_description>
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	<description>
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		Compiled shader file in SPIR-V form.
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		See also [RDShaderSource]. [RDShaderFile] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming.
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="get_spirv" qualifiers="const">
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			<return type="RDShaderSPIRV" />
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			<param index="0" name="version" type="StringName" default="&""" />
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			<description>
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				Returns the SPIR-V intermediate representation for the specified shader [param version].
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			</description>
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		</method>
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		<method name="get_version_list" qualifiers="const">
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			<return type="StringName[]" />
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			<description>
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				Returns the list of compiled versions for this shader.
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			</description>
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		</method>
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		<method name="set_bytecode">
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			<return type="void" />
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			<param index="0" name="bytecode" type="RDShaderSPIRV" />
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			<param index="1" name="version" type="StringName" default="&""" />
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			<description>
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				Sets the SPIR-V [param bytecode] that will be compiled for the specified [param version].
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="base_error" type="String" setter="set_base_error" getter="get_base_error" default="""">
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			The base compilation error message, which indicates errors not related to a specific shader stage if non-empty. If empty, shader compilation is not necessarily successful (check [RDShaderSPIRV]'s error message members).
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		</member>
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	</members>
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</class>
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