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			62 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| 
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| Import("env")
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| 
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| import os
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| from platform_methods import run_in_subprocess
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| import platform_windows_builders
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| 
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| common_win = [
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|     "godot_windows.cpp",
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|     "crash_handler_windows.cpp",
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|     "os_windows.cpp",
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|     "display_server_windows.cpp",
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|     "key_mapping_windows.cpp",
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|     "joypad_windows.cpp",
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|     "tts_windows.cpp",
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|     "windows_terminal_logger.cpp",
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|     "vulkan_context_win.cpp",
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|     "gl_manager_windows.cpp",
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| ]
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| 
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| common_win_wrap = [
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|     "console_wrapper_windows.cpp",
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| ]
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| 
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| res_file = "godot_res.rc"
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| res_target = "godot_res" + env["OBJSUFFIX"]
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| res_obj = env.RES(res_target, res_file)
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| 
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| prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
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| 
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| # Build console wrapper app.
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| if env["windows_subsystem"] == "gui":
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|     env_wrap = env.Clone()
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|     res_wrap_file = "godot_res_wrap.rc"
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|     res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
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|     res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
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| 
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|     if env.msvc:
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|         env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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|         env_wrap.Append(LINKFLAGS=["version.lib"])
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|     else:
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|         env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
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|         env_wrap.Append(LIBS=["version"])
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| 
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|     prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
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| 
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| # Microsoft Visual Studio Project Generation
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| if env["vsproj"]:
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|     env.vs_srcs += ["platform/windows/" + res_file]
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|     env.vs_srcs += ["platform/windows/godot.natvis"]
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|     for x in common_win:
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|         env.vs_srcs += ["platform/windows/" + str(x)]
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|     if env["windows_subsystem"] == "gui":
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|         for x in common_win_wrap:
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|             env.vs_srcs += ["platform/windows/" + str(x)]
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| 
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| if not os.getenv("VCINSTALLDIR"):
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|     if env["debug_symbols"] and env["separate_debug_symbols"]:
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|         env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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|         if env["windows_subsystem"] == "gui":
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|             env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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