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			297 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  script_editor_debugger.h                                              */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef SCRIPT_EDITOR_DEBUGGER_H
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#define SCRIPT_EDITOR_DEBUGGER_H
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#include "core/os/os.h"
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#include "editor/debugger/editor_debugger_inspector.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/debugger/editor_debugger_server.h"
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#include "scene/gui/button.h"
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#include "scene/gui/margin_container.h"
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class Tree;
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class LineEdit;
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class TabContainer;
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class RichTextLabel;
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class TextureButton;
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class AcceptDialog;
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class TreeItem;
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class HSplitContainer;
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class ItemList;
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class EditorProfiler;
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class EditorFileDialog;
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class EditorVisualProfiler;
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class EditorPerformanceProfiler;
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class SceneDebuggerTree;
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class EditorDebuggerPlugin;
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class DebugAdapterProtocol;
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class DebugAdapterParser;
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class ScriptEditorDebugger : public MarginContainer {
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	GDCLASS(ScriptEditorDebugger, MarginContainer);
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	friend class EditorDebuggerNode;
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	friend class DebugAdapterProtocol;
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	friend class DebugAdapterParser;
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private:
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	enum MessageType {
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		MESSAGE_ERROR,
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		MESSAGE_WARNING,
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		MESSAGE_SUCCESS,
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	};
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	enum ProfilerType {
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		PROFILER_VISUAL,
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		PROFILER_SCRIPTS_SERVERS
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	};
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	enum Actions {
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		ACTION_COPY_ERROR,
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		ACTION_OPEN_SOURCE,
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		ACTION_DELETE_BREAKPOINT,
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		ACTION_DELETE_BREAKPOINTS_IN_FILE,
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		ACTION_DELETE_ALL_BREAKPOINTS,
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	};
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	AcceptDialog *msgdialog = nullptr;
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	LineEdit *clicked_ctrl = nullptr;
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	LineEdit *clicked_ctrl_type = nullptr;
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	LineEdit *live_edit_root = nullptr;
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	Button *le_set = nullptr;
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	Button *le_clear = nullptr;
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	Button *export_csv = nullptr;
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	VBoxContainer *errors_tab = nullptr;
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	Tree *error_tree = nullptr;
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	Button *expand_all_button = nullptr;
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	Button *collapse_all_button = nullptr;
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	Button *clear_button = nullptr;
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	PopupMenu *item_menu = nullptr;
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	Tree *breakpoints_tree = nullptr;
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	PopupMenu *breakpoints_menu = nullptr;
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	EditorFileDialog *file_dialog = nullptr;
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	enum FileDialogPurpose {
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		SAVE_MONITORS_CSV,
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		SAVE_VRAM_CSV,
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	};
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	FileDialogPurpose file_dialog_purpose;
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	int error_count;
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	int warning_count;
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	bool skip_breakpoints_value = false;
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	Ref<Script> stack_script;
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	TabContainer *tabs = nullptr;
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	Label *reason = nullptr;
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	Button *skip_breakpoints = nullptr;
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	Button *copy = nullptr;
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	Button *step = nullptr;
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	Button *next = nullptr;
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	Button *dobreak = nullptr;
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	Button *docontinue = nullptr;
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	// Reference to "Remote" tab in scene tree. Needed by _live_edit_set and buttons state.
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	// Each debugger should have it's tree in the future I guess.
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	const Tree *editor_remote_tree = nullptr;
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	HashMap<int, String> profiler_signature;
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	Tree *vmem_tree = nullptr;
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	Button *vmem_refresh = nullptr;
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	Button *vmem_export = nullptr;
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	LineEdit *vmem_total = nullptr;
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	Tree *stack_dump = nullptr;
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	LineEdit *search = nullptr;
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	EditorDebuggerInspector *inspector = nullptr;
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	SceneDebuggerTree *scene_tree = nullptr;
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	Ref<RemoteDebuggerPeer> peer;
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	HashMap<NodePath, int> node_path_cache;
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	int last_path_id;
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	HashMap<String, int> res_path_cache;
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	EditorProfiler *profiler = nullptr;
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	EditorVisualProfiler *visual_profiler = nullptr;
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	EditorPerformanceProfiler *performance_profiler = nullptr;
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	OS::ProcessID remote_pid = 0;
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	bool breaked = false;
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	bool can_debug = false;
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	bool move_to_foreground = true;
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	bool can_request_idle_draw = false;
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	bool live_debug;
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	EditorDebuggerNode::CameraOverride camera_override;
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	void _stack_dump_frame_selected();
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	void _file_selected(const String &p_file);
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	void _parse_message(const String &p_msg, const Array &p_data);
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	void _set_reason_text(const String &p_reason, MessageType p_type);
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	void _update_buttons_state();
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	void _remote_object_selected(ObjectID p_object);
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	void _remote_object_edited(ObjectID, const String &p_prop, const Variant &p_value);
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	void _remote_object_property_updated(ObjectID p_id, const String &p_property);
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	void _video_mem_request();
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	void _video_mem_export();
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	int _get_node_path_cache(const NodePath &p_path);
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	int _get_res_path_cache(const String &p_path);
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	void _live_edit_set();
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	void _live_edit_clear();
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	void _method_changed(Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount);
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	void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
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	void _error_activated();
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	void _error_selected();
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	void _expand_errors_list();
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	void _collapse_errors_list();
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	void _profiler_activate(bool p_enable, int p_profiler);
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	void _profiler_seeked();
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	void _clear_errors_list();
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	void _breakpoints_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
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	void _error_tree_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
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	void _item_menu_id_pressed(int p_option);
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	void _tab_changed(int p_tab);
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	void _put_msg(String p_message, Array p_data);
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	void _export_csv();
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	void _clear_execution();
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	void _stop_and_notify();
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	void _set_breakpoint(const String &p_path, const int &p_line, const bool &p_enabled);
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	void _clear_breakpoints();
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	void _breakpoint_tree_clicked();
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	String _format_frame_text(const ScriptLanguage::StackInfo *info);
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	void request_remote_object(ObjectID p_obj_id);
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	void update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value);
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	Object *get_remote_object(ObjectID p_id);
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	// Needed by _live_edit_set, buttons state.
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	void set_editor_remote_tree(const Tree *p_tree) { editor_remote_tree = p_tree; }
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	void request_remote_tree();
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	const SceneDebuggerTree *get_remote_tree();
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	void start(Ref<RemoteDebuggerPeer> p_peer);
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	void stop();
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	void debug_skip_breakpoints();
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	void debug_copy();
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	void debug_next();
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	void debug_step();
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	void debug_break();
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	void debug_continue();
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	bool is_breaked() const { return breaked; }
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	bool is_debuggable() const { return can_debug; }
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	bool is_session_active() { return peer.is_valid() && peer->is_peer_connected(); };
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	int get_remote_pid() const { return remote_pid; }
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	bool is_move_to_foreground() const;
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	void set_move_to_foreground(const bool &p_move_to_foreground);
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	int get_error_count() const { return error_count; }
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	int get_warning_count() const { return warning_count; }
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	String get_stack_script_file() const;
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	int get_stack_script_line() const;
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	int get_stack_script_frame() const;
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	bool request_stack_dump(const int &p_frame);
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	void update_tabs();
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	void clear_style();
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	String get_var_value(const String &p_var) const;
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	void save_node(ObjectID p_id, const String &p_file);
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	void set_live_debugging(bool p_enable);
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	void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
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	void live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name);
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	void live_debug_remove_node(const NodePath &p_at);
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	void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
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	void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
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	void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
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	void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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	EditorDebuggerNode::CameraOverride get_camera_override() const;
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	void set_camera_override(EditorDebuggerNode::CameraOverride p_override);
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	void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
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	void update_live_edit_root();
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	void reload_scripts();
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	bool is_skip_breakpoints();
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	virtual Size2 get_minimum_size() const override;
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	void add_debugger_tab(Control *p_control);
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	void remove_debugger_tab(Control *p_control);
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	int get_current_debugger_tab() const;
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	void switch_to_debugger(int p_debugger_tab_idx);
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	void send_message(const String &p_message, const Array &p_args);
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	void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data);
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	ScriptEditorDebugger();
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	~ScriptEditorDebugger();
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};
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#endif // SCRIPT_EDITOR_DEBUGGER_H
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