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	Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
		
			
				
	
	
		
			188 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  navigation_link_2d_editor_plugin.cpp                                  */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "navigation_link_2d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "servers/navigation_server_3d.h"
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void NavigationLink2DEditor::_notification(int p_what) {
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	switch (p_what) {
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		case NOTIFICATION_ENTER_TREE: {
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			get_tree()->connect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed));
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		} break;
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		case NOTIFICATION_EXIT_TREE: {
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			get_tree()->disconnect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed));
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		} break;
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	}
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}
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void NavigationLink2DEditor::_node_removed(Node *p_node) {
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	if (p_node == node) {
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		node = nullptr;
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	}
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}
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bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
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	if (!node || !node->is_visible_in_tree()) {
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		return false;
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	}
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	real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
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	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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	Ref<InputEventMouseButton> mb = p_event;
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	if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
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		if (mb->is_pressed()) {
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			// Start position
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			if (xform.xform(node->get_start_position()).distance_to(mb->get_position()) < grab_threshold) {
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				start_grabbed = true;
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				original_start_position = node->get_start_position();
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				return true;
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			} else {
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				start_grabbed = false;
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			}
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			// End position
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			if (xform.xform(node->get_end_position()).distance_to(mb->get_position()) < grab_threshold) {
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				end_grabbed = true;
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				original_end_position = node->get_end_position();
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				return true;
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			} else {
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				end_grabbed = false;
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			}
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		} else {
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			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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			if (start_grabbed) {
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				undo_redo->create_action(TTR("Set start_position"));
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				undo_redo->add_do_method(node, "set_start_position", node->get_start_position());
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				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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				undo_redo->add_undo_method(node, "set_start_position", original_start_position);
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				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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				undo_redo->commit_action();
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				start_grabbed = false;
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				return true;
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			}
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			if (end_grabbed) {
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				undo_redo->create_action(TTR("Set end_position"));
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				undo_redo->add_do_method(node, "set_end_position", node->get_end_position());
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				undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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				undo_redo->add_undo_method(node, "set_end_position", original_end_position);
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				undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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				undo_redo->commit_action();
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				end_grabbed = false;
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				return true;
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			}
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		}
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	}
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	Ref<InputEventMouseMotion> mm = p_event;
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	if (mm.is_valid()) {
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		Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
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		point = node->get_global_transform().affine_inverse().xform(point);
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		if (start_grabbed) {
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			node->set_start_position(point);
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			canvas_item_editor->update_viewport();
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			return true;
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		}
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		if (end_grabbed) {
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			node->set_end_position(point);
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			canvas_item_editor->update_viewport();
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			return true;
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		}
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	}
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	return false;
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}
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void NavigationLink2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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	if (!node || !node->is_visible_in_tree()) {
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		return;
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	}
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	Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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	Vector2 global_start_position = gt.xform(node->get_start_position());
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	Vector2 global_end_position = gt.xform(node->get_end_position());
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	// Only drawing the handles here, since the debug rendering will fill in the rest.
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	const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
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	p_overlay->draw_texture(handle, global_start_position - handle->get_size() / 2);
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	p_overlay->draw_texture(handle, global_end_position - handle->get_size() / 2);
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}
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void NavigationLink2DEditor::edit(NavigationLink2D *p_node) {
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	if (!canvas_item_editor) {
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		canvas_item_editor = CanvasItemEditor::get_singleton();
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	}
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	if (p_node) {
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		node = p_node;
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	} else {
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		node = nullptr;
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	}
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	canvas_item_editor->update_viewport();
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}
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///////////////////////
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void NavigationLink2DEditorPlugin::edit(Object *p_object) {
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	editor->edit(Object::cast_to<NavigationLink2D>(p_object));
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}
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bool NavigationLink2DEditorPlugin::handles(Object *p_object) const {
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	return Object::cast_to<NavigationLink2D>(p_object) != nullptr;
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}
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void NavigationLink2DEditorPlugin::make_visible(bool p_visible) {
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	if (!p_visible) {
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		edit(nullptr);
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	}
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}
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NavigationLink2DEditorPlugin::NavigationLink2DEditorPlugin() {
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	editor = memnew(NavigationLink2DEditor);
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	EditorNode::get_singleton()->get_gui_base()->add_child(editor);
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}
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