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			22 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CSGMesh3D" inherits="CSGPrimitive3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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| 	<brief_description>
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| 		A CSG Mesh shape that uses a mesh resource.
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| 	</brief_description>
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| 	<description>
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| 		This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes.
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| 		[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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| 	</description>
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| 	<tutorials>
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| 		<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
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| 	</tutorials>
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| 	<members>
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| 		<member name="material" type="Material" setter="set_material" getter="get_material">
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| 			The [Material] used in drawing the CSG shape.
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| 		</member>
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| 		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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| 			The [Mesh] resource to use as a CSG shape.
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| 			[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
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| 		</member>
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| 	</members>
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| </class>
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