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	We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
		
			
				
	
	
		
			10 lines
		
	
	
	
		
			374 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
	
		
			374 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<Project Sdk="Microsoft.NET.Sdk">
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  <PropertyGroup>
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    <ProjectGuid>{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}</ProjectGuid>
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    <TargetFramework>netstandard2.0</TargetFramework>
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    <LangVersion>7.2</LangVersion>
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  </PropertyGroup>
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  <ItemGroup>
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    <PackageReference Include="Microsoft.Build.Framework" Version="15.1.548" ExcludeAssets="runtime" />
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  </ItemGroup>
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</Project>
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