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		9a10701c69
		
			
		
	
	
	
	
		
			
			When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long`
		
			
				
	
	
		
			62 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // meta-description: Visual shader's node plugin template
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| 
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| using _BINDINGS_NAMESPACE_;
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| using System;
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| 
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| public partial class VisualShaderNode_CLASS_ : _BASE_
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| {
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|     public override string _GetName()
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|     {
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|         return "_CLASS_";
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|     }
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| 
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|     public override string _GetCategory()
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|     {
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|         return "";
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|     }
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| 
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|     public override string _GetDescription()
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|     {
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|         return "";
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|     }
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| 
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|     public override long _GetReturnIconType()
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|     {
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|         return 0;
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|     }
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| 
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|     public override long _GetInputPortCount()
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|     {
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|         return 0;
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|     }
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| 
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|     public override string _GetInputPortName(long port)
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|     {
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|         return "";
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|     }
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| 
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|     public override long _GetInputPortType(long port)
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|     {
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|         return 0;
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|     }
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| 
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|     public override long _GetOutputPortCount()
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|     {
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|         return 1;
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|     }
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| 
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|     public override string _GetOutputPortName(long port)
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|     {
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|         return "result";
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|     }
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| 
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|     public override long _GetOutputPortType(long port)
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|     {
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|         return 0;
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|     }
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| 
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|     public override string _GetCode(Godot.Collections.Array<string> inputVars, Godot.Collections.Array<string> outputVars, Shader.Mode mode, VisualShader.Type type)
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|     {
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|         return "";
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|     }
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| }
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