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This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. |
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| .. | ||
| _included.glsl | ||
| vertex_fragment.glsl | ||
| vertex_fragment_expected_full.glsl | ||
| vertex_fragment_expected_parts.json | ||