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		767e374dce
		
	
	
	
	
		
			
			Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			127 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
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| // SPDX-License-Identifier: Apache-2.0
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| 
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| #include "bvh_rotate.h"
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| 
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| namespace embree
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| {
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|   namespace isa 
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|   {
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|     /*! Computes half surface area of box. */
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|     __forceinline float halfArea3f(const BBox<vfloat4>& box) {
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|       const vfloat4 d = box.size();
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|       const vfloat4 a = d*shuffle<1,2,0,3>(d);
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|       return a[0]+a[1]+a[2];
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|     }
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|     
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|     size_t BVHNRotate<4>::rotate(NodeRef parentRef, size_t depth)
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|     {
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|       /*! nothing to rotate if we reached a leaf node. */
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|       if (parentRef.isBarrier()) return 0;
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|       if (parentRef.isLeaf()) return 0;
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|       AABBNode* parent = parentRef.getAABBNode();
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|       
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|       /*! rotate all children first */
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|       vint4 cdepth;
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|       for (size_t c=0; c<4; c++)
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| 	cdepth[c] = (int)rotate(parent->child(c),depth+1);
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|       
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|       /* compute current areas of all children */
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|       vfloat4 sizeX = parent->upper_x-parent->lower_x;
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|       vfloat4 sizeY = parent->upper_y-parent->lower_y;
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|       vfloat4 sizeZ = parent->upper_z-parent->lower_z;
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|       vfloat4 childArea = madd(sizeX,(sizeY + sizeZ),sizeY*sizeZ);
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|       
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|       /*! get node bounds */
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|       BBox<vfloat4> child1_0,child1_1,child1_2,child1_3;
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|       parent->bounds(child1_0,child1_1,child1_2,child1_3);
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|       
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|       /*! Find best rotation. We pick a first child (child1) and a sub-child 
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| 	(child2child) of a different second child (child2), and swap child1 
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| 	and child2child. We perform the best such swap. */
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|       float bestArea = 0;
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|       size_t bestChild1 = -1, bestChild2 = -1, bestChild2Child = -1;
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|       for (size_t c2=0; c2<4; c2++)
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|       {
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| 	/*! ignore leaf nodes as we cannot descent into them */
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| 	if (parent->child(c2).isBarrier()) continue;
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| 	if (parent->child(c2).isLeaf()) continue;
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| 	AABBNode* child2 = parent->child(c2).getAABBNode();
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| 	
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| 	/*! transpose child bounds */
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| 	BBox<vfloat4> child2c0,child2c1,child2c2,child2c3;
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| 	child2->bounds(child2c0,child2c1,child2c2,child2c3);
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| 	
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| 	/*! put child1_0 at each child2 position */
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| 	float cost00 = halfArea3f(merge(child1_0,child2c1,child2c2,child2c3));
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| 	float cost01 = halfArea3f(merge(child2c0,child1_0,child2c2,child2c3));
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| 	float cost02 = halfArea3f(merge(child2c0,child2c1,child1_0,child2c3));
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| 	float cost03 = halfArea3f(merge(child2c0,child2c1,child2c2,child1_0));
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| 	vfloat4 cost0 = vfloat4(cost00,cost01,cost02,cost03);
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| 	vfloat4 min0 = vreduce_min(cost0);
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| 	int pos0 = (int)bsf(movemask(min0 == cost0));
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| 	
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| 	/*! put child1_1 at each child2 position */
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| 	float cost10 = halfArea3f(merge(child1_1,child2c1,child2c2,child2c3));
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| 	float cost11 = halfArea3f(merge(child2c0,child1_1,child2c2,child2c3));
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| 	float cost12 = halfArea3f(merge(child2c0,child2c1,child1_1,child2c3));
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| 	float cost13 = halfArea3f(merge(child2c0,child2c1,child2c2,child1_1));
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| 	vfloat4 cost1 = vfloat4(cost10,cost11,cost12,cost13);
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| 	vfloat4 min1 = vreduce_min(cost1);
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| 	int pos1 = (int)bsf(movemask(min1 == cost1));
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| 	
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| 	/*! put child1_2 at each child2 position */
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| 	float cost20 = halfArea3f(merge(child1_2,child2c1,child2c2,child2c3));
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| 	float cost21 = halfArea3f(merge(child2c0,child1_2,child2c2,child2c3));
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| 	float cost22 = halfArea3f(merge(child2c0,child2c1,child1_2,child2c3));
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| 	float cost23 = halfArea3f(merge(child2c0,child2c1,child2c2,child1_2));
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| 	vfloat4 cost2 = vfloat4(cost20,cost21,cost22,cost23);
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| 	vfloat4 min2 = vreduce_min(cost2);
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| 	int pos2 = (int)bsf(movemask(min2 == cost2));
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| 	
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| 	/*! put child1_3 at each child2 position */
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| 	float cost30 = halfArea3f(merge(child1_3,child2c1,child2c2,child2c3));
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| 	float cost31 = halfArea3f(merge(child2c0,child1_3,child2c2,child2c3));
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| 	float cost32 = halfArea3f(merge(child2c0,child2c1,child1_3,child2c3));
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| 	float cost33 = halfArea3f(merge(child2c0,child2c1,child2c2,child1_3));
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| 	vfloat4 cost3 = vfloat4(cost30,cost31,cost32,cost33);
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| 	vfloat4 min3 = vreduce_min(cost3);
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| 	int pos3 = (int)bsf(movemask(min3 == cost3));
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| 	
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| 	/*! find best other child */
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| 	vfloat4 area0123 = vfloat4(extract<0>(min0),extract<0>(min1),extract<0>(min2),extract<0>(min3)) - vfloat4(childArea[c2]);
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| 	int pos[4] = { pos0,pos1,pos2,pos3 };
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| 	const size_t mbd = BVH4::maxBuildDepth;
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| 	vbool4 valid = vint4(int(depth+1))+cdepth <= vint4(mbd); // only select swaps that fulfill depth constraints
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| 	valid &= vint4(int(c2)) != vint4(step);
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| 	if (none(valid)) continue;
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| 	size_t c1 = select_min(valid,area0123);
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| 	float area = area0123[c1]; 
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|         if (c1 == c2) continue; // can happen if bounds are NANs
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| 	
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| 	/*! accept a swap when it reduces cost and is not swapping a node with itself */
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| 	if (area < bestArea) {
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| 	  bestArea = area;
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| 	  bestChild1 = c1;
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| 	  bestChild2 = c2;
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| 	  bestChild2Child = pos[c1];
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| 	}
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|       }
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|       
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|       /*! if we did not find a swap that improves the SAH then do nothing */
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|       if (bestChild1 == size_t(-1)) return 1+reduce_max(cdepth);
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|       
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|       /*! perform the best found tree rotation */
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|       AABBNode* child2 = parent->child(bestChild2).getAABBNode();
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|       AABBNode::swap(parent,bestChild1,child2,bestChild2Child);
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|       parent->setBounds(bestChild2,child2->bounds());
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|       AABBNode::compact(parent);
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|       AABBNode::compact(child2);
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|       
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|       /*! This returned depth is conservative as the child that was
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|        *  pulled up in the tree could have been on the critical path. */
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|       cdepth[bestChild1]++; // bestChild1 was pushed down one level
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|       return 1+reduce_max(cdepth); 
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|     }
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|   }
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| }
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