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	Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			371 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			371 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "catmullclark_coefficients.h"
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namespace embree
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{
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  class __aligned(32) HalfEdge
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  {
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    friend class SubdivMesh;
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    public:
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    enum PatchType : char { 
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      BILINEAR_PATCH        = 0, //!< a bilinear patch
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      REGULAR_QUAD_PATCH    = 1, //!< a regular quad patch can be represented as a B-Spline
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      IRREGULAR_QUAD_PATCH  = 2, //!< an irregular quad patch can be represented as a Gregory patch
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      COMPLEX_PATCH         = 3  //!< these patches need subdivision and cannot be processed by the above fast code paths
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    };
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    enum VertexType : char { 
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      REGULAR_VERTEX           = 0, //!< regular vertex
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      NON_MANIFOLD_EDGE_VERTEX = 1, //!< vertex of a non-manifold edge
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    };
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    __forceinline friend PatchType max( const PatchType& ty0, const PatchType& ty1) {
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      return (PatchType) max((int)ty0,(int)ty1);
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    }
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    struct Edge 
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    {
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      /*! edge constructor */
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      __forceinline Edge(const uint32_t v0, const uint32_t v1)
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	: v0(v0), v1(v1) {}
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      /*! create an 64 bit identifier that is unique for the not oriented edge */
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      __forceinline operator uint64_t() const       
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      {
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	uint32_t p0 = v0, p1 = v1;
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	if (p0<p1) std::swap(p0,p1);
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	return (((uint64_t)p0) << 32) | (uint64_t)p1;
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      }
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    public:
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      uint32_t v0,v1;    //!< start and end vertex of the edge
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    };
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    HalfEdge () 
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      : vtx_index(-1), next_half_edge_ofs(0), prev_half_edge_ofs(0), opposite_half_edge_ofs(0), edge_crease_weight(0), 
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      vertex_crease_weight(0), edge_level(0), patch_type(COMPLEX_PATCH), vertex_type(REGULAR_VERTEX)
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    {
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      static_assert(sizeof(HalfEdge) == 32, "invalid half edge size");
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    }
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    __forceinline bool hasOpposite() const { return opposite_half_edge_ofs != 0; }
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    __forceinline void setOpposite(HalfEdge* opposite) { opposite_half_edge_ofs = int(opposite-this); }
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    __forceinline       HalfEdge* next()       { assert( next_half_edge_ofs != 0 ); return &this[next_half_edge_ofs]; }
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    __forceinline const HalfEdge* next() const { assert( next_half_edge_ofs != 0 ); return &this[next_half_edge_ofs]; }
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    __forceinline       HalfEdge* prev()       { assert( prev_half_edge_ofs != 0 ); return &this[prev_half_edge_ofs]; }
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    __forceinline const HalfEdge* prev() const { assert( prev_half_edge_ofs != 0 ); return &this[prev_half_edge_ofs]; }
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    __forceinline       HalfEdge* opposite()       { assert( opposite_half_edge_ofs != 0 ); return &this[opposite_half_edge_ofs]; }
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    __forceinline const HalfEdge* opposite() const { assert( opposite_half_edge_ofs != 0 ); return &this[opposite_half_edge_ofs]; }
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    __forceinline       HalfEdge* rotate()       { return opposite()->next(); }
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    __forceinline const HalfEdge* rotate() const { return opposite()->next(); }
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    __forceinline unsigned int getStartVertexIndex() const { return vtx_index; }
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    __forceinline unsigned int getEndVertexIndex  () const { return next()->vtx_index; }
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    __forceinline Edge         getEdge            () const { return Edge(getStartVertexIndex(),getEndVertexIndex()); }
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    /*! tests if the start vertex of the edge is regular */
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    __forceinline PatchType vertexType() const
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    {
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      const HalfEdge* p = this;
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      size_t face_valence = 0;
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      bool hasBorder = false;
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      do
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      {
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        /* we need subdivision to handle edge creases */
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        if (p->hasOpposite() && p->edge_crease_weight > 0.0f) 
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          return COMPLEX_PATCH;
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        face_valence++;
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        /* test for quad */
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        const HalfEdge* pp = p;
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        pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
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        pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
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        pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
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        pp = pp->next(); if (pp != p) return COMPLEX_PATCH;
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        /* continue with next face */
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        p = p->prev();
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        if (likely(p->hasOpposite())) 
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          p = p->opposite();
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        /* if there is no opposite go the long way to the other side of the border */
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        else
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        {
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          face_valence++;
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          hasBorder = true;
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          p = this;
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          while (p->hasOpposite()) 
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            p = p->rotate();
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        }
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      } while (p != this); 
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      /* calculate vertex type */
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      if (face_valence == 2 && hasBorder) {
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        if      (vertex_crease_weight == 0.0f      ) return REGULAR_QUAD_PATCH;
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        else if (vertex_crease_weight == float(inf)) return REGULAR_QUAD_PATCH;
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        else                                         return COMPLEX_PATCH;
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      }
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      else if (vertex_crease_weight != 0.0f)         return COMPLEX_PATCH;
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      else if (face_valence == 3 &&  hasBorder)      return REGULAR_QUAD_PATCH;
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      else if (face_valence == 4 && !hasBorder)      return REGULAR_QUAD_PATCH;
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      else                                           return IRREGULAR_QUAD_PATCH;
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    }
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    /*! tests if this edge is part of a bilinear patch */
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    __forceinline bool bilinearVertex() const {
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      return vertex_crease_weight == float(inf) && edge_crease_weight == float(inf);
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    }
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    /*! calculates the type of the patch */
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    __forceinline PatchType patchType() const 
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    {
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      const HalfEdge* p = this;
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      PatchType ret = REGULAR_QUAD_PATCH;
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      bool bilinear = true;
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      ret = max(ret,p->vertexType());
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      bilinear &= p->bilinearVertex();
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      if ((p = p->next()) == this) return COMPLEX_PATCH;
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      ret = max(ret,p->vertexType());
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      bilinear &= p->bilinearVertex();
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      if ((p = p->next()) == this) return COMPLEX_PATCH;
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      ret = max(ret,p->vertexType());
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      bilinear &= p->bilinearVertex();
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      if ((p = p->next()) == this) return COMPLEX_PATCH;
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      ret = max(ret,p->vertexType());
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      bilinear &= p->bilinearVertex();
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      if ((p = p->next()) != this) return COMPLEX_PATCH;
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      if (bilinear) return BILINEAR_PATCH;
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      return ret;
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    }
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    /*! tests if the face is a regular b-spline face */
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    __forceinline bool isRegularFace() const {
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      return patch_type == REGULAR_QUAD_PATCH;
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    }
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    /*! tests if the face can be diced (using bspline or gregory patch) */
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    __forceinline bool isGregoryFace() const {
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      return patch_type == IRREGULAR_QUAD_PATCH || patch_type == REGULAR_QUAD_PATCH;
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    }
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    /*! tests if the base vertex of this half edge is a corner vertex */
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    __forceinline bool isCorner() const {
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      return !hasOpposite() && !prev()->hasOpposite();
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    }
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    /*! tests if the vertex is attached to any border */
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    __forceinline bool vertexHasBorder() const 
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    {
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      const HalfEdge* p = this;
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      do {
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        if (!p->hasOpposite()) return true;
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        p = p->rotate();
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      } while (p != this);
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      return false;
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    }
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    /*! tests if the face this half edge belongs to has some border */
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    __forceinline bool faceHasBorder() const 
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    {
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      const HalfEdge* p = this;
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      do {
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        if (p->vertexHasBorder() && (p->vertex_type != HalfEdge::NON_MANIFOLD_EDGE_VERTEX)) return true;
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        p = p->next();
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      } while (p != this);
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      return false;
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    }
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    /*! calculates conservative bounds of a catmull clark subdivision face */
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    __forceinline BBox3fa bounds(const BufferView<Vec3fa>& vertices) const
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    {
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      BBox3fa bounds = this->get1RingBounds(vertices);
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      for (const HalfEdge* p=this->next(); p!=this; p=p->next())
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        bounds.extend(p->get1RingBounds(vertices));
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      return bounds;
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    }
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    /*! tests if this is a valid patch */
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    __forceinline bool valid(const BufferView<Vec3fa>& vertices) const
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    {
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      size_t N = 1;
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      if (!this->validRing(vertices)) return false;
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      for (const HalfEdge* p=this->next(); p!=this; p=p->next(), N++) {
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        if (!p->validRing(vertices)) return false;
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      }
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      return N >= 3 && N <= MAX_PATCH_VALENCE;
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    }
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    /*! counts number of polygon edges  */
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    __forceinline unsigned int numEdges() const
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    {
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      unsigned int N = 1;
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      for (const HalfEdge* p=this->next(); p!=this; p=p->next(), N++);
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      return N;
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    }
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    /*! calculates face and edge valence */
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    __forceinline void calculateFaceValenceAndEdgeValence(size_t& faceValence, size_t& edgeValence) const 
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    {
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      faceValence = 0;
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      edgeValence = 0;
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      const HalfEdge* p = this;
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      do 
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      {
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         /* calculate bounds of current face */
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        unsigned int numEdges = p->numEdges();
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        assert(numEdges >= 3);
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        edgeValence += numEdges-2;
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        faceValence++;
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        p = p->prev();
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        /* continue with next face */
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        if (likely(p->hasOpposite())) 
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          p = p->opposite();
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        /* if there is no opposite go the long way to the other side of the border */
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        else {
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          faceValence++;
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          edgeValence++;
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          p = this;
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          while (p->hasOpposite()) 
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            p = p->opposite()->next();
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        }
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      } while (p != this); 
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    }
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    /*! stream output */
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    friend __forceinline std::ostream &operator<<(std::ostream &o, const HalfEdge &h)
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    {
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      return o << "{ " << 
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        "vertex = " << h.vtx_index << ", " << //" -> " << h.next()->vtx_index << ", " << 
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        "prev = " << h.prev_half_edge_ofs << ", " << 
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        "next = " << h.next_half_edge_ofs << ", " << 
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        "opposite = " << h.opposite_half_edge_ofs << ", " << 
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        "edge_crease = " << h.edge_crease_weight << ", " << 
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        "vertex_crease = " << h.vertex_crease_weight << ", " << 
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        //"edge_level = " << h.edge_level << 
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        " }";
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    } 
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  private:
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    /*! calculates the bounds of the face associated with the half-edge */
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    __forceinline BBox3fa getFaceBounds(const BufferView<Vec3fa>& vertices) const 
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    {
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      BBox3fa b = vertices[getStartVertexIndex()];
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      for (const HalfEdge* p = next(); p!=this; p=p->next()) {
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        b.extend(vertices[p->getStartVertexIndex()]);
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      }
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      return b;
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    }
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    /*! calculates the bounds of the 1-ring associated with the vertex of the half-edge */
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    __forceinline BBox3fa get1RingBounds(const BufferView<Vec3fa>& vertices) const 
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    {
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      BBox3fa bounds = empty;
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      const HalfEdge* p = this;
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      do 
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      {
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        /* calculate bounds of current face */
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        bounds.extend(p->getFaceBounds(vertices));
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        p = p->prev();
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        /* continue with next face */
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        if (likely(p->hasOpposite())) 
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          p = p->opposite();
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        /* if there is no opposite go the long way to the other side of the border */
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        else {
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          p = this;
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          while (p->hasOpposite()) 
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            p = p->opposite()->next();
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        }
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      } while (p != this); 
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      return bounds;
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    }
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    /*! tests if this is a valid face */
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    __forceinline bool validFace(const BufferView<Vec3fa>& vertices, size_t& N) const 
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    {
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      const Vec3fa v = vertices[getStartVertexIndex()];
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      if (!isvalid(v)) return false;
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      size_t n = 1;
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      for (const HalfEdge* p = next(); p!=this; p=p->next(), n++) {
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        const Vec3fa v = vertices[p->getStartVertexIndex()];
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        if (!isvalid(v)) return false;
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      }
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      N += n-2;
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      return n >= 3 && n <= MAX_PATCH_VALENCE;
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    }
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    /*! tests if this is a valid ring */
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    __forceinline bool validRing(const BufferView<Vec3fa>& vertices) const 
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    {
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      size_t faceValence = 0;
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      size_t edgeValence = 0;
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      const HalfEdge* p = this;
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      do 
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      {
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        /* calculate bounds of current face */
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        if (!p->validFace(vertices,edgeValence)) 
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          return false;
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        faceValence++;
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        p = p->prev();
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        /* continue with next face */
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        if (likely(p->hasOpposite())) 
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          p = p->opposite();
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        /* if there is no opposite go the long way to the other side of the border */
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        else {
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          faceValence++;
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          edgeValence++;
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          p = this;
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          while (p->hasOpposite()) 
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            p = p->opposite()->next();
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        }
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      } while (p != this); 
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      return faceValence <= MAX_RING_FACE_VALENCE && edgeValence <= MAX_RING_EDGE_VALENCE;
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    }
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  private:
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    unsigned int vtx_index;         //!< index of edge start vertex
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    int next_half_edge_ofs;         //!< relative offset to next half edge of face
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    int prev_half_edge_ofs;         //!< relative offset to previous half edge of face
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    int opposite_half_edge_ofs;     //!< relative offset to opposite half edge
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  public:
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    float edge_crease_weight;       //!< crease weight attached to edge
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    float vertex_crease_weight;     //!< crease weight attached to start vertex
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    float edge_level;               //!< subdivision factor for edge
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    PatchType patch_type;           //!< stores type of subdiv patch
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    VertexType vertex_type;         //!< stores type of the start vertex
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    char align[2];
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  };
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}
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