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	 4c3f7d1290
			
		
	
	
		4c3f7d1290
		
	
	
	
	
		
			
			Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
		
			
				
	
	
		
			55 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #pragma once
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| 
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| #include <vector>
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| #include "Contour.h"
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| #include "Scanline.h"
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| 
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| namespace msdfgen {
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| 
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| // Threshold of the dot product of adjacent edge directions to be considered convergent.
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| #define MSDFGEN_CORNER_DOT_EPSILON .000001
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| // The proportional amount by which a curve's control point will be adjusted to eliminate convergent corners.
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| #define MSDFGEN_DECONVERGENCE_FACTOR .000001
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| 
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| /// Vector shape representation.
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| class Shape {
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| 
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| public:
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|     struct Bounds {
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|         double l, b, r, t;
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|     };
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| 
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|     /// The list of contours the shape consists of.
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|     std::vector<Contour> contours;
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|     /// Specifies whether the shape uses bottom-to-top (false) or top-to-bottom (true) Y coordinates.
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|     bool inverseYAxis;
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| 
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|     Shape();
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|     /// Adds a contour.
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|     void addContour(const Contour &contour);
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| #ifdef MSDFGEN_USE_CPP11
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|     void addContour(Contour &&contour);
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| #endif
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|     /// Adds a blank contour and returns its reference.
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|     Contour & addContour();
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|     /// Normalizes the shape geometry for distance field generation.
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|     void normalize();
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|     /// Performs basic checks to determine if the object represents a valid shape.
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|     bool validate() const;
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|     /// Adjusts the bounding box to fit the shape.
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|     void bound(double &l, double &b, double &r, double &t) const;
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|     /// Adjusts the bounding box to fit the shape border's mitered corners.
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|     void boundMiters(double &l, double &b, double &r, double &t, double border, double miterLimit, int polarity) const;
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|     /// Computes the minimum bounding box that fits the shape, optionally with a (mitered) border.
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|     Bounds getBounds(double border = 0, double miterLimit = 0, int polarity = 0) const;
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|     /// Outputs the scanline that intersects the shape at y.
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|     void scanline(Scanline &line, double y) const;
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|     /// Returns the total number of edge segments
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|     int edgeCount() const;
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|     /// Assumes its contours are unoriented (even-odd fill rule). Attempts to orient them to conform to the non-zero winding rule.
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|     void orientContours();
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| 
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| };
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| 
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| }
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