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	 4c3f7d1290
			
		
	
	
		4c3f7d1290
		
	
	
	
	
		
			
			Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
		
			
				
	
	
		
			66 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #pragma once
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| 
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| #include <cstdlib>
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| #include <cmath>
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| 
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| namespace msdfgen {
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| 
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| /**
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| * A 2-dimensional euclidean vector with double precision.
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| * Implementation based on the Vector2 template from Artery Engine.
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| * @author Viktor Chlumsky
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| */
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| struct Vector2 {
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| 
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|     double x, y;
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| 
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|     Vector2(double val = 0);
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|     Vector2(double x, double y);
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|     /// Sets the vector to zero.
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|     void reset();
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|     /// Sets individual elements of the vector.
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|     void set(double x, double y);
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|     /// Returns the vector's length.
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|     double length() const;
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|     /// Returns the angle of the vector in radians (atan2).
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|     double direction() const;
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|     /// Returns the normalized vector - one that has the same direction but unit length.
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|     Vector2 normalize(bool allowZero = false) const;
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|     /// Returns a vector with the same length that is orthogonal to this one.
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|     Vector2 getOrthogonal(bool polarity = true) const;
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|     /// Returns a vector with unit length that is orthogonal to this one.
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|     Vector2 getOrthonormal(bool polarity = true, bool allowZero = false) const;
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|     /// Returns a vector projected along this one.
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|     Vector2 project(const Vector2 &vector, bool positive = false) const;
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|     operator const void *() const;
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|     bool operator!() const;
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|     bool operator==(const Vector2 &other) const;
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|     bool operator!=(const Vector2 &other) const;
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|     Vector2 operator+() const;
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|     Vector2 operator-() const;
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|     Vector2 operator+(const Vector2 &other) const;
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|     Vector2 operator-(const Vector2 &other) const;
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|     Vector2 operator*(const Vector2 &other) const;
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|     Vector2 operator/(const Vector2 &other) const;
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|     Vector2 operator*(double value) const;
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|     Vector2 operator/(double value) const;
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|     Vector2 & operator+=(const Vector2 &other);
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|     Vector2 & operator-=(const Vector2 &other);
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|     Vector2 & operator*=(const Vector2 &other);
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|     Vector2 & operator/=(const Vector2 &other);
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|     Vector2 & operator*=(double value);
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|     Vector2 & operator/=(double value);
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|     /// Dot product of two vectors.
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|     friend double dotProduct(const Vector2 &a, const Vector2 &b);
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|     /// A special version of the cross product for 2D vectors (returns scalar value).
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|     friend double crossProduct(const Vector2 &a, const Vector2 &b);
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|     friend Vector2 operator*(double value, const Vector2 &vector);
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|     friend Vector2 operator/(double value, const Vector2 &vector);
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| 
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| };
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| 
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| /// A vector may also represent a point, which shall be differentiated semantically using the alias Point2.
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| typedef Vector2 Point2;
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| 
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| }
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