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	 4c3f7d1290
			
		
	
	
		4c3f7d1290
		
	
	
	
	
		
			
			Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
		
			
				
	
	
		
			115 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #include "rasterization.h"
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| 
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| #include <vector>
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| #include "arithmetics.hpp"
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| 
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| namespace msdfgen {
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| 
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| void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, FillRule fillRule) {
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|     Scanline scanline;
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|     for (int y = 0; y < output.height; ++y) {
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|         int row = shape.inverseYAxis ? output.height-y-1 : y;
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|         shape.scanline(scanline, projection.unprojectY(y+.5));
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|         for (int x = 0; x < output.width; ++x)
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|             *output(x, row) = (float) scanline.filled(projection.unprojectX(x+.5), fillRule);
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|     }
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| }
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| 
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| void distanceSignCorrection(const BitmapRef<float, 1> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) {
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|     Scanline scanline;
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|     for (int y = 0; y < sdf.height; ++y) {
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|         int row = shape.inverseYAxis ? sdf.height-y-1 : y;
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|         shape.scanline(scanline, projection.unprojectY(y+.5));
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|         for (int x = 0; x < sdf.width; ++x) {
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|             bool fill = scanline.filled(projection.unprojectX(x+.5), fillRule);
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|             float &sd = *sdf(x, row);
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|             if ((sd > .5f) != fill)
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|                 sd = 1.f-sd;
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|         }
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|     }
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| }
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| 
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| template <int N>
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| static void multiDistanceSignCorrection(const BitmapRef<float, N> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) {
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|     int w = sdf.width, h = sdf.height;
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|     if (!(w*h))
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|         return;
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|     Scanline scanline;
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|     bool ambiguous = false;
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|     std::vector<char> matchMap;
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|     matchMap.resize(w*h);
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|     char *match = &matchMap[0];
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|     for (int y = 0; y < h; ++y) {
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|         int row = shape.inverseYAxis ? h-y-1 : y;
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|         shape.scanline(scanline, projection.unprojectY(y+.5));
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|         for (int x = 0; x < w; ++x) {
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|             bool fill = scanline.filled(projection.unprojectX(x+.5), fillRule);
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|             float *msd = sdf(x, row);
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|             float sd = median(msd[0], msd[1], msd[2]);
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|             if (sd == .5f)
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|                 ambiguous = true;
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|             else if ((sd > .5f) != fill) {
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|                 msd[0] = 1.f-msd[0];
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|                 msd[1] = 1.f-msd[1];
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|                 msd[2] = 1.f-msd[2];
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|                 *match = -1;
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|             } else
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|                 *match = 1;
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|             if (N >= 4 && (msd[3] > .5f) != fill)
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|                 msd[3] = 1.f-msd[3];
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|             ++match;
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|         }
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|     }
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|     // This step is necessary to avoid artifacts when whole shape is inverted
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|     if (ambiguous) {
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|         match = &matchMap[0];
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|         for (int y = 0; y < h; ++y) {
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|             int row = shape.inverseYAxis ? h-y-1 : y;
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|             for (int x = 0; x < w; ++x) {
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|                 if (!*match) {
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|                     int neighborMatch = 0;
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|                     if (x > 0) neighborMatch += *(match-1);
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|                     if (x < w-1) neighborMatch += *(match+1);
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|                     if (y > 0) neighborMatch += *(match-w);
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|                     if (y < h-1) neighborMatch += *(match+w);
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|                     if (neighborMatch < 0) {
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|                         float *msd = sdf(x, row);
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|                         msd[0] = 1.f-msd[0];
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|                         msd[1] = 1.f-msd[1];
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|                         msd[2] = 1.f-msd[2];
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|                     }
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|                 }
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|                 ++match;
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|             }
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|         }
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|     }
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| }
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| 
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| void distanceSignCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) {
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|     multiDistanceSignCorrection(sdf, shape, projection, fillRule);
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| }
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| 
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| void distanceSignCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) {
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|     multiDistanceSignCorrection(sdf, shape, projection, fillRule);
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| }
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| 
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| // Legacy API
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| 
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| void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) {
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|     rasterize(output, shape, Projection(scale, translate), fillRule);
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| }
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| 
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| void distanceSignCorrection(const BitmapRef<float, 1> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) {
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|     distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule);
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| }
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| 
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| void distanceSignCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) {
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|     distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule);
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| }
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| 
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| void distanceSignCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) {
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|     distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule);
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| }
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| 
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| }
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