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			201 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			201 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -----------------------------------------------------------------------------
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| 
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|     Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
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| 
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|     Permission is hereby granted, free of charge, to any person obtaining
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|     a copy of this software and associated documentation files (the
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|     "Software"), to deal in the Software without restriction, including
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|     without limitation the rights to use, copy, modify, merge, publish,
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|     distribute, sublicense, and/or sell copies of the Software, and to
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|     permit persons to whom the Software is furnished to do so, subject to
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|     the following conditions:
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| 
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|     The above copyright notice and this permission notice shall be included
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|     in all copies or substantial portions of the Software.
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| 
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|     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|     OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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|     IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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|     CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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|     TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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|     SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 
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|    -------------------------------------------------------------------------- */
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| 
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| #include "rangefit.h"
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| #include "colourset.h"
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| #include "colourblock.h"
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| #include <cfloat>
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| 
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| namespace squish {
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| 
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| RangeFit::RangeFit( ColourSet const* colours, int flags, float* metric )
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|   : ColourFit( colours, flags )
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| {
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|     // initialise the metric (old perceptual = 0.2126f, 0.7152f, 0.0722f)
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|     if( metric )
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|         m_metric = Vec3( metric[0], metric[1], metric[2] );
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|     else
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|         m_metric = Vec3( 1.0f );
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| 
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|     // initialise the best error
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|     m_besterror = FLT_MAX;
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| 
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|     // cache some values
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|     int const count = m_colours->GetCount();
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|     Vec3 const* values = m_colours->GetPoints();
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|     float const* weights = m_colours->GetWeights();
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| 
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|     // get the covariance matrix
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|     Sym3x3 covariance = ComputeWeightedCovariance( count, values, weights );
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| 
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|     // compute the principle component
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|     Vec3 principle = ComputePrincipleComponent( covariance );
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| 
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|     // get the min and max range as the codebook endpoints
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|     Vec3 start( 0.0f );
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|     Vec3 end( 0.0f );
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|     if( count > 0 )
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|     {
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|         float min, max;
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| 
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|         // compute the range
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|         start = end = values[0];
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|         min = max = Dot( values[0], principle );
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|         for( int i = 1; i < count; ++i )
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|         {
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|             float val = Dot( values[i], principle );
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|             if( val < min )
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|             {
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|                 start = values[i];
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|                 min = val;
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|             }
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|             else if( val > max )
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|             {
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|                 end = values[i];
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|                 max = val;
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|             }
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|         }
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|     }
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| 
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|     // clamp the output to [0, 1]
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|     Vec3 const one( 1.0f );
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|     Vec3 const zero( 0.0f );
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|     start = Min( one, Max( zero, start ) );
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|     end = Min( one, Max( zero, end ) );
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| 
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|     // clamp to the grid and save
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|     Vec3 const grid( 31.0f, 63.0f, 31.0f );
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|     Vec3 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f );
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|     Vec3 const half( 0.5f );
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|     m_start = Truncate( grid*start + half )*gridrcp;
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|     m_end = Truncate( grid*end + half )*gridrcp;
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| }
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| 
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| void RangeFit::Compress3( void* block )
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| {
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|     // cache some values
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|     int const count = m_colours->GetCount();
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|     Vec3 const* values = m_colours->GetPoints();
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| 
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|     // create a codebook
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|     Vec3 codes[3];
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|     codes[0] = m_start;
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|     codes[1] = m_end;
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|     codes[2] = 0.5f*m_start + 0.5f*m_end;
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| 
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|     // match each point to the closest code
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|     u8 closest[16];
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|     float error = 0.0f;
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|     for( int i = 0; i < count; ++i )
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|     {
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|         // find the closest code
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|         float dist = FLT_MAX;
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|         int idx = 0;
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|         for( int j = 0; j < 3; ++j )
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|         {
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|             float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
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|             if( d < dist )
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|             {
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|                 dist = d;
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|                 idx = j;
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|             }
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|         }
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| 
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|         // save the index
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|         closest[i] = ( u8 )idx;
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| 
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|         // accumulate the error
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|         error += dist;
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|     }
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| 
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|     // save this scheme if it wins
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|     if( error < m_besterror )
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|     {
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|         // remap the indices
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|         u8 indices[16];
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|         m_colours->RemapIndices( closest, indices );
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| 
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|         // save the block
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|         WriteColourBlock3( m_start, m_end, indices, block );
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| 
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|         // save the error
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|         m_besterror = error;
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|     }
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| }
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| 
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| void RangeFit::Compress4( void* block )
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| {
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|     // cache some values
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|     int const count = m_colours->GetCount();
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|     Vec3 const* values = m_colours->GetPoints();
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| 
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|     // create a codebook
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|     Vec3 codes[4];
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|     codes[0] = m_start;
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|     codes[1] = m_end;
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|     codes[2] = ( 2.0f/3.0f )*m_start + ( 1.0f/3.0f )*m_end;
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|     codes[3] = ( 1.0f/3.0f )*m_start + ( 2.0f/3.0f )*m_end;
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| 
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|     // match each point to the closest code
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|     u8 closest[16];
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|     float error = 0.0f;
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|     for( int i = 0; i < count; ++i )
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|     {
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|         // find the closest code
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|         float dist = FLT_MAX;
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|         int idx = 0;
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|         for( int j = 0; j < 4; ++j )
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|         {
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|             float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
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|             if( d < dist )
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|             {
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|                 dist = d;
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|                 idx = j;
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|             }
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|         }
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| 
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|         // save the index
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|         closest[i] = ( u8 )idx;
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| 
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|         // accumulate the error
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|         error += dist;
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|     }
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| 
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|     // save this scheme if it wins
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|     if( error < m_besterror )
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|     {
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|         // remap the indices
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|         u8 indices[16];
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|         m_colours->RemapIndices( closest, indices );
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| 
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|         // save the block
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|         WriteColourBlock4( m_start, m_end, indices, block );
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| 
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|         // save the error
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|         m_besterror = error;
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|     }
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| }
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| 
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| } // namespace squish
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