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			298 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import os
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import sys
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from typing import TYPE_CHECKING
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from emscripten_helpers import (
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    add_js_externs,
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    add_js_libraries,
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    add_js_pre,
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    create_engine_file,
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    create_template_zip,
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    get_template_zip_path,
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    run_closure_compiler,
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)
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from SCons.Util import WhereIs
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from methods import get_compiler_version, print_error, print_warning
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if TYPE_CHECKING:
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    from SCons.Script.SConscript import SConsEnvironment
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def get_name():
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    return "Web"
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def can_build():
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    return WhereIs("emcc") is not None
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def get_opts():
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    from SCons.Variables import BoolVariable
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    return [
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        ("initial_memory", "Initial WASM memory (in MiB)", 32),
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        # Matches default values from before Emscripten 3.1.27. New defaults are too low for Godot.
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        ("stack_size", "WASM stack size (in KiB)", 5120),
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        ("default_pthread_stack_size", "WASM pthread default stack size (in KiB)", 2048),
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        BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
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        BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
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        BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
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        BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
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        BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
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        # eval() can be a security concern, so it can be disabled.
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        BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
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        BoolVariable(
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            "dlink_enabled", "Enable WebAssembly dynamic linking (GDExtension support). Produces bigger binaries", False
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        ),
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        BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
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        BoolVariable(
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            "proxy_to_pthread",
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            "Use Emscripten PROXY_TO_PTHREAD option to run the main application code to a separate thread",
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            False,
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        ),
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    ]
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def get_doc_classes():
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    return [
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        "EditorExportPlatformWeb",
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    ]
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def get_doc_path():
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    return "doc_classes"
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def get_flags():
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    return {
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        "arch": "wasm32",
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        "target": "template_debug",
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        "builtin_pcre2_with_jit": False,
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        "vulkan": False,
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        # Embree is heavy and requires too much memory (GH-70621).
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        "module_raycast_enabled": False,
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        # Use -Os to prioritize optimizing for reduced file size. This is
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        # particularly valuable for the web platform because it directly
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        # decreases download time.
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        # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
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        # 100 KiB over -Os, which does not justify the negative impact on
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        # run-time performance.
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        "optimize": "size",
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    }
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def configure(env: "SConsEnvironment"):
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    # Validate arch.
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    supported_arches = ["wasm32"]
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    if env["arch"] not in supported_arches:
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        print_error(
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            'Unsupported CPU architecture "%s" for Web. Supported architectures are: %s.'
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            % (env["arch"], ", ".join(supported_arches))
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        )
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        sys.exit(255)
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    try:
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        env["initial_memory"] = int(env["initial_memory"])
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    except Exception:
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        print_error("Initial memory must be a valid integer")
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        sys.exit(255)
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    ## Build type
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    if env.debug_features:
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        # Retain function names for backtraces at the cost of file size.
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        env.Append(LINKFLAGS=["--profiling-funcs"])
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    else:
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        env["use_assertions"] = True
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    if env["use_assertions"]:
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        env.Append(LINKFLAGS=["-sASSERTIONS=1"])
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    if env.editor_build and env["initial_memory"] < 64:
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        print("Note: Forcing `initial_memory=64` as it is required for the web editor.")
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        env["initial_memory"] = 64
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    env.Append(LINKFLAGS=["-sINITIAL_MEMORY=%sMB" % env["initial_memory"]])
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    ## Copy env variables.
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    env["ENV"] = os.environ
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    # LTO
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    if env["lto"] == "auto":  # Full LTO for production.
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        env["lto"] = "full"
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    if env["lto"] != "none":
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        if env["lto"] == "thin":
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            env.Append(CCFLAGS=["-flto=thin"])
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            env.Append(LINKFLAGS=["-flto=thin"])
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        else:
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            env.Append(CCFLAGS=["-flto"])
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            env.Append(LINKFLAGS=["-flto"])
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    # Sanitizers
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    if env["use_ubsan"]:
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        env.Append(CCFLAGS=["-fsanitize=undefined"])
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        env.Append(LINKFLAGS=["-fsanitize=undefined"])
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    if env["use_asan"]:
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        env.Append(CCFLAGS=["-fsanitize=address"])
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        env.Append(LINKFLAGS=["-fsanitize=address"])
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    if env["use_lsan"]:
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        env.Append(CCFLAGS=["-fsanitize=leak"])
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        env.Append(LINKFLAGS=["-fsanitize=leak"])
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    if env["use_safe_heap"]:
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        env.Append(LINKFLAGS=["-sSAFE_HEAP=1"])
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    # Closure compiler
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    if env["use_closure_compiler"]:
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        # For emscripten support code.
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        env.Append(LINKFLAGS=["--closure", "1"])
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        # Register builder for our Engine files
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        jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
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        env.Append(BUILDERS={"BuildJS": jscc})
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    # Add helper method for adding libraries, externs, pre-js.
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    env["JS_LIBS"] = []
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    env["JS_PRE"] = []
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    env["JS_EXTERNS"] = []
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    env.AddMethod(add_js_libraries, "AddJSLibraries")
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    env.AddMethod(add_js_pre, "AddJSPre")
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    env.AddMethod(add_js_externs, "AddJSExterns")
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    # Add method that joins/compiles our Engine files.
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    env.AddMethod(create_engine_file, "CreateEngineFile")
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    # Add method for getting the final zip path
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    env.AddMethod(get_template_zip_path, "GetTemplateZipPath")
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    # Add method for creating the final zip file
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    env.AddMethod(create_template_zip, "CreateTemplateZip")
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    # Closure compiler extern and support for ecmascript specs (const, let, etc).
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    env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT_2021"
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    env["CC"] = "emcc"
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    env["CXX"] = "em++"
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    env["AR"] = "emar"
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    env["RANLIB"] = "emranlib"
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    # Use TempFileMunge since some AR invocations are too long for cmd.exe.
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    # Use POSIX-style paths, required with TempFileMunge.
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    env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
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    env["ARCOM"] = "${TEMPFILE('$ARCOM_POSIX','$ARCOMSTR')}"
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    # All intermediate files are just object files.
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    env["OBJPREFIX"] = ""
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    env["OBJSUFFIX"] = ".o"
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    env["PROGPREFIX"] = ""
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    # Program() output consists of multiple files, so specify suffixes manually at builder.
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    env["PROGSUFFIX"] = ""
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    env["LIBPREFIX"] = "lib"
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    env["LIBSUFFIX"] = ".a"
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    env["LIBPREFIXES"] = ["$LIBPREFIX"]
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    env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
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    # Get version info for checks below.
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    cc_version = get_compiler_version(env)
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    cc_semver = (cc_version["major"], cc_version["minor"], cc_version["patch"])
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    env.Prepend(CPPPATH=["#platform/web"])
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    env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
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    if env["opengl3"]:
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        env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
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        # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
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        env.Append(LINKFLAGS=["-sMAX_WEBGL_VERSION=2"])
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        # Allow use to take control of swapping WebGL buffers.
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        env.Append(LINKFLAGS=["-sOFFSCREEN_FRAMEBUFFER=1"])
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        # Disables the use of *glGetProcAddress() which is inefficient.
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        # See https://emscripten.org/docs/tools_reference/settings_reference.html#gl-enable-get-proc-address
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        if cc_semver >= (3, 1, 51):
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            env.Append(LINKFLAGS=["-sGL_ENABLE_GET_PROC_ADDRESS=0"])
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    if env["javascript_eval"]:
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        env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
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    stack_size_opt = "STACK_SIZE" if cc_semver >= (3, 1, 25) else "TOTAL_STACK"
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    env.Append(LINKFLAGS=["-s%s=%sKB" % (stack_size_opt, env["stack_size"])])
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    if env["threads"]:
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        # Thread support (via SharedArrayBuffer).
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        env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
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        env.Append(CCFLAGS=["-sUSE_PTHREADS=1"])
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        env.Append(LINKFLAGS=["-sUSE_PTHREADS=1"])
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        env.Append(LINKFLAGS=["-sDEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
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        env.Append(LINKFLAGS=["-sPTHREAD_POOL_SIZE=8"])
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        env.Append(LINKFLAGS=["-sWASM_MEM_MAX=2048MB"])
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    elif env["proxy_to_pthread"]:
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        print_warning('"threads=no" support requires "proxy_to_pthread=no", disabling proxy to pthread.')
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        env["proxy_to_pthread"] = False
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    if env["lto"] != "none":
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        # Workaround https://github.com/emscripten-core/emscripten/issues/19781.
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        if cc_semver >= (3, 1, 42) and cc_semver < (3, 1, 46):
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            env.Append(LINKFLAGS=["-Wl,-u,scalbnf"])
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        # Workaround https://github.com/emscripten-core/emscripten/issues/16836.
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        if cc_semver >= (3, 1, 47):
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            env.Append(LINKFLAGS=["-Wl,-u,_emscripten_run_callback_on_thread"])
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    if env["dlink_enabled"]:
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        if env["proxy_to_pthread"]:
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            print_warning("GDExtension support requires proxy_to_pthread=no, disabling proxy to pthread.")
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            env["proxy_to_pthread"] = False
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        if cc_semver < (3, 1, 14):
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            print_error("GDExtension support requires emscripten >= 3.1.14, detected: %s.%s.%s" % cc_semver)
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            sys.exit(255)
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        env.Append(CCFLAGS=["-sSIDE_MODULE=2"])
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        env.Append(LINKFLAGS=["-sSIDE_MODULE=2"])
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        env.Append(CCFLAGS=["-fvisibility=hidden"])
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        env.Append(LINKFLAGS=["-fvisibility=hidden"])
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        env.extra_suffix = ".dlink" + env.extra_suffix
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    # WASM_BIGINT is needed since emscripten ≥ 3.1.41
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    needs_wasm_bigint = cc_semver >= (3, 1, 41)
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    # Run the main application in a web worker
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    if env["proxy_to_pthread"]:
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        env.Append(LINKFLAGS=["-sPROXY_TO_PTHREAD=1"])
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        env.Append(CPPDEFINES=["PROXY_TO_PTHREAD_ENABLED"])
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        env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['_emscripten_proxy_main']"])
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        # https://github.com/emscripten-core/emscripten/issues/18034#issuecomment-1277561925
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        env.Append(LINKFLAGS=["-sTEXTDECODER=0"])
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        # BigInt support to pass object pointers between contexts
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        needs_wasm_bigint = True
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    if needs_wasm_bigint:
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        env.Append(LINKFLAGS=["-sWASM_BIGINT"])
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    # Reduce code size by generating less support code (e.g. skip NodeJS support).
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    env.Append(LINKFLAGS=["-sENVIRONMENT=web,worker"])
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    # Wrap the JavaScript support code around a closure named Godot.
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    env.Append(LINKFLAGS=["-sMODULARIZE=1", "-sEXPORT_NAME='Godot'"])
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    # Force long jump mode to 'wasm'
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    env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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    env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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    # Allow increasing memory buffer size during runtime. This is efficient
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    # when using WebAssembly (in comparison to asm.js) and works well for
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    # us since we don't know requirements at compile-time.
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    env.Append(LINKFLAGS=["-sALLOW_MEMORY_GROWTH=1"])
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    # Do not call main immediately when the support code is ready.
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    env.Append(LINKFLAGS=["-sINVOKE_RUN=0"])
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    # callMain for manual start, cwrap for the mono version.
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    env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
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    # Add code that allow exiting runtime.
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    env.Append(LINKFLAGS=["-sEXIT_RUNTIME=1"])
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    # This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
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    # We also only use WebGL2, and changing context version is not widely supported anyway.
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    env.Append(LINKFLAGS=["-sGL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
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