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			108 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  net_socket_posix.h                                                    */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef NET_SOCKET_POSIX_H
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#define NET_SOCKET_POSIX_H
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#include "core/io/net_socket.h"
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#if defined(WINDOWS_ENABLED)
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#define SOCKET_TYPE SOCKET
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#else
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#include <sys/socket.h>
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#define SOCKET_TYPE int
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#endif
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class NetSocketPosix : public NetSocket {
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private:
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	SOCKET_TYPE _sock; // NOLINT - the default value is defined in the .cpp
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	IP::Type _ip_type = IP::TYPE_NONE;
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	bool _is_stream = false;
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	enum NetError {
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		ERR_NET_WOULD_BLOCK,
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		ERR_NET_IS_CONNECTED,
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		ERR_NET_IN_PROGRESS,
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		ERR_NET_ADDRESS_INVALID_OR_UNAVAILABLE,
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		ERR_NET_UNAUTHORIZED,
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		ERR_NET_BUFFER_TOO_SMALL,
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		ERR_NET_OTHER,
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	};
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	NetError _get_socket_error() const;
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	void _set_socket(SOCKET_TYPE p_sock, IP::Type p_ip_type, bool p_is_stream);
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	_FORCE_INLINE_ Error _change_multicast_group(IPAddress p_ip, String p_if_name, bool p_add);
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	_FORCE_INLINE_ void _set_close_exec_enabled(bool p_enabled);
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protected:
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	static NetSocket *_create_func();
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	bool _can_use_ip(const IPAddress &p_ip, const bool p_for_bind) const;
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public:
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	static void make_default();
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	static void cleanup();
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	static void _set_ip_port(struct sockaddr_storage *p_addr, IPAddress *r_ip, uint16_t *r_port);
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	static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type);
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	virtual Error open(Type p_sock_type, IP::Type &ip_type);
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	virtual void close();
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	virtual Error bind(IPAddress p_addr, uint16_t p_port);
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	virtual Error listen(int p_max_pending);
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	virtual Error connect_to_host(IPAddress p_host, uint16_t p_port);
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	virtual Error poll(PollType p_type, int timeout) const;
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	virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read);
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	virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false);
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	virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent);
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	virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port);
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	virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port);
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	virtual bool is_open() const;
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	virtual int get_available_bytes() const;
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	virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const;
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	virtual Error set_broadcasting_enabled(bool p_enabled);
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	virtual void set_blocking_enabled(bool p_enabled);
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	virtual void set_ipv6_only_enabled(bool p_enabled);
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	virtual void set_tcp_no_delay_enabled(bool p_enabled);
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	virtual void set_reuse_address_enabled(bool p_enabled);
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	virtual void set_reuse_port_enabled(bool p_enabled);
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	virtual Error join_multicast_group(const IPAddress &p_multi_address, String p_if_name);
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	virtual Error leave_multicast_group(const IPAddress &p_multi_address, String p_if_name);
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	NetSocketPosix();
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	~NetSocketPosix();
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};
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#endif // NET_SOCKET_POSIX_H
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