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			400 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			400 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  multiplayer_api.cpp                                                  */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "multiplayer_api.h"
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| 
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| #include "core/debugger/engine_debugger.h"
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| #include "core/io/marshalls.h"
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| 
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| #include <stdint.h>
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| 
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| #ifdef DEBUG_ENABLED
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| #include "core/os/os.h"
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| #endif
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| 
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| StringName MultiplayerAPI::default_interface;
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| 
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| void MultiplayerAPI::set_default_interface(const StringName &p_interface) {
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| 	ERR_FAIL_COND_MSG(!ClassDB::is_parent_class(p_interface, MultiplayerAPI::get_class_static()), vformat("Can't make %s the default multiplayer interface since it does not extend MultiplayerAPI.", p_interface));
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| 	default_interface = p_interface;
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| }
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| 
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| StringName MultiplayerAPI::get_default_interface() {
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| 	return default_interface;
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| }
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| 
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| Ref<MultiplayerAPI> MultiplayerAPI::create_default_interface() {
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| 	if (default_interface != StringName()) {
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| 		return Ref<MultiplayerAPI>(Object::cast_to<MultiplayerAPI>(ClassDB::instantiate(default_interface)));
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| 	}
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| 	return Ref<MultiplayerAPI>(memnew(MultiplayerAPIExtension));
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| }
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| 
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| // The variant is compressed and encoded; The first byte contains all the meta
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| // information and the format is:
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| // - The first LSB 6 bits are used for the variant type.
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| // - The next two bits are used to store the encoding mode.
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| // - Boolean values uses the encoding mode to store the value.
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| #define VARIANT_META_TYPE_MASK 0x3F
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| #define VARIANT_META_EMODE_MASK 0xC0
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| #define VARIANT_META_BOOL_MASK 0x80
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| #define ENCODE_8 0 << 6
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| #define ENCODE_16 1 << 6
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| #define ENCODE_32 2 << 6
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| #define ENCODE_64 3 << 6
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| Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) {
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| 	// Unreachable because `VARIANT_MAX` == 38 and `ENCODE_VARIANT_MASK` == 77
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| 	CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
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| 
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| 	uint8_t *buf = r_buffer;
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| 	r_len = 0;
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| 	uint8_t encode_mode = 0;
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| 
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| 	switch (p_variant.get_type()) {
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| 		case Variant::BOOL: {
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| 			if (buf) {
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| 				// We don't use encode_mode for booleans, so we can use it to store the value.
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| 				buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0;
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| 				buf[0] |= p_variant.get_type();
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| 			}
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| 			r_len += 1;
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| 		} break;
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| 		case Variant::INT: {
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| 			if (buf) {
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| 				// Reserve the first byte for the meta.
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| 				buf += 1;
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| 			}
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| 			r_len += 1;
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| 			int64_t val = p_variant;
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| 			if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) {
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| 				// Use 8 bit
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| 				encode_mode = ENCODE_8;
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| 				if (buf) {
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| 					buf[0] = val;
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| 				}
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| 				r_len += 1;
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| 			} else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) {
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| 				// Use 16 bit
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| 				encode_mode = ENCODE_16;
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| 				if (buf) {
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| 					encode_uint16(val, buf);
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| 				}
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| 				r_len += 2;
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| 			} else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) {
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| 				// Use 32 bit
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| 				encode_mode = ENCODE_32;
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| 				if (buf) {
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| 					encode_uint32(val, buf);
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| 				}
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| 				r_len += 4;
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| 			} else {
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| 				// Use 64 bit
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| 				encode_mode = ENCODE_64;
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| 				if (buf) {
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| 					encode_uint64(val, buf);
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| 				}
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| 				r_len += 8;
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| 			}
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| 			// Store the meta
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| 			if (buf) {
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| 				buf -= 1;
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| 				buf[0] = encode_mode | p_variant.get_type();
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| 			}
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| 		} break;
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| 		default:
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| 			// Any other case is not yet compressed.
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| 			Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding);
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| 			if (err != OK) {
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| 				return err;
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| 			}
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| 			if (r_buffer) {
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| 				// The first byte is not used by the marshalling, so store the type
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| 				// so we know how to decompress and decode this variant.
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| 				r_buffer[0] = p_variant.get_type();
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| 			}
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| 	}
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| 
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| 	return OK;
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| }
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| 
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| Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) {
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| 	const uint8_t *buf = p_buffer;
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| 	int len = p_len;
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| 
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| 	ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
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| 	uint8_t type = buf[0] & VARIANT_META_TYPE_MASK;
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| 	uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK;
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| 
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| 	ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA);
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| 
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| 	switch (type) {
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| 		case Variant::BOOL: {
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| 			bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0;
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| 			r_variant = val;
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| 			if (r_len) {
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| 				*r_len = 1;
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| 			}
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| 		} break;
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| 		case Variant::INT: {
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| 			buf += 1;
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| 			len -= 1;
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| 			if (r_len) {
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| 				*r_len = 1;
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| 			}
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| 			if (encode_mode == ENCODE_8) {
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| 				// 8 bits.
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| 				ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
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| 				int8_t val = buf[0];
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| 				r_variant = val;
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| 				if (r_len) {
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| 					(*r_len) += 1;
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| 				}
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| 			} else if (encode_mode == ENCODE_16) {
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| 				// 16 bits.
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| 				ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA);
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| 				int16_t val = decode_uint16(buf);
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| 				r_variant = val;
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| 				if (r_len) {
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| 					(*r_len) += 2;
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| 				}
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| 			} else if (encode_mode == ENCODE_32) {
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| 				// 32 bits.
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| 				ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA);
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| 				int32_t val = decode_uint32(buf);
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| 				r_variant = val;
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| 				if (r_len) {
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| 					(*r_len) += 4;
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| 				}
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| 			} else {
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| 				// 64 bits.
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| 				ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA);
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| 				int64_t val = decode_uint64(buf);
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| 				r_variant = val;
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| 				if (r_len) {
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| 					(*r_len) += 8;
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| 				}
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| 			}
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| 		} break;
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| 		default:
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| 			Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding);
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| 			if (err != OK) {
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| 				return err;
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| 			}
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| 	}
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| 
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| 	return OK;
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| }
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| 
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| Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) {
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| 	r_len = 0;
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| 	int size = 0;
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| 
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| 	if (p_count == 0) {
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| 		if (r_raw) {
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| 			*r_raw = true;
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| 		}
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| 		return OK;
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| 	}
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| 
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| 	// Try raw encoding optimization.
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| 	if (r_raw && p_count == 1) {
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| 		*r_raw = false;
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| 		const Variant &v = *(p_variants[0]);
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| 		if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
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| 			*r_raw = true;
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| 			const PackedByteArray pba = v;
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| 			if (p_buffer) {
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| 				memcpy(p_buffer, pba.ptr(), pba.size());
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| 			}
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| 			r_len += pba.size();
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| 		} else {
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| 			encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding);
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| 			r_len += size;
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| 		}
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| 		return OK;
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| 	}
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| 
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| 	// Regular encoding.
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| 	for (int i = 0; i < p_count; i++) {
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| 		const Variant &v = *(p_variants[i]);
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| 		encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding);
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| 		r_len += size;
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| 	}
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| 	return OK;
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| }
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| 
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| Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) {
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| 	r_len = 0;
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| 	int argc = r_variants.size();
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| 	if (argc == 0 && p_raw) {
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| 		return OK;
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| 	}
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| 	ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA);
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| 	if (p_raw) {
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| 		r_len = p_len;
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| 		PackedByteArray pba;
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| 		pba.resize(p_len);
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| 		memcpy(pba.ptrw(), p_buffer, p_len);
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| 		r_variants.write[0] = pba;
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| 		return OK;
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| 	}
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| 
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| 	Vector<Variant> args;
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| 	Vector<const Variant *> argp;
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| 	args.resize(argc);
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| 
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| 	for (int i = 0; i < argc; i++) {
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| 		ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");
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| 
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| 		int vlen;
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| 		Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding);
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| 		ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable.");
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| 		r_len += vlen;
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| 	}
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| 	return OK;
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| }
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| 
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| Error MultiplayerAPI::_rpc_bind(int p_peer, Object *p_object, const StringName &p_method, Array p_args) {
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| 	Vector<Variant> args;
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| 	Vector<const Variant *> argsp;
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| 	args.resize(p_args.size());
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| 	argsp.resize(p_args.size());
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| 	Variant *ptr = args.ptrw();
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| 	const Variant **pptr = argsp.ptrw();
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| 	for (int i = 0; i < p_args.size(); i++) {
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| 		ptr[i] = p_args[i];
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| 		pptr[i] = &ptr[i];
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| 	}
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| 	return rpcp(p_object, p_peer, p_method, argsp.size() ? argsp.ptrw() : nullptr, argsp.size());
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| }
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| 
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| void MultiplayerAPI::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer);
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| 	ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer);
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| 	ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer);
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| 	ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id);
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| 	ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server);
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| 	ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id);
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| 	ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
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| 	ClassDB::bind_method(D_METHOD("rpc", "peer", "object", "method", "arguments"), &MultiplayerAPI::_rpc_bind, DEFVAL(Array()));
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| 	ClassDB::bind_method(D_METHOD("object_configuration_add", "object", "configuration"), &MultiplayerAPI::object_configuration_add);
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| 	ClassDB::bind_method(D_METHOD("object_configuration_remove", "object", "configuration"), &MultiplayerAPI::object_configuration_remove);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer");
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| 
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| 	ClassDB::bind_static_method("MultiplayerAPI", D_METHOD("set_default_interface", "interface_name"), &MultiplayerAPI::set_default_interface);
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| 	ClassDB::bind_static_method("MultiplayerAPI", D_METHOD("get_default_interface"), &MultiplayerAPI::get_default_interface);
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| 	ClassDB::bind_static_method("MultiplayerAPI", D_METHOD("create_default_interface"), &MultiplayerAPI::create_default_interface);
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| 
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| 	ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
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| 	ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
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| 	ADD_SIGNAL(MethodInfo("connected_to_server"));
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| 	ADD_SIGNAL(MethodInfo("connection_failed"));
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| 	ADD_SIGNAL(MethodInfo("server_disconnected"));
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| 
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| 	BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
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| 	BIND_ENUM_CONSTANT(RPC_MODE_ANY_PEER);
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| 	BIND_ENUM_CONSTANT(RPC_MODE_AUTHORITY);
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| }
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| 
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| /// MultiplayerAPIExtension
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| 
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| Error MultiplayerAPIExtension::poll() {
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| 	int err = OK;
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| 	GDVIRTUAL_CALL(_poll, err);
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| 	return (Error)err;
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| }
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| 
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| void MultiplayerAPIExtension::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
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| 	GDVIRTUAL_CALL(_set_multiplayer_peer, p_peer);
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| }
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| 
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| Ref<MultiplayerPeer> MultiplayerAPIExtension::get_multiplayer_peer() {
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| 	Ref<MultiplayerPeer> peer;
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| 	GDVIRTUAL_CALL(_get_multiplayer_peer, peer);
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| 	return peer;
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| }
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| 
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| int MultiplayerAPIExtension::get_unique_id() {
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| 	int id = 1;
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| 	GDVIRTUAL_CALL(_get_unique_id, id);
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| 	return id;
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| }
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| 
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| Vector<int> MultiplayerAPIExtension::get_peer_ids() {
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| 	Vector<int> ids;
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| 	GDVIRTUAL_CALL(_get_peer_ids, ids);
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| 	return ids;
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| }
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| 
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| Error MultiplayerAPIExtension::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
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| 	if (!GDVIRTUAL_IS_OVERRIDDEN(_rpc)) {
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| 		return ERR_UNAVAILABLE;
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| 	}
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| 	Array args;
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| 	for (int i = 0; i < p_argcount; i++) {
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| 		args.push_back(*p_arg[i]);
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| 	}
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| 	int ret = FAILED;
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| 	GDVIRTUAL_CALL(_rpc, p_peer_id, p_obj, p_method, args, ret);
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| 	return (Error)ret;
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| }
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| 
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| int MultiplayerAPIExtension::get_remote_sender_id() {
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| 	int id = 0;
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| 	GDVIRTUAL_CALL(_get_remote_sender_id, id);
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| 	return id;
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| }
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| 
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| Error MultiplayerAPIExtension::object_configuration_add(Object *p_object, Variant p_config) {
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| 	int err = ERR_UNAVAILABLE;
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| 	GDVIRTUAL_CALL(_object_configuration_add, p_object, p_config, err);
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| 	return (Error)err;
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| }
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| 
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| Error MultiplayerAPIExtension::object_configuration_remove(Object *p_object, Variant p_config) {
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| 	int err = ERR_UNAVAILABLE;
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| 	GDVIRTUAL_CALL(_object_configuration_remove, p_object, p_config, err);
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| 	return (Error)err;
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| }
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| 
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| void MultiplayerAPIExtension::_bind_methods() {
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| 	GDVIRTUAL_BIND(_poll);
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| 	GDVIRTUAL_BIND(_set_multiplayer_peer, "multiplayer_peer");
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| 	GDVIRTUAL_BIND(_get_multiplayer_peer);
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| 	GDVIRTUAL_BIND(_get_unique_id);
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| 	GDVIRTUAL_BIND(_get_peer_ids);
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| 	GDVIRTUAL_BIND(_rpc, "peer", "object", "method", "args");
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| 	GDVIRTUAL_BIND(_get_remote_sender_id);
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| 	GDVIRTUAL_BIND(_object_configuration_add, "object", "configuration");
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| 	GDVIRTUAL_BIND(_object_configuration_remove, "object", "configuration");
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| }
 | 
