godot/editor
Thaddeus Crews c286535dde
Merge pull request #104253 from bruvzg/winposedrun
[Editor] Set window position when running project in maximized or full-screen mode to ensure it is opened on the correct screen.
2025-03-18 14:42:34 -05:00
..
debugger Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
export Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
gui Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
icons Apply pre-commit changes 2025-03-14 14:25:31 +01:00
import Update Mipmaps > Limit import option visibility when intended in the texture importer 2025-03-18 19:13:49 +01:00
plugins Merge pull request #98768 from Repiteo/core/constexpr-math-operators 2025-03-17 16:03:20 -05:00
project_manager Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
themes Merge pull request #100412 from havi05/tree-hover-on-selected 2025-03-13 08:57:18 -05:00
translations i18n: Sync translations with Weblate 2025-03-14 10:17:08 +01:00
action_map_editor.cpp Fix focus being lost after adding a new input map entry in the editor 2025-02-11 00:59:30 +01:00
action_map_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
add_metadata_dialog.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
add_metadata_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation_bezier_editor.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
animation_bezier_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation_track_editor.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_track_editor.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_track_editor_plugins.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_track_editor_plugins.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
audio_stream_preview.cpp Fix member names of AudioFrame to match extension 2024-02-13 15:37:09 +01:00
audio_stream_preview.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
code_editor.cpp Merge pull request #102419 from Ivorforce/std-size 2025-03-07 15:12:25 -06:00
code_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
connections_dialog.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
connections_dialog.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
create_dialog.cpp Optimize enumeration of global classes in create dialog and autocomplete 2025-01-29 09:39:50 +01:00
create_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
dependency_editor.cpp EditorNode: Add function to load file as scene or resource 2025-03-12 23:59:48 +01:00
dependency_editor.h EditorNode: Add function to load file as scene or resource 2025-03-12 23:59:48 +01:00
directory_create_dialog.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
directory_create_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
doc_tools.cpp Merge pull request #91660 from AThousandShips/methodinfo_vec 2025-03-14 10:06:13 -05:00
doc_tools.h Scripting: Add script documentation cache to project 2025-03-12 13:44:41 -04:00
editor_about.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_about.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_asset_installer.cpp Add theme type variations for secondary Trees and ItemLists 2024-11-19 18:33:30 +04:00
editor_asset_installer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_atlas_packer.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_atlas_packer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_audio_buses.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_audio_buses.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_autoload_settings.cpp EditorNode: Add function to load file as scene or resource 2025-03-12 23:59:48 +01:00
editor_autoload_settings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_build_profile.cpp Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
editor_build_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_builders.py SCons: Make builders prettier, utilize constexpr 2025-03-11 18:31:20 -05:00
editor_command_palette.cpp Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
editor_command_palette.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_data.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_data.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_dock_manager.cpp Load docks layout after their position is initialized 2025-02-25 00:12:19 +01:00
editor_dock_manager.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_feature_profile.cpp Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
editor_feature_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_file_system.cpp Create .uid files for detected new files 2025-03-16 19:23:06 +01:00
editor_file_system.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_folding.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_folding.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_help.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_help.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_help_search.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_help_search.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_inspector.compat.inc Display custom data name instead of indices in TileData inspector 2024-05-25 17:21:31 +02:00
editor_inspector.cpp Fix wrong height for top editors in the inspector 2025-03-15 12:24:35 -03:00
editor_inspector.h Merge pull request #102372 from Rindbee/display-the-actual-used-theme-items-in-the-Inspector 2025-03-11 16:53:55 -05:00
editor_interface.compat.inc Add inherit parameter to open_scene_from_path 2024-12-12 10:24:58 -05:00
editor_interface.cpp Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_interface.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_layouts_dialog.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
editor_layouts_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_locale_dialog.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
editor_locale_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_log.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
editor_log.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_main_screen.cpp Add support for embedding game process in the Android Editor 2025-02-11 02:20:18 -08:00
editor_main_screen.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_native_shader_source_visualizer.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
editor_native_shader_source_visualizer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_node.cpp Call plugin edit before making visible 2025-03-18 15:01:56 +01:00
editor_node.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_paths.cpp Fix non-creation of editor temporary dir 2024-12-17 09:23:25 -05:00
editor_paths.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_properties.cpp Merge pull request #102534 from ttencate/feature/drag_drop_into_array 2025-03-14 10:06:06 -05:00
editor_properties.h Highlight Node and NodePath properties as valid drop targets 2025-03-08 19:24:33 +01:00
editor_properties_array_dict.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_properties_array_dict.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_properties_vector.cpp Hide EditorSpinSlider slider for VectorNI 2025-02-05 23:27:33 +01:00
editor_properties_vector.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_property_name_processor.cpp Merge pull request #102940 from bruvzg/tab_ed 2025-03-11 14:00:51 -05:00
editor_property_name_processor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_resource_picker.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_resource_picker.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_resource_preview.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_resource_preview.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_run.cpp [Editor] Set window position when running project in maximized or full-screen mode to ensure it is opened on the correct screen. 2025-03-16 23:15:31 +02:00
editor_run.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_run_native.cpp Update export preset options overrides before doing "Remote Debug" 2025-01-16 17:04:05 -06:00
editor_run_native.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_script.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
editor_script.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_sectioned_inspector.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
editor_sectioned_inspector.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_settings.cpp Fix editor crash on overrides for non-existent input mappings. 2025-03-18 12:30:37 +02:00
editor_settings.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
editor_settings_dialog.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_settings_dialog.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_string_names.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_translation.cpp SCons: Make builders prettier, utilize constexpr 2025-03-11 18:31:20 -05:00
editor_translation.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_translation_parser.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_translation_parser.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_undo_redo_manager.cpp Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
editor_undo_redo_manager.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_vcs_interface.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
editor_vcs_interface.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
engine_update_label.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
engine_update_label.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
event_listener_line_edit.cpp Revert "Fix InputEvent device id clash" and add a compatibility function 2024-11-20 09:18:55 +01:00
event_listener_line_edit.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fbx_importer_manager.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
fbx_importer_manager.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
file_info.cpp Add filter & sort to editor file dialog 2024-09-26 11:08:13 -03:00
file_info.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
filesystem_dock.cpp Merge pull request #103734 from KoBeWi/catch_fokus_200 2025-03-14 00:08:41 +01:00
filesystem_dock.h Merge pull request #103734 from KoBeWi/catch_fokus_200 2025-03-14 00:08:41 +01:00
find_in_files.cpp Allow removing files in the file search 2025-01-12 23:24:15 +01:00
find_in_files.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
group_settings_editor.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
group_settings_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
groups_editor.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
groups_editor.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
history_dock.cpp Fix History Dock default state 2025-02-08 12:58:08 +01:00
history_dock.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
import_defaults_editor.cpp Keep advanced toggle on when searching for settings 2024-09-21 21:15:46 +08:00
import_defaults_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
import_dock.cpp Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
import_dock.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
input_event_configuration_dialog.cpp Change Event Configuration dialog wider and its input list taller 2024-11-29 12:35:57 +02:00
input_event_configuration_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
inspector_dock.cpp Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
inspector_dock.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
localization_editor.cpp Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
localization_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multi_node_edit.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
multi_node_edit.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
node_dock.cpp Fix Node dock broken right after opening project 2025-03-16 21:32:44 +03:00
node_dock.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pot_generator.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
pot_generator.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
progress_dialog.cpp Fix crash when ProgressDialog is outside tree 2025-01-31 13:20:36 +01:00
progress_dialog.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
project_converter_3_to_4.cpp Add String::remove_char(s) methods for performance and convenience 2025-03-10 13:19:28 +01:00
project_converter_3_to_4.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
project_manager.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
project_manager.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
project_settings_editor.cpp Merge pull request #103816 from bruvzg/save_settings_on_close 2025-03-14 00:08:49 +01:00
project_settings_editor.h Save queued ProjectSettings changes immediately when settings dialog is closed. 2025-03-08 16:26:52 +02:00
project_upgrade_tool.cpp Replace UID and Surface upgrade tools with universal one 2025-03-10 16:41:02 +01:00
project_upgrade_tool.h Replace UID and Surface upgrade tools with universal one 2025-03-10 16:41:02 +01:00
property_selector.cpp Merge pull request #91660 from AThousandShips/methodinfo_vec 2025-03-14 10:06:13 -05:00
property_selector.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_editor_types.cpp Improve usability of Camera2D 2025-03-12 09:57:31 +08:00
register_editor_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_exporters.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rename_dialog.cpp Clean up some uses of String::substr 2025-03-07 14:50:38 +01:00
rename_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renames_map_3_to_4.cpp Remove non-existent IPUnix conversion 2025-02-16 18:32:30 +01:00
renames_map_3_to_4.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
reparent_dialog.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
reparent_dialog.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
run_instances_dialog.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
run_instances_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_create_dialog.cpp Add auto translate mode for items in PopupMenu and OptionButton 2025-03-09 23:50:11 +08:00
scene_create_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_tree_dock.cpp Eliminate interior mutability in get_selected_node_list. 2025-03-14 02:38:02 +08:00
scene_tree_dock.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
script_create_dialog.cpp Merge pull request #103848 from timothyqiu/popup-i18n 2025-03-17 10:52:26 -05:00
script_create_dialog.h Merge pull request #103397 from KoBeWi/good_luck_finding_where_'is_path_valid'_is_now_assigned 2025-03-14 00:08:37 +01:00
SCsub SCons: Make builders prettier, utilize constexpr 2025-03-11 18:31:20 -05:00
shader_create_dialog.cpp Add auto translate mode for items in PopupMenu and OptionButton 2025-03-09 23:50:11 +08:00
shader_create_dialog.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_globals_editor.cpp Merge pull request #99622 from Chaosus/shader_fix_global_empty_type 2024-12-11 17:35:40 -06:00
shader_globals_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
template_builders.py SCons: Make builders prettier, utilize constexpr 2025-03-11 18:31:20 -05:00
window_wrapper.cpp Merge pull request #102709 from KoBeWi/repeatranslations2 2025-03-11 16:53:50 -05:00
window_wrapper.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00