godot/drivers/gles3
Rémi Verschelde afc7398c2b
Merge pull request #104616 from ibrahn/init-cmd-q-pending-and-gles3-skymatdata
Fix uninitialized member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-28 17:30:37 +01:00
..
effects Fix gles3 gaussian_blur mipmap setup. 2025-03-11 14:47:04 -07:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shaders Fix rendering material when UV2 is compressed 2025-02-06 20:24:46 +01:00
storage Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
rasterizer_canvas_gles3.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
rasterizer_canvas_gles3.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp Suppress OpenGL debug marker print 2025-02-28 10:08:24 -06:00
rasterizer_gles3.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp Merge pull request #101971 from clayjohn/sky-light-size-fix 2025-03-11 09:35:09 -05:00
rasterizer_scene_gles3.h Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3 2025-03-25 17:19:16 +00:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Add String::remove_char(s) methods for performance and convenience 2025-03-10 13:19:28 +01:00
shader_gles3.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00