godot/servers/navigation
A Thousand Ships 5cc0539961
[Navigation] Create a dedicated 2D navigation server
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
..
nav_heap.h [Navigation] Rename classes in preparation for future restructure 2025-03-12 13:26:34 +01:00
navigation_globals.h [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
navigation_path_query_parameters_2d.cpp Add path query region filters 2025-02-13 15:05:34 +01:00
navigation_path_query_parameters_2d.h Merge pull request #102766 from smix8/region_filters 2025-03-11 16:54:05 -05:00
navigation_path_query_parameters_3d.cpp Add path query region filters 2025-02-13 15:05:34 +01:00
navigation_path_query_parameters_3d.h Merge pull request #102766 from smix8/region_filters 2025-03-11 16:54:05 -05:00
navigation_path_query_result_2d.cpp [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
navigation_path_query_result_2d.h [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
navigation_path_query_result_3d.cpp Patch navigation map async synchronization 2024-12-26 13:04:20 +01:00
navigation_path_query_result_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_utilities.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00