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			106 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  threaded_array_processor.h                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef THREADED_ARRAY_PROCESSOR_H
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| #define THREADED_ARRAY_PROCESSOR_H
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| 
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| #include "core/os/os.h"
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| #include "core/os/thread.h"
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| #include "core/os/thread_safe.h"
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| #include "core/templates/safe_refcount.h"
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| 
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| template <class C, class U>
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| struct ThreadArrayProcessData {
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| 	uint32_t elements;
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| 	SafeNumeric<uint32_t> index;
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| 	C *instance;
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| 	U userdata;
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| 	void (C::*method)(uint32_t, U);
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| 
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| 	void process(uint32_t p_index) {
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| 		(instance->*method)(p_index, userdata);
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| 	}
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| };
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| 
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| #ifndef NO_THREADS
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| 
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| template <class T>
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| void process_array_thread(void *ud) {
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| 	T &data = *(T *)ud;
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| 	while (true) {
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| 		uint32_t index = data.index.increment();
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| 		if (index >= data.elements) {
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| 			break;
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| 		}
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| 		data.process(index);
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| 	}
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| }
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| 
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| template <class C, class M, class U>
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| void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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| 	ThreadArrayProcessData<C, U> data;
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| 	data.method = p_method;
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| 	data.instance = p_instance;
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| 	data.userdata = p_userdata;
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| 	data.index.set(0);
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| 	data.elements = p_elements;
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| 	data.process(0); //process first, let threads increment for next
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| 
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| 	int thread_count = OS::get_singleton()->get_processor_count();
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| 	Thread *threads = memnew_arr(Thread, thread_count);
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| 
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| 	for (int i = 0; i < thread_count; i++) {
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| 		threads[i].start(process_array_thread<ThreadArrayProcessData<C, U>>, &data);
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| 	}
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| 
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| 	for (int i = 0; i < thread_count; i++) {
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| 		threads[i].wait_to_finish();
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| 	}
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| 	memdelete_arr(threads);
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| }
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| 
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| #else
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| 
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| template <class C, class M, class U>
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| void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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| 	ThreadArrayProcessData<C, U> data;
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| 	data.method = p_method;
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| 	data.instance = p_instance;
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| 	data.userdata = p_userdata;
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| 	data.index.set(0);
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| 	data.elements = p_elements;
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| 	for (uint32_t i = 0; i < p_elements; i++) {
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| 		data.process(i);
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| 	}
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| }
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| 
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| #endif
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| 
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| #endif // THREADED_ARRAY_PROCESSOR_H
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