godot/servers/rendering/renderer_rd
Thaddeus Crews 8105ff7ac7
Merge pull request #106940 from allenwp/agx-add-white-contrast
Add `white`, `contrast`, and future HDR support to the AgX tonemapper.
2025-12-03 11:42:29 -06:00
..
effects Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
environment Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
forward_clustered Fix radiance/reflection fallback texture types. 2025-12-03 16:15:56 +03:00
forward_mobile Fix radiance/reflection fallback texture types. 2025-12-03 16:15:56 +03:00
shaders Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
cluster_builder_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
cluster_builder_rd.h [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +11:00
pipeline_cache_rd.cpp Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader 2025-12-02 11:18:00 -08:00
pipeline_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pipeline_deferred_rd.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
pipeline_hash_map_rd.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_canvas_render_rd.cpp Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
renderer_canvas_render_rd.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
renderer_compositor_rd.cpp Fix clear color being incorrect in Environment background with HDR 2D. 2025-11-26 16:11:57 -05:00
renderer_compositor_rd.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_scene_render_rd.cpp Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_render_rd.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp Add Persistent Buffers 2025-10-24 08:16:19 +11:00
shader_rd.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00