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effects
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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environment
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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forward_clustered
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Fix radiance/reflection fallback texture types.
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2025-12-03 16:15:56 +03:00 |
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forward_mobile
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Fix radiance/reflection fallback texture types.
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2025-12-03 16:15:56 +03:00 |
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shaders
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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spirv-reflect
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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storage_rd
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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cluster_builder_rd.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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cluster_builder_rd.h
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[macOS] Selectively bake "no image atomics" shader variants.
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2025-07-12 21:05:48 +03:00 |
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framebuffer_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
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framebuffer_cache_rd.h
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Resolve depth buffer in pass if supported by driver
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2025-11-17 17:29:38 +11:00 |
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pipeline_cache_rd.cpp
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Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader
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2025-12-02 11:18:00 -08:00 |
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pipeline_cache_rd.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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pipeline_deferred_rd.h
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Push pipeline compilation of various effects to the worker thread pool.
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2025-10-13 12:00:23 -03:00 |
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pipeline_hash_map_rd.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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renderer_canvas_render_rd.cpp
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Implement point size emulation in the forward shader for D3D12.
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2025-12-02 17:36:31 +03:00 |
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renderer_canvas_render_rd.h
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2D: Switch to VBOs for instance data
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2025-11-15 06:25:49 +11:00 |
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renderer_compositor_rd.cpp
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Fix clear color being incorrect in Environment background with HDR 2D.
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2025-11-26 16:11:57 -05:00 |
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renderer_compositor_rd.h
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Add Stretch Modes for Splash Screen
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2025-10-21 18:20:44 -04:00 |
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renderer_scene_render_rd.cpp
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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renderer_scene_render_rd.h
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shader_rd.cpp
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Add Persistent Buffers
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2025-10-24 08:16:19 +11:00 |
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shader_rd.h
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Add Persistent Buffers
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2025-10-24 08:16:19 +11:00 |
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uniform_set_cache_rd.cpp
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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uniform_set_cache_rd.h
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Use idiomatic templating vargs in a few places to reduce code.
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2025-06-08 12:24:07 +02:00 |