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			120 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  csharp_project.cpp                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "csharp_project.h"
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| 
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| #include "os/os.h"
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| #include "project_settings.h"
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| 
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| #include "../mono_gd/gd_mono_class.h"
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| #include "../mono_gd/gd_mono_marshal.h"
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| 
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| namespace CSharpProject {
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| 
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| String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) {
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| 
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| 	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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| 
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| 	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
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| 
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| 	Variant dir = p_dir;
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| 	Variant compile_items = p_files;
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| 	const Variant *args[2] = { &dir, &compile_items };
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| 	MonoObject *ex = NULL;
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| 	MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &ex);
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| 
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| 	if (ex) {
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| 		mono_print_unhandled_exception(ex);
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| 		ERR_FAIL_V(String());
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| 	}
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| 
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| 	return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
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| }
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| 
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| String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {
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| 
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| 	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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| 
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| 	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
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| 
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| 	Variant dir = p_dir;
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| 	Variant core_dll_path = p_core_dll_path;
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| 	Variant compile_items = p_files;
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| 	const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
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| 	MonoObject *ex = NULL;
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| 	MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &ex);
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| 
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| 	if (ex) {
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| 		mono_print_unhandled_exception(ex);
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| 		ERR_FAIL_V(String());
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| 	}
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| 
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| 	return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
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| }
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| 
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| String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {
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| 
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| 	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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| 
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| 	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
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| 
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| 	Variant dir = p_dir;
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| 	Variant name = p_name;
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| 	Variant compile_items = p_files;
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| 	const Variant *args[3] = { &dir, &name, &compile_items };
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| 	MonoObject *ex = NULL;
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| 	MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &ex);
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| 
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| 	if (ex) {
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| 		mono_print_unhandled_exception(ex);
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| 		ERR_FAIL_V(String());
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| 	}
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| 
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| 	return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
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| }
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| 
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| void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
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| 
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| 	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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| 
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| 	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
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| 
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| 	Variant project_path = p_project_path;
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| 	Variant item_type = p_item_type;
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| 	Variant include = p_include;
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| 	const Variant *args[3] = { &project_path, &item_type, &include };
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| 	MonoObject *ex = NULL;
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| 	klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &ex);
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| 
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| 	if (ex) {
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| 		mono_print_unhandled_exception(ex);
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| 		ERR_FAIL();
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| 	}
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| }
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| } // namespace CSharpProject
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