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	Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
		
			
				
	
	
		
			121 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  main_loop.cpp                                                        */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "main_loop.h"
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#include "script_language.h"
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void MainLoop::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("input_event", "ev"), &MainLoop::input_event);
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	ClassDB::bind_method(D_METHOD("input_text", "text"), &MainLoop::input_text);
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	ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
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	ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);
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	ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle);
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	ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish);
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	BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "ev", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
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	BIND_VMETHOD(MethodInfo("_input_text", PropertyInfo(Variant::STRING, "text")));
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	BIND_VMETHOD(MethodInfo("_initialize"));
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	BIND_VMETHOD(MethodInfo("_iteration", PropertyInfo(Variant::REAL, "delta")));
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	BIND_VMETHOD(MethodInfo("_idle", PropertyInfo(Variant::REAL, "delta")));
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	BIND_VMETHOD(MethodInfo("_drop_files", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
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	BIND_VMETHOD(MethodInfo("_finalize"));
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	BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
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	BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
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	BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
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	BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
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	BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
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	BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
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	BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
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	BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
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	BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
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	BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
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};
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void MainLoop::set_init_script(const Ref<Script> &p_init_script) {
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	init_script = p_init_script;
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}
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MainLoop::MainLoop() {
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}
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MainLoop::~MainLoop() {
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}
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void MainLoop::input_text(const String &p_text) {
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	if (get_script_instance())
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		get_script_instance()->call("_input_text", p_text);
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}
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void MainLoop::input_event(const Ref<InputEvent> &p_event) {
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	if (get_script_instance())
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		get_script_instance()->call("_input_event", p_event);
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}
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void MainLoop::init() {
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	if (init_script.is_valid())
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		set_script(init_script.get_ref_ptr());
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	if (get_script_instance())
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		get_script_instance()->call("_initialize");
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}
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bool MainLoop::iteration(float p_time) {
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	if (get_script_instance())
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		return get_script_instance()->call("_iteration", p_time);
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	return false;
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}
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bool MainLoop::idle(float p_time) {
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	if (get_script_instance())
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		return get_script_instance()->call("_idle", p_time);
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	return false;
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}
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void MainLoop::drop_files(const Vector<String> &p_files, int p_from_screen) {
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	if (get_script_instance())
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		get_script_instance()->call("_drop_files", p_files, p_from_screen);
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}
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void MainLoop::finish() {
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	if (get_script_instance()) {
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		get_script_instance()->call("_finalize");
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		set_script(RefPtr()); //clear script
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	}
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}
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