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			658 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			658 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  os.cpp                                                               */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "os.h"
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#include "dir_access.h"
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#include "input.h"
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#include "os/file_access.h"
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#include "project_settings.h"
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#include "version_generated.gen.h"
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#include <stdarg.h>
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OS *OS::singleton = NULL;
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OS *OS::get_singleton() {
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	return singleton;
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}
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uint32_t OS::get_ticks_msec() const {
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	return get_ticks_usec() / 1000;
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}
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uint64_t OS::get_splash_tick_msec() const {
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	return _msec_splash;
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}
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uint64_t OS::get_unix_time() const {
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	return 0;
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};
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uint64_t OS::get_system_time_secs() const {
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	return 0;
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}
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void OS::debug_break(){
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	// something
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};
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void OS::_set_logger(CompositeLogger *p_logger) {
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	if (_logger) {
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		memdelete(_logger);
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	}
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	_logger = p_logger;
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}
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void OS::add_logger(Logger *p_logger) {
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	if (!_logger) {
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		Vector<Logger *> loggers;
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		loggers.push_back(p_logger);
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		_logger = memnew(CompositeLogger(loggers));
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	} else {
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		_logger->add_logger(p_logger);
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	}
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}
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void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
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	_logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
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}
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void OS::print(const char *p_format, ...) {
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	va_list argp;
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	va_start(argp, p_format);
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	_logger->logv(p_format, argp, false);
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	va_end(argp);
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};
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void OS::printerr(const char *p_format, ...) {
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	va_list argp;
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	va_start(argp, p_format);
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	_logger->logv(p_format, argp, true);
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	va_end(argp);
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};
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void OS::set_keep_screen_on(bool p_enabled) {
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	_keep_screen_on = p_enabled;
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}
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bool OS::is_keep_screen_on() const {
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	return _keep_screen_on;
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}
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void OS::set_low_processor_usage_mode(bool p_enabled) {
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	low_processor_usage_mode = p_enabled;
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}
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bool OS::is_in_low_processor_usage_mode() const {
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	return low_processor_usage_mode;
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}
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void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
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	low_processor_usage_mode_sleep_usec = p_usec;
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}
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int OS::get_low_processor_usage_mode_sleep_usec() const {
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	return low_processor_usage_mode_sleep_usec;
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}
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void OS::set_clipboard(const String &p_text) {
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	_local_clipboard = p_text;
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}
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String OS::get_clipboard() const {
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	return _local_clipboard;
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}
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String OS::get_executable_path() const {
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	return _execpath;
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}
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int OS::get_process_id() const {
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	return -1;
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};
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bool OS::is_stdout_verbose() const {
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	return _verbose_stdout;
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}
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void OS::set_last_error(const char *p_error) {
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	GLOBAL_LOCK_FUNCTION
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	if (p_error == NULL)
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		p_error = "Unknown Error";
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	if (last_error)
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		memfree(last_error);
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	last_error = NULL;
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	int len = 0;
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	while (p_error[len++])
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		;
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	last_error = (char *)memalloc(len);
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	for (int i = 0; i < len; i++)
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		last_error[i] = p_error[i];
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}
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const char *OS::get_last_error() const {
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	GLOBAL_LOCK_FUNCTION
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	return last_error ? last_error : "";
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}
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void OS::dump_memory_to_file(const char *p_file) {
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	//Memory::dump_static_mem_to_file(p_file);
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}
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static FileAccess *_OSPRF = NULL;
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static void _OS_printres(Object *p_obj) {
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	Resource *res = Object::cast_to<Resource>(p_obj);
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	if (!res)
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		return;
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	String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
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	if (_OSPRF)
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		_OSPRF->store_line(str);
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	else
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		print_line(str);
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}
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bool OS::has_virtual_keyboard() const {
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	return false;
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}
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void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
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}
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void OS::hide_virtual_keyboard() {
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}
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int OS::get_virtual_keyboard_height() const {
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	return 0;
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}
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void OS::print_all_resources(String p_to_file) {
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	ERR_FAIL_COND(p_to_file != "" && _OSPRF);
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	if (p_to_file != "") {
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		Error err;
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		_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
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		if (err != OK) {
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			_OSPRF = NULL;
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			ERR_FAIL_COND(err != OK);
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		}
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	}
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	ObjectDB::debug_objects(_OS_printres);
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	if (p_to_file != "") {
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		if (_OSPRF)
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			memdelete(_OSPRF);
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		_OSPRF = NULL;
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	}
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}
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void OS::print_resources_in_use(bool p_short) {
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	ResourceCache::dump(NULL, p_short);
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}
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void OS::dump_resources_to_file(const char *p_file) {
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	ResourceCache::dump(p_file);
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}
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void OS::clear_last_error() {
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	GLOBAL_LOCK_FUNCTION
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	if (last_error)
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		memfree(last_error);
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	last_error = NULL;
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}
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void OS::set_no_window_mode(bool p_enable) {
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	_no_window = p_enable;
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}
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bool OS::is_no_window_mode_enabled() const {
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	return _no_window;
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}
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int OS::get_exit_code() const {
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	return _exit_code;
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}
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void OS::set_exit_code(int p_code) {
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	_exit_code = p_code;
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}
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String OS::get_locale() const {
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	return "en";
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}
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// Helper function to ensure that a dir name/path will be valid on the OS
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String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
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	Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
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	if (p_allow_dir_separator) {
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		// Dir separators are allowed, but disallow ".." to avoid going up the filesystem
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		invalid_chars.push_back("..");
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	} else {
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		invalid_chars.push_back("/");
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	}
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	String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
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	for (int i = 0; i < invalid_chars.size(); i++) {
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		safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
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	}
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	return safe_dir_name;
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}
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// Path to data, config, cache, etc. OS-specific folders
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// Get properly capitalized engine name for system paths
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String OS::get_godot_dir_name() const {
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	// Default to lowercase, so only override when different case is needed
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	return String(VERSION_SHORT_NAME).to_lower();
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}
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// OS equivalent of XDG_DATA_HOME
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String OS::get_data_path() const {
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	return ".";
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}
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// OS equivalent of XDG_CONFIG_HOME
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String OS::get_config_path() const {
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	return ".";
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}
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// OS equivalent of XDG_CACHE_HOME
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String OS::get_cache_path() const {
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	return ".";
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}
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// OS specific path for user://
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String OS::get_user_data_dir() const {
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	return ".";
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};
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// Absolute path to res://
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String OS::get_resource_dir() const {
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	return ProjectSettings::get_singleton()->get_resource_path();
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}
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// Access system-specific dirs like Documents, Downloads, etc.
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String OS::get_system_dir(SystemDir p_dir) const {
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	return ".";
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}
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Error OS::shell_open(String p_uri) {
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	return ERR_UNAVAILABLE;
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};
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// implement these with the canvas?
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Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object *p_obj, String p_callback) {
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	while (true) {
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		print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
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		for (int i = 0; i < p_buttons.size(); i++) {
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			if (i > 0) print(", ");
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			print("%i=%ls", i + 1, p_buttons[i].c_str());
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		};
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		print("\n");
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		String res = get_stdin_string().strip_edges();
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		if (!res.is_numeric())
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			continue;
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		int n = res.to_int();
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		if (n < 0 || n >= p_buttons.size())
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			continue;
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		if (p_obj && p_callback != "")
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			p_obj->call_deferred(p_callback, n);
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		break;
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	};
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	return OK;
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};
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Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback) {
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	ERR_FAIL_COND_V(!p_obj, FAILED);
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	ERR_FAIL_COND_V(p_callback == "", FAILED);
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	print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());
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	String res = get_stdin_string().strip_edges();
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	bool success = true;
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	if (res == "") {
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		res = p_partial;
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	};
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	p_obj->call_deferred(p_callback, success, res);
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	return OK;
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};
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int OS::get_static_memory_usage() const {
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	return Memory::get_mem_usage();
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}
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int OS::get_dynamic_memory_usage() const {
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	return MemoryPool::total_memory;
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}
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int OS::get_static_memory_peak_usage() const {
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	return Memory::get_mem_max_usage();
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}
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Error OS::set_cwd(const String &p_cwd) {
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	return ERR_CANT_OPEN;
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}
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bool OS::has_touchscreen_ui_hint() const {
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	//return false;
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	return Input::get_singleton() && Input::get_singleton()->is_emulating_touchscreen();
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}
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int OS::get_free_static_memory() const {
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	return Memory::get_mem_available();
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}
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void OS::yield() {
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}
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void OS::set_screen_orientation(ScreenOrientation p_orientation) {
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	_orientation = p_orientation;
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}
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OS::ScreenOrientation OS::get_screen_orientation() const {
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	return (OS::ScreenOrientation)_orientation;
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}
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void OS::_ensure_user_data_dir() {
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	String dd = get_user_data_dir();
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	DirAccess *da = DirAccess::open(dd);
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	if (da) {
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		memdelete(da);
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		return;
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	}
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	da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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	Error err = da->make_dir_recursive(dd);
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	if (err != OK) {
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		ERR_EXPLAIN("Error attempting to create data dir: " + dd);
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	}
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	ERR_FAIL_COND(err != OK);
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	memdelete(da);
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}
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void OS::set_icon(const Ref<Image> &p_icon) {
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}
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String OS::get_model_name() const {
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	return "GenericDevice";
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}
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void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
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	_execpath = p_execpath;
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	_cmdline = p_args;
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};
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void OS::release_rendering_thread() {
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}
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void OS::make_rendering_thread() {
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}
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void OS::swap_buffers() {
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}
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String OS::get_unique_id() const {
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	ERR_FAIL_V("");
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}
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int OS::get_processor_count() const {
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	return 1;
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}
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Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
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	return FAILED;
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};
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bool OS::native_video_is_playing() const {
 | 
						|
 | 
						|
	return false;
 | 
						|
};
 | 
						|
 | 
						|
void OS::native_video_pause(){
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
void OS::native_video_unpause(){
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
void OS::native_video_stop(){
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
void OS::set_mouse_mode(MouseMode p_mode) {
 | 
						|
}
 | 
						|
 | 
						|
bool OS::can_use_threads() const {
 | 
						|
 | 
						|
#ifdef NO_THREADS
 | 
						|
	return false;
 | 
						|
#else
 | 
						|
	return true;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
OS::MouseMode OS::get_mouse_mode() const {
 | 
						|
 | 
						|
	return MOUSE_MODE_VISIBLE;
 | 
						|
}
 | 
						|
 | 
						|
OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
 | 
						|
 | 
						|
	return LATIN_KEYBOARD_QWERTY;
 | 
						|
}
 | 
						|
 | 
						|
bool OS::is_joy_known(int p_device) {
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
String OS::get_joy_guid(int p_device) const {
 | 
						|
	return "Default Joypad";
 | 
						|
}
 | 
						|
 | 
						|
void OS::set_context(int p_context) {
 | 
						|
}
 | 
						|
 | 
						|
OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
 | 
						|
 | 
						|
void OS::set_use_vsync(bool p_enable) {
 | 
						|
	_use_vsync = p_enable;
 | 
						|
	if (switch_vsync_function) { //if a function was set, use function
 | 
						|
		switch_vsync_function(p_enable);
 | 
						|
	} else { //otherwise just call here
 | 
						|
		_set_use_vsync(p_enable);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool OS::is_vsync_enabled() const {
 | 
						|
 | 
						|
	return _use_vsync;
 | 
						|
}
 | 
						|
 | 
						|
OS::PowerState OS::get_power_state() {
 | 
						|
	return POWERSTATE_UNKNOWN;
 | 
						|
}
 | 
						|
int OS::get_power_seconds_left() {
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
int OS::get_power_percent_left() {
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
bool OS::has_feature(const String &p_feature) {
 | 
						|
 | 
						|
	if (p_feature == get_name())
 | 
						|
		return true;
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	if (p_feature == "debug")
 | 
						|
		return true;
 | 
						|
#else
 | 
						|
	if (p_feature == "release")
 | 
						|
		return true;
 | 
						|
#endif
 | 
						|
 | 
						|
	if (sizeof(void *) == 8 && p_feature == "64") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	if (sizeof(void *) == 4 && p_feature == "32") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
 | 
						|
	if (p_feature == "x86_64") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#elif (defined(__i386) || defined(__i386__))
 | 
						|
	if (p_feature == "x86") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#elif defined(__aarch64__)
 | 
						|
	if (p_feature == "arm64") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#elif defined(__arm__)
 | 
						|
#if defined(__ARM_ARCH_7A__)
 | 
						|
	if (p_feature == "armv7a" || p_feature == "armv7") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
#if defined(__ARM_ARCH_7S__)
 | 
						|
	if (p_feature == "armv7s" || p_feature == "armv7") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	if (p_feature == "arm") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	if (_check_internal_feature_support(p_feature))
 | 
						|
		return true;
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void OS::center_window() {
 | 
						|
 | 
						|
	if (is_window_fullscreen()) return;
 | 
						|
 | 
						|
	Size2 scr = get_screen_size(get_current_screen());
 | 
						|
	Size2 wnd = get_real_window_size();
 | 
						|
	int x = scr.width / 2 - wnd.width / 2;
 | 
						|
	int y = scr.height / 2 - wnd.height / 2;
 | 
						|
	set_window_position(Vector2(x, y));
 | 
						|
}
 | 
						|
 | 
						|
OS::OS() {
 | 
						|
	void *volatile stack_bottom;
 | 
						|
 | 
						|
	last_error = NULL;
 | 
						|
	singleton = this;
 | 
						|
	_keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
 | 
						|
	low_processor_usage_mode = false;
 | 
						|
	low_processor_usage_mode_sleep_usec = 10000;
 | 
						|
	_verbose_stdout = false;
 | 
						|
	_no_window = false;
 | 
						|
	_exit_code = 0;
 | 
						|
	_orientation = SCREEN_LANDSCAPE;
 | 
						|
 | 
						|
	_render_thread_mode = RENDER_THREAD_SAFE;
 | 
						|
 | 
						|
	_allow_hidpi = false;
 | 
						|
	_stack_bottom = (void *)(&stack_bottom);
 | 
						|
 | 
						|
	_logger = NULL;
 | 
						|
 | 
						|
	Vector<Logger *> loggers;
 | 
						|
	loggers.push_back(memnew(StdLogger));
 | 
						|
	_set_logger(memnew(CompositeLogger(loggers)));
 | 
						|
}
 | 
						|
 | 
						|
OS::~OS() {
 | 
						|
	memdelete(_logger);
 | 
						|
	singleton = NULL;
 | 
						|
}
 |