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	Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
		
			
				
	
	
		
			209 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			209 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  rid.h                                                                */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef RID_H
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#define RID_H
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#include "list.h"
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#include "os/memory.h"
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#include "safe_refcount.h"
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#include "set.h"
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#include "typedefs.h"
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/**
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	@author Juan Linietsky <reduzio@gmail.com>
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*/
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class RID_OwnerBase;
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class RID_Data {
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	friend class RID_OwnerBase;
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#ifndef DEBUG_ENABLED
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	RID_OwnerBase *_owner;
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#endif
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	uint32_t _id;
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public:
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	_FORCE_INLINE_ uint32_t get_id() const { return _id; }
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	virtual ~RID_Data();
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};
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class RID {
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	friend class RID_OwnerBase;
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	mutable RID_Data *_data;
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public:
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	_FORCE_INLINE_ RID_Data *get_data() const { return _data; }
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	_FORCE_INLINE_ bool operator==(const RID &p_rid) const {
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		return _data == p_rid._data;
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	}
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	_FORCE_INLINE_ bool operator<(const RID &p_rid) const {
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		return _data < p_rid._data;
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	}
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	_FORCE_INLINE_ bool operator<=(const RID &p_rid) const {
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		return _data <= p_rid._data;
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	}
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	_FORCE_INLINE_ bool operator>(const RID &p_rid) const {
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		return _data > p_rid._data;
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	}
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	_FORCE_INLINE_ bool operator!=(const RID &p_rid) const {
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		return _data != p_rid._data;
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	}
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	_FORCE_INLINE_ bool is_valid() const { return _data != NULL; }
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	_FORCE_INLINE_ uint32_t get_id() const { return _data ? _data->get_id() : 0; }
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	_FORCE_INLINE_ RID() {
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		_data = NULL;
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	}
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};
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class RID_OwnerBase {
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protected:
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	static SafeRefCount refcount;
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	_FORCE_INLINE_ void _set_data(RID &p_rid, RID_Data *p_data) {
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		p_rid._data = p_data;
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		refcount.ref();
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		p_data->_id = refcount.get();
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#ifndef DEBUG_ENABLED
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		p_data->_owner = this;
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#endif
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	}
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#ifndef DEBUG_ENABLED
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	_FORCE_INLINE_ bool _is_owner(const RID &p_rid) const {
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		return this == p_rid._data->_owner;
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	}
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	_FORCE_INLINE_ void _remove_owner(RID &p_rid) {
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		p_rid._data->_owner = NULL;
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	}
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#
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#endif
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public:
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	virtual void get_owned_list(List<RID> *p_owned) = 0;
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	static void init_rid();
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	virtual ~RID_OwnerBase() {}
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};
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template <class T>
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class RID_Owner : public RID_OwnerBase {
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public:
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#ifdef DEBUG_ENABLED
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	mutable Set<RID_Data *> id_map;
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#endif
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public:
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	_FORCE_INLINE_ RID make_rid(T *p_data) {
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		RID rid;
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		_set_data(rid, p_data);
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#ifdef DEBUG_ENABLED
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		id_map.insert(p_data);
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#endif
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		return rid;
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	}
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	_FORCE_INLINE_ T *get(const RID &p_rid) {
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#ifdef DEBUG_ENABLED
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		ERR_FAIL_COND_V(!p_rid.is_valid(), NULL);
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		ERR_FAIL_COND_V(!id_map.has(p_rid.get_data()), NULL);
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#endif
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		return static_cast<T *>(p_rid.get_data());
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	}
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	_FORCE_INLINE_ T *getornull(const RID &p_rid) {
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#ifdef DEBUG_ENABLED
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		if (p_rid.get_data()) {
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			ERR_FAIL_COND_V(!id_map.has(p_rid.get_data()), NULL);
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		}
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#endif
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		return static_cast<T *>(p_rid.get_data());
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	}
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	_FORCE_INLINE_ T *getptr(const RID &p_rid) {
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		return static_cast<T *>(p_rid.get_data());
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	}
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	_FORCE_INLINE_ bool owns(const RID &p_rid) const {
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		if (p_rid.get_data() == NULL)
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			return false;
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#ifdef DEBUG_ENABLED
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		return id_map.has(p_rid.get_data());
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#else
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		return _is_owner(p_rid);
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#endif
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	}
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	void free(RID p_rid) {
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#ifdef DEBUG_ENABLED
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		id_map.erase(p_rid.get_data());
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#else
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		_remove_owner(p_rid);
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#endif
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	}
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	void get_owned_list(List<RID> *p_owned) {
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#ifdef DEBUG_ENABLED
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		for (typename Set<RID_Data *>::Element *E = id_map.front(); E; E = E->next()) {
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			RID r;
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			_set_data(r, static_cast<T *>(E->get()));
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			p_owned->push_back(r);
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		}
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#endif
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	}
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};
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#endif
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