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	Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
		
			
				
	
	
		
			177 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  string_db.h                                                          */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef STRING_DB_H
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#define STRING_DB_H
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#include "hash_map.h"
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#include "os/mutex.h"
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#include "safe_refcount.h"
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#include "ustring.h"
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/**
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	@author Juan Linietsky <reduzio@gmail.com>
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*/
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struct StaticCString {
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	const char *ptr;
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	static StaticCString create(const char *p_ptr);
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};
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class StringName {
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	enum {
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		STRING_TABLE_BITS = 12,
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		STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
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		STRING_TABLE_MASK = STRING_TABLE_LEN - 1
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	};
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	struct _Data {
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		SafeRefCount refcount;
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		const char *cname;
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		String name;
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		String get_name() const { return cname ? String(cname) : name; }
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		int idx;
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		uint32_t hash;
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		_Data *prev;
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		_Data *next;
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		_Data() {
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			cname = NULL;
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			next = prev = NULL;
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			hash = 0;
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		}
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	};
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	static _Data *_table[STRING_TABLE_LEN];
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	_Data *_data;
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	union _HashUnion {
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		_Data *ptr;
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		uint32_t hash;
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	};
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	void unref();
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	friend void register_core_types();
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	friend void unregister_core_types();
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	static Mutex *lock;
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	static void setup();
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	static void cleanup();
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	static bool configured;
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	StringName(_Data *p_data) { _data = p_data; }
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public:
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	operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : 0; }
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	bool operator==(const String &p_name) const;
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	bool operator==(const char *p_name) const;
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	bool operator!=(const String &p_name) const;
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	_FORCE_INLINE_ bool operator<(const StringName &p_name) const {
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		return _data < p_name._data;
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	}
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	_FORCE_INLINE_ bool operator==(const StringName &p_name) const {
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		// the real magic of all this mess happens here.
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		// this is why path comparisons are very fast
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		return _data == p_name._data;
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	}
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	_FORCE_INLINE_ uint32_t hash() const {
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		if (_data)
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			return _data->hash;
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		else
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			return 0;
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	}
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	_FORCE_INLINE_ const void *data_unique_pointer() const {
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		return (void *)_data;
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	}
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	bool operator!=(const StringName &p_name) const;
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	_FORCE_INLINE_ operator String() const {
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		if (_data) {
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			if (_data->cname)
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				return String(_data->cname);
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			else
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				return _data->name;
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		}
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		return String();
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	}
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	static StringName search(const char *p_name);
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	static StringName search(const CharType *p_name);
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	static StringName search(const String &p_name);
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	struct AlphCompare {
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		_FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
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			const char *l_cname = l._data ? l._data->cname : "";
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			const char *r_cname = r._data ? r._data->cname : "";
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			if (l_cname) {
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				if (r_cname)
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					return is_str_less(l_cname, r_cname);
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				else
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					return is_str_less(l_cname, r._data->name.ptr());
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			} else {
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				if (r_cname)
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					return is_str_less(l._data->name.ptr(), r_cname);
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				else
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					return is_str_less(l._data->name.ptr(), r._data->name.ptr());
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			}
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		}
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	};
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	void operator=(const StringName &p_name);
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	StringName(const char *p_name);
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	StringName(const StringName &p_name);
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	StringName(const String &p_name);
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	StringName(const StaticCString &p_static_string);
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	StringName();
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	~StringName();
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};
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struct StringNameHasher {
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	static _FORCE_INLINE_ uint32_t hash(const StringName &p_string) { return p_string.hash(); }
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};
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StringName _scs_create(const char *p_chr);
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#endif
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