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	Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
		
			
				
	
	
		
			429 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			429 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  vector.h                                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef VECTOR_H
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#define VECTOR_H
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/**
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 * @class Vector
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 * @author Juan Linietsky
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 * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
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*/
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#include "error_macros.h"
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#include "os/memory.h"
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#include "safe_refcount.h"
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#include "sort.h"
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template <class T>
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class Vector {
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	mutable T *_ptr;
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	// internal helpers
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	_FORCE_INLINE_ uint32_t *_get_refcount() const {
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		if (!_ptr)
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			return NULL;
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		return reinterpret_cast<uint32_t *>(_ptr) - 2;
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	}
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	_FORCE_INLINE_ uint32_t *_get_size() const {
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		if (!_ptr)
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			return NULL;
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		return reinterpret_cast<uint32_t *>(_ptr) - 1;
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	}
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	_FORCE_INLINE_ T *_get_data() const {
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		if (!_ptr)
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			return NULL;
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		return reinterpret_cast<T *>(_ptr);
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	}
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	_FORCE_INLINE_ size_t _get_alloc_size(size_t p_elements) const {
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		//return nearest_power_of_2_templated(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int));
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		return next_power_of_2(p_elements * sizeof(T));
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	}
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	_FORCE_INLINE_ bool _get_alloc_size_checked(size_t p_elements, size_t *out) const {
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#if defined(_add_overflow) && defined(_mul_overflow)
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		size_t o;
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		size_t p;
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		if (_mul_overflow(p_elements, sizeof(T), &o)) return false;
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		*out = next_power_of_2(o);
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		if (_add_overflow(o, static_cast<size_t>(32), &p)) return false; //no longer allocated here
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		return true;
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#else
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		// Speed is more important than correctness here, do the operations unchecked
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		// and hope the best
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		*out = _get_alloc_size(p_elements);
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		return true;
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#endif
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	}
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	void _unref(void *p_data);
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	void _copy_from(const Vector &p_from);
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	void _copy_on_write();
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public:
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	_FORCE_INLINE_ T *ptrw() {
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		if (!_ptr) return NULL;
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		_copy_on_write();
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		return (T *)_get_data();
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	}
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	_FORCE_INLINE_ const T *ptr() const {
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		if (!_ptr) return NULL;
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		return _get_data();
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	}
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	_FORCE_INLINE_ void clear() { resize(0); }
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	_FORCE_INLINE_ int size() const {
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		uint32_t *size = (uint32_t *)_get_size();
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		if (size)
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			return *size;
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		else
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			return 0;
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	}
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	_FORCE_INLINE_ bool empty() const { return _ptr == 0; }
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	Error resize(int p_size);
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	bool push_back(const T &p_elem);
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	void remove(int p_index);
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	void erase(const T &p_val) {
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		int idx = find(p_val);
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		if (idx >= 0) remove(idx);
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	};
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	void invert();
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	template <class T_val>
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	int find(const T_val &p_val, int p_from = 0) const;
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	void set(int p_index, const T &p_elem);
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	T get(int p_index) const;
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	inline T &operator[](int p_index) {
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		CRASH_BAD_INDEX(p_index, size());
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		_copy_on_write(); // wants to write, so copy on write.
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		return _get_data()[p_index];
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	}
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	inline const T &operator[](int p_index) const {
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		CRASH_BAD_INDEX(p_index, size());
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		// no cow needed, since it's reading
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		return _get_data()[p_index];
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	}
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	Error insert(int p_pos, const T &p_val);
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	template <class C>
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	void sort_custom() {
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		int len = size();
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		if (len == 0)
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			return;
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		T *data = &operator[](0);
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		SortArray<T, C> sorter;
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		sorter.sort(data, len);
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	}
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	void sort() {
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		sort_custom<_DefaultComparator<T> >();
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	}
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	void ordered_insert(const T &p_val) {
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		int i;
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		for (i = 0; i < size(); i++) {
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			if (p_val < operator[](i)) {
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				break;
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			};
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		};
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		insert(i, p_val);
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	}
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	void operator=(const Vector &p_from);
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	Vector(const Vector &p_from);
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	_FORCE_INLINE_ Vector();
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	_FORCE_INLINE_ ~Vector();
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};
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template <class T>
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void Vector<T>::_unref(void *p_data) {
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	if (!p_data)
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		return;
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	uint32_t *refc = _get_refcount();
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	if (atomic_decrement(refc) > 0)
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		return; // still in use
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	// clean up
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	uint32_t *count = _get_size();
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	T *data = (T *)(count + 1);
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	for (uint32_t i = 0; i < *count; i++) {
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		// call destructors
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		data[i].~T();
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	}
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	// free mem
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	Memory::free_static((uint8_t *)p_data, true);
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}
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template <class T>
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void Vector<T>::_copy_on_write() {
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	if (!_ptr)
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		return;
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	uint32_t *refc = _get_refcount();
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	if (*refc > 1) {
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		/* in use by more than me */
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		uint32_t current_size = *_get_size();
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		uint32_t *mem_new = (uint32_t *)Memory::alloc_static(_get_alloc_size(current_size), true);
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		*(mem_new - 2) = 1; //refcount
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		*(mem_new - 1) = current_size; //size
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		T *_data = (T *)(mem_new);
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		// initialize new elements
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		for (uint32_t i = 0; i < current_size; i++) {
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			memnew_placement(&_data[i], T(_get_data()[i]));
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		}
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		_unref(_ptr);
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		_ptr = _data;
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	}
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}
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template <class T>
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template <class T_val>
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int Vector<T>::find(const T_val &p_val, int p_from) const {
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	int ret = -1;
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	if (p_from < 0 || size() == 0)
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		return ret;
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	for (int i = p_from; i < size(); i++) {
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		if (operator[](i) == p_val) {
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			ret = i;
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			break;
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		};
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	};
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	return ret;
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}
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template <class T>
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Error Vector<T>::resize(int p_size) {
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	ERR_FAIL_COND_V(p_size < 0, ERR_INVALID_PARAMETER);
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	if (p_size == size())
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		return OK;
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	if (p_size == 0) {
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		// wants to clean up
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		_unref(_ptr);
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		_ptr = NULL;
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		return OK;
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	}
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	// possibly changing size, copy on write
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	_copy_on_write();
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	size_t alloc_size;
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	ERR_FAIL_COND_V(!_get_alloc_size_checked(p_size, &alloc_size), ERR_OUT_OF_MEMORY);
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	if (p_size > size()) {
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		if (size() == 0) {
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			// alloc from scratch
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			uint32_t *ptr = (uint32_t *)Memory::alloc_static(alloc_size, true);
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			ERR_FAIL_COND_V(!ptr, ERR_OUT_OF_MEMORY);
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			*(ptr - 1) = 0; //size, currently none
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			*(ptr - 2) = 1; //refcount
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			_ptr = (T *)ptr;
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		} else {
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			void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true);
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			ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
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			_ptr = (T *)(_ptrnew);
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		}
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		// construct the newly created elements
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		T *elems = _get_data();
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		for (int i = *_get_size(); i < p_size; i++) {
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			memnew_placement(&elems[i], T);
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		}
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		*_get_size() = p_size;
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	} else if (p_size < size()) {
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		// deinitialize no longer needed elements
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		for (uint32_t i = p_size; i < *_get_size(); i++) {
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			T *t = &_get_data()[i];
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			t->~T();
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		}
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		void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true);
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		ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
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		_ptr = (T *)(_ptrnew);
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		*_get_size() = p_size;
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	}
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	return OK;
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}
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template <class T>
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void Vector<T>::invert() {
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	for (int i = 0; i < size() / 2; i++) {
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		SWAP(operator[](i), operator[](size() - i - 1));
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	}
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}
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template <class T>
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void Vector<T>::set(int p_index, const T &p_elem) {
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	operator[](p_index) = p_elem;
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}
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template <class T>
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T Vector<T>::get(int p_index) const {
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	return operator[](p_index);
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}
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template <class T>
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bool Vector<T>::push_back(const T &p_elem) {
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	Error err = resize(size() + 1);
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	ERR_FAIL_COND_V(err, true)
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	set(size() - 1, p_elem);
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	return false;
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}
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template <class T>
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void Vector<T>::remove(int p_index) {
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	ERR_FAIL_INDEX(p_index, size());
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	T *p = ptrw();
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	int len = size();
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	for (int i = p_index; i < len - 1; i++) {
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		p[i] = p[i + 1];
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	};
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	resize(len - 1);
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};
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template <class T>
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void Vector<T>::_copy_from(const Vector &p_from) {
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	if (_ptr == p_from._ptr)
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		return; // self assign, do nothing.
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	_unref(_ptr);
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	_ptr = NULL;
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	if (!p_from._ptr)
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		return; //nothing to do
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	if (atomic_conditional_increment(p_from._get_refcount()) > 0) { // could reference
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		_ptr = p_from._ptr;
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	}
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}
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template <class T>
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void Vector<T>::operator=(const Vector &p_from) {
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	_copy_from(p_from);
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}
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template <class T>
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Error Vector<T>::insert(int p_pos, const T &p_val) {
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	ERR_FAIL_INDEX_V(p_pos, size() + 1, ERR_INVALID_PARAMETER);
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	resize(size() + 1);
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	for (int i = (size() - 1); i > p_pos; i--)
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		set(i, get(i - 1));
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	set(p_pos, p_val);
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	return OK;
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}
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template <class T>
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Vector<T>::Vector(const Vector &p_from) {
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	_ptr = NULL;
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	_copy_from(p_from);
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}
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template <class T>
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Vector<T>::Vector() {
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	_ptr = NULL;
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}
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template <class T>
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Vector<T>::~Vector() {
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	_unref(_ptr);
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}
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#endif
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