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			37 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.1-dev">
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| 	<brief_description>
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| 		A node used to create a parallax scrolling background.
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| 	</brief_description>
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| 	<description>
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| 		A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<demos>
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| 	</demos>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset">
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| 			Base position offset of all [ParallaxLayer] children.
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| 		</member>
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| 		<member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale">
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| 			Base motion scale of all [ParallaxLayer] children.
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| 		</member>
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| 		<member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom">
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| 			If [code]true[/code] elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
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| 		</member>
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| 		<member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin">
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| 			Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work.
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| 		</member>
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| 		<member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end">
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| 			Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work.
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| 		</member>
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| 		<member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset">
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| 			The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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