mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			29 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.1-dev">
 | |
| 	<brief_description>
 | |
| 		A parallax scrolling layer to be used with [ParallaxBackground].
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
 | |
| 		This node's children will be affected by its scroll offset.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<demos>
 | |
| 	</demos>
 | |
| 	<methods>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring">
 | |
| 			The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
 | |
| 		</member>
 | |
| 		<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset">
 | |
| 			The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
 | |
| 		</member>
 | |
| 		<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale">
 | |
| 			Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 | 
