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			160 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  bsp_tree.h                                                           */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef BSP_TREE_H
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#define BSP_TREE_H
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#include "aabb.h"
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#include "dvector.h"
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#include "face3.h"
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#include "method_ptrcall.h"
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#include "plane.h"
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#include "variant.h"
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#include "vector.h"
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/**
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	@author Juan Linietsky <reduzio@gmail.com>
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*/
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class BSP_Tree {
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public:
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	enum {
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		UNDER_LEAF = 0xFFFF,
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		OVER_LEAF = 0xFFFE,
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		MAX_NODES = 0xFFFE,
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		MAX_PLANES = (1 << 16)
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	};
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	struct Node {
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		uint16_t plane;
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		uint16_t under;
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		uint16_t over;
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	};
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private:
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	// thanks to the properties of Vector,
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	// this class can be assigned and passed around between threads
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	// with no cost.
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	Vector<Node> nodes;
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	Vector<Plane> planes;
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	AABB aabb;
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	real_t error_radius;
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	int _get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3 &p_center, const Vector3 &p_half_extents, int p_indices_count) const;
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	template <class T>
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	bool _test_convex(const Node *p_nodes, const Plane *p_planes, int p_current, const T &p_convex) const;
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public:
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	bool is_empty() const { return nodes.size() == 0; }
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	Vector<Node> get_nodes() const;
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	Vector<Plane> get_planes() const;
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	AABB get_aabb() const;
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	bool point_is_inside(const Vector3 &p_point) const;
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	int get_points_inside(const Vector3 *p_points, int p_point_count) const;
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	template <class T>
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	bool convex_is_inside(const T &p_convex) const;
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	operator Variant() const;
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	void from_aabb(const AABB &p_aabb);
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	BSP_Tree();
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	BSP_Tree(const Variant &p_variant);
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	BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius = 0);
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	BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius = 0);
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	~BSP_Tree();
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};
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template <class T>
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bool BSP_Tree::_test_convex(const Node *p_nodes, const Plane *p_planes, int p_current, const T &p_convex) const {
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	if (p_current == UNDER_LEAF)
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		return true;
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	else if (p_current == OVER_LEAF)
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		return false;
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	bool collided = false;
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	const Node &n = p_nodes[p_current];
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	const Plane &p = p_planes[n.plane];
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	real_t min, max;
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	p_convex.project_range(p.normal, min, max);
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	bool go_under = min < p.d;
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	bool go_over = max >= p.d;
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	if (go_under && _test_convex(p_nodes, p_planes, n.under, p_convex))
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		collided = true;
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	if (go_over && _test_convex(p_nodes, p_planes, n.over, p_convex))
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		collided = true;
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	return collided;
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}
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template <class T>
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bool BSP_Tree::convex_is_inside(const T &p_convex) const {
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	int node_count = nodes.size();
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	if (node_count == 0)
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		return false;
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	const Node *nodes = &this->nodes[0];
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	const Plane *planes = &this->planes[0];
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	return _test_convex(nodes, planes, node_count - 1, p_convex);
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}
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#ifdef PTRCALL_ENABLED
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template <>
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struct PtrToArg<BSP_Tree> {
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	_FORCE_INLINE_ static BSP_Tree convert(const void *p_ptr) {
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		BSP_Tree s(Variant(*reinterpret_cast<const Dictionary *>(p_ptr)));
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		return s;
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	}
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	_FORCE_INLINE_ static void encode(BSP_Tree p_val, void *p_ptr) {
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		Dictionary *d = reinterpret_cast<Dictionary *>(p_ptr);
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		*d = Variant(p_val);
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	}
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};
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template <>
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struct PtrToArg<const BSP_Tree &> {
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	_FORCE_INLINE_ static BSP_Tree convert(const void *p_ptr) {
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		BSP_Tree s(Variant(*reinterpret_cast<const Dictionary *>(p_ptr)));
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		return s;
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	}
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};
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#endif
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#endif
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