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			161 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  string_db.h                                                          */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef STRING_DB_H
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| #define STRING_DB_H
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| 
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| #include "hash_map.h"
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| #include "os/mutex.h"
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| #include "safe_refcount.h"
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| #include "ustring.h"
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| /**
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| 	@author Juan Linietsky <reduzio@gmail.com>
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| */
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| 
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| struct StaticCString {
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| 
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| 	const char *ptr;
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| 	static StaticCString create(const char *p_ptr);
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| };
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| 
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| class StringName {
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| 
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| 	enum {
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| 
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| 		STRING_TABLE_BITS = 12,
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| 		STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
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| 		STRING_TABLE_MASK = STRING_TABLE_LEN - 1
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| 	};
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| 
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| 	struct _Data {
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| 		SafeRefCount refcount;
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| 		const char *cname;
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| 		String name;
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| 
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| 		String get_name() const { return cname ? String(cname) : name; }
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| 		int idx;
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| 		uint32_t hash;
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| 		_Data *prev;
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| 		_Data *next;
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| 		_Data() {
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| 			cname = NULL;
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| 			next = prev = NULL;
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| 			hash = 0;
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| 		}
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| 	};
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| 
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| 	static _Data *_table[STRING_TABLE_LEN];
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| 
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| 	_Data *_data;
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| 
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| 	union _HashUnion {
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| 
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| 		_Data *ptr;
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| 		uint32_t hash;
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| 	};
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| 
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| 	void unref();
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| 	friend void register_core_types();
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| 	friend void unregister_core_types();
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| 
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| 	static Mutex *lock;
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| 	static void setup();
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| 	static void cleanup();
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| 	static bool configured;
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| 
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| 	StringName(_Data *p_data) { _data = p_data; }
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| 
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| public:
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| 	operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : 0; }
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| 
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| 	bool operator==(const String &p_name) const;
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| 	bool operator==(const char *p_name) const;
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| 	bool operator!=(const String &p_name) const;
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| 	_FORCE_INLINE_ bool operator<(const StringName &p_name) const {
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| 
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| 		return _data < p_name._data;
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| 	}
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| 	_FORCE_INLINE_ bool operator==(const StringName &p_name) const {
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| 		// the real magic of all this mess happens here.
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| 		// this is why path comparisons are very fast
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| 		return _data == p_name._data;
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| 	}
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| 	_FORCE_INLINE_ uint32_t hash() const {
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| 
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| 		if (_data)
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| 			return _data->hash;
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| 		else
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| 			return 0;
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| 	}
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| 	_FORCE_INLINE_ const void *data_unique_pointer() const {
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| 		return (void *)_data;
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| 	}
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| 	bool operator!=(const StringName &p_name) const;
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| 
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| 	_FORCE_INLINE_ operator String() const {
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| 
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| 		if (_data) {
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| 			if (_data->cname)
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| 				return String(_data->cname);
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| 			else
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| 				return _data->name;
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| 		}
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| 
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| 		return String();
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| 	}
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| 
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| 	static StringName search(const char *p_name);
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| 	static StringName search(const CharType *p_name);
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| 	static StringName search(const String &p_name);
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| 
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| 	struct AlphCompare {
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| 
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| 		_FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
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| 
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| 			return l.operator String() < r.operator String();
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| 		}
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| 	};
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| 
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| 	void operator=(const StringName &p_name);
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| 	StringName(const char *p_name);
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| 	StringName(const StringName &p_name);
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| 	StringName(const String &p_name);
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| 	StringName(const StaticCString &p_static_string);
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| 	StringName();
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| 	~StringName();
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| };
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| 
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| struct StringNameHasher {
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| 
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| 	static _FORCE_INLINE_ uint32_t hash(const StringName &p_string) { return p_string.hash(); }
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| };
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| 
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| StringName _scs_create(const char *p_chr);
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| 
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| #endif
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