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			88 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  audio_driver_wasapi.h                                                */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef AUDIO_DRIVER_WASAPI_H
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#define AUDIO_DRIVER_WASAPI_H
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#ifdef WASAPI_ENABLED
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "servers/audio_server.h"
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#include <audioclient.h>
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#include <mmdeviceapi.h>
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#include <windows.h>
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class AudioDriverWASAPI : public AudioDriver {
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	HANDLE event;
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	IAudioClient *audio_client;
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	IAudioRenderClient *render_client;
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	Mutex *mutex;
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	Thread *thread;
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	WORD format_tag;
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	WORD bits_per_sample;
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	Vector<int32_t> samples_in;
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	unsigned int buffer_size;
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	unsigned int channels;
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	int mix_rate;
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	int buffer_frames;
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	bool thread_exited;
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	mutable bool exit_thread;
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	bool active;
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	static void thread_func(void *p_udata);
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	Error init_device(bool reinit = false);
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	Error finish_device();
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	Error reopen();
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public:
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	virtual const char *get_name() const {
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		return "WASAPI";
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	}
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	virtual Error init();
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	virtual void start();
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	virtual int get_mix_rate() const;
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	virtual SpeakerMode get_speaker_mode() const;
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	virtual void lock();
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	virtual void unlock();
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	virtual void finish();
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	AudioDriverWASAPI();
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};
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#endif // AUDIO_DRIVER_WASAPI_H
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#endif
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