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			186 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  multi_node_edit.cpp                                                  */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "multi_node_edit.h"
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| 
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| #include "core/helper/math_fieldwise.h"
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| #include "editor_node.h"
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| 
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| bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
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| 
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| 	return _set_impl(p_name, p_value, "");
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| }
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| 
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| bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) {
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| 
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| 	Node *es = EditorNode::get_singleton()->get_edited_scene();
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| 	if (!es)
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| 		return false;
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| 
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| 	String name = p_name;
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| 
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| 	if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
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| 		name = "script";
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| 	}
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| 
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| 	UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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| 
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| 	ur->create_action(TTR("MultiNode Set") + " " + String(name));
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| 	for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
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| 
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| 		if (!es->has_node(E->get()))
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| 			continue;
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| 
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| 		Node *n = es->get_node(E->get());
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| 		if (!n)
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| 			continue;
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| 
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| 		if (p_value.get_type() == Variant::NODE_PATH) {
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| 			Node *tonode = n->get_node(p_value);
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| 			NodePath p_path = n->get_path_to(tonode);
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| 			ur->add_do_property(n, name, p_path);
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| 		} else {
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| 			Variant new_value;
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| 			if (p_field == "") {
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| 				// whole value
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| 				new_value = p_value;
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| 			} else {
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| 				// only one field
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| 				new_value = fieldwise_assign(n->get(name), p_value, p_field);
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| 			}
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| 			ur->add_do_property(n, name, new_value);
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| 		}
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| 
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| 		ur->add_undo_property(n, name, n->get(name));
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| 	}
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| 	ur->add_do_method(EditorNode::get_singleton()->get_property_editor(), "refresh");
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| 	ur->add_undo_method(EditorNode::get_singleton()->get_property_editor(), "refresh");
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| 
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| 	ur->commit_action();
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| 	return true;
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| }
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| 
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| bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const {
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| 
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| 	Node *es = EditorNode::get_singleton()->get_edited_scene();
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| 	if (!es)
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| 		return false;
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| 
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| 	String name = p_name;
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| 	if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
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| 		name = "script";
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| 	}
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| 
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| 	for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
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| 
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| 		if (!es->has_node(E->get()))
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| 			continue;
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| 
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| 		const Node *n = es->get_node(E->get());
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| 		if (!n)
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| 			continue;
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| 
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| 		bool found;
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| 		r_ret = n->get(name, &found);
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| 		if (found)
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| 			return true;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
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| 
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| 	HashMap<String, PLData> usage;
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| 
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| 	Node *es = EditorNode::get_singleton()->get_edited_scene();
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| 	if (!es)
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| 		return;
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| 
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| 	int nc = 0;
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| 
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| 	List<PLData *> datas;
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| 
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| 	for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
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| 
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| 		if (!es->has_node(E->get()))
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| 			continue;
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| 
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| 		Node *n = es->get_node(E->get());
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| 		if (!n)
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| 			continue;
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| 
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| 		List<PropertyInfo> plist;
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| 		n->get_property_list(&plist, true);
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| 
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| 		for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
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| 
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| 			if (F->get().name == "script")
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| 				continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
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| 			if (!usage.has(F->get().name)) {
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| 				PLData pld;
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| 				pld.uses = 0;
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| 				pld.info = F->get();
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| 				usage[F->get().name] = pld;
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| 				datas.push_back(usage.getptr(F->get().name));
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| 			}
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| 
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| 			usage[F->get().name].uses++;
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| 		}
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| 
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| 		nc++;
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| 	}
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| 
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| 	for (List<PLData *>::Element *E = datas.front(); E; E = E->next()) {
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| 
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| 		if (nc == E->get()->uses) {
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| 			p_list->push_back(E->get()->info);
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| 		}
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| 	}
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| 
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| 	p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
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| }
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| 
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| void MultiNodeEdit::clear_nodes() {
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| 
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| 	nodes.clear();
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| }
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| 
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| void MultiNodeEdit::add_node(const NodePath &p_node) {
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| 
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| 	nodes.push_back(p_node);
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| }
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| 
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| void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) {
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| 
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| 	_set_impl(p_property, p_value, p_field);
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| }
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| 
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| MultiNodeEdit::MultiNodeEdit() {
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| }
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