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			185 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			185 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  project_settings_editor.h                                            */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef PROJECT_SETTINGS_H
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#define PROJECT_SETTINGS_H
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#include "core/undo_redo.h"
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#include "editor/editor_autoload_settings.h"
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#include "editor/editor_data.h"
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#include "editor/editor_plugin_settings.h"
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#include "editor/property_editor.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tab_container.h"
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class ProjectSettingsEditor : public AcceptDialog {
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	GDCLASS(ProjectSettingsEditor, AcceptDialog);
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	enum InputType {
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		INPUT_KEY,
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		INPUT_JOY_BUTTON,
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		INPUT_JOY_MOTION,
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		INPUT_MOUSE_BUTTON
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	};
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	enum LocaleFilter {
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		SHOW_ALL_LOCALES,
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		SHOW_ONLY_SELECTED_LOCALES,
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	};
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	TabContainer *tab_container;
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	Timer *timer;
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	InputType add_type;
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	String add_at;
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	int edit_idx;
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	EditorData *data;
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	UndoRedo *undo_redo;
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	SectionedPropertyEditor *globals_editor;
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	HBoxContainer *search_bar;
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	ToolButton *search_button;
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	LineEdit *search_box;
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	ToolButton *clear_button;
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	HBoxContainer *add_prop_bar;
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	AcceptDialog *message;
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	LineEdit *category;
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	LineEdit *property;
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	OptionButton *type;
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	PopupMenu *popup_add;
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	ConfirmationDialog *press_a_key;
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	Label *press_a_key_label;
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	ConfirmationDialog *device_input;
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	SpinBox *device_id;
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	OptionButton *device_index;
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	Label *device_index_label;
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	MenuButton *popup_copy_to_feature;
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	LineEdit *action_name;
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	Button *action_add;
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	Label *action_add_error;
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	Tree *input_editor;
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	bool setting;
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	bool updating_translations;
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	Ref<InputEventKey> last_wait_for_key;
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	EditorFileDialog *translation_file_open;
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	Tree *translation_list;
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	Button *translation_res_option_add_button;
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	EditorFileDialog *translation_res_file_open;
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	EditorFileDialog *translation_res_option_file_open;
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	Tree *translation_remap;
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	Tree *translation_remap_options;
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	Tree *translation_filter;
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	bool translation_locales_list_created;
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	OptionButton *translation_locale_filter_mode;
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	Vector<TreeItem *> translation_filter_treeitems;
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	Vector<int> translation_locales_idxs_remap;
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	EditorAutoloadSettings *autoload_settings;
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	EditorPluginSettings *plugin_settings;
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	void _item_selected();
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	void _item_adds(String);
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	void _item_add();
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	void _item_del();
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	void _update_actions();
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	void _save();
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	void _add_item(int p_item, Ref<InputEvent> p_exiting_event = NULL);
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	void _edit_item(Ref<InputEvent> p_exiting_event);
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	void _action_check(String p_action);
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	void _action_adds(String);
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	void _action_add();
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	void _device_input_add();
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	void _item_checked(const String &p_item, bool p_check);
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	void _action_selected();
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	void _action_edited();
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	void _action_activated();
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	void _action_button_pressed(Object *p_obj, int p_column, int p_id);
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	void _wait_for_key(const Ref<InputEvent> &p_event);
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	void _press_a_key_confirm();
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	void _show_last_added(const Ref<InputEvent> &p_event, const String &p_name);
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	void _settings_prop_edited(const String &p_name);
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	void _settings_changed();
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	void _copy_to_platform(int p_which);
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	void _translation_file_open();
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	void _translation_add(const String &p_path);
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	void _translation_delete(Object *p_item, int p_column, int p_button);
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	void _update_translations();
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	void _translation_res_file_open();
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	void _translation_res_add(const String &p_path);
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	void _translation_res_delete(Object *p_item, int p_column, int p_button);
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	void _translation_res_select();
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	void _translation_res_option_file_open();
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	void _translation_res_option_add(const String &p_path);
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	void _translation_res_option_changed();
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	void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
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	void _translation_filter_option_changed();
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	void _translation_filter_mode_changed(int p_mode);
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	void _toggle_search_bar(bool p_pressed);
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	void _clear_search_box();
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	void _copy_to_platform_about_to_show();
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	ProjectSettingsEditor();
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	static ProjectSettingsEditor *singleton;
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	void add_translation(const String &p_translation);
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	static ProjectSettingsEditor *get_singleton() { return singleton; }
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	void popup_project_settings();
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	void set_plugins_page();
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	TabContainer *get_tabs();
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	void queue_save();
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	ProjectSettingsEditor(EditorData *p_data);
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};
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#endif // PROJECT_SETTINGS_H
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