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			698 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			698 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  networked_multiplayer_enet.cpp                                       */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "networked_multiplayer_enet.h"
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| #include "io/marshalls.h"
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| #include "os/os.h"
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| 
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| void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
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| 
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| 	transfer_mode = p_mode;
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| }
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| 
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| void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
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| 
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| 	target_peer = p_peer;
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| }
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| 
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| int NetworkedMultiplayerENet::get_packet_peer() const {
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| 
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| 	ERR_FAIL_COND_V(!active, 1);
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| 	ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
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| 
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| 	return incoming_packets.front()->get().from;
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| }
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| 
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| Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
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| 
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| 	ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
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| 
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| 	ENetAddress address;
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| 
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| #ifdef GODOT_ENET
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| 	if (bind_ip.is_wildcard()) {
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| 		address.wildcard = 1;
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| 	} else {
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| 		enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
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| 	}
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| #else
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| 	if (bind_ip.is_wildcard()) {
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| 		address.host = 0;
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| 	} else {
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| 		ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
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| 		address.host = *(uint32_t *)bind_ip.get_ipv4();
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| 	}
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| #endif
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| 	address.port = p_port;
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| 
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| 	host = enet_host_create(&address /* the address to bind the server host to */,
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| 			p_max_clients /* allow up to 32 clients and/or outgoing connections */,
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| 			SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
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| 			p_in_bandwidth /* assume any amount of incoming bandwidth */,
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| 			p_out_bandwidth /* assume any amount of outgoing bandwidth */);
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| 
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| 	ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
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| 
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| 	_setup_compressor();
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| 	active = true;
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| 	server = true;
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| 	refuse_connections = false;
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| 	unique_id = 1;
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| 	connection_status = CONNECTION_CONNECTED;
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| 	return OK;
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| }
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| Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
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| 
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| 	ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
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| 
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| 	host = enet_host_create(NULL /* create a client host */,
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| 			1 /* only allow 1 outgoing connection */,
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| 			SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
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| 			p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
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| 			p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
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| 
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| 	ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
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| 
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| 	_setup_compressor();
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| 
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| 	ENetAddress address;
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| #ifdef GODOT_ENET
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| 	enet_address_set_ip(&address, p_ip.get_ipv6(), 16);
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| #else
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| 	ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
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| 	address.host = *(uint32_t *)p_ip.get_ipv4();
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| #endif
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| 	address.port = p_port;
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| 
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| 	//enet_address_set_host (& address, "localhost");
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| 	//address.port = p_port;
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| 
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| 	unique_id = _gen_unique_id();
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| 
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| 	/* Initiate the connection, allocating the enough channels */
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| 	ENetPeer *peer = enet_host_connect(host, &address, SYSCH_MAX, unique_id);
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| 
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| 	if (peer == NULL) {
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| 		enet_host_destroy(host);
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| 		ERR_FAIL_COND_V(!peer, ERR_CANT_CREATE);
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| 	}
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| 
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| 	//technically safe to ignore the peer or anything else.
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| 
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| 	connection_status = CONNECTION_CONNECTING;
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| 	active = true;
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| 	server = false;
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| 	refuse_connections = false;
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| 
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| 	return OK;
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| }
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| 
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| void NetworkedMultiplayerENet::poll() {
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| 
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| 	ERR_FAIL_COND(!active);
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| 
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| 	_pop_current_packet();
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| 
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| 	ENetEvent event;
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| 	/* Wait up to 1000 milliseconds for an event. */
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| 	while (true) {
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| 
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| 		if (!host || !active) //might have been disconnected while emitting a notification
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| 			return;
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| 
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| 		int ret = enet_host_service(host, &event, 1);
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| 
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| 		if (ret < 0) {
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| 			//error, do something?
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| 			break;
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| 		} else if (ret == 0) {
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| 			break;
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| 		}
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| 
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| 		switch (event.type) {
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| 			case ENET_EVENT_TYPE_CONNECT: {
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| 				/* Store any relevant client information here. */
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| 
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| 				if (server && refuse_connections) {
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| 					enet_peer_reset(event.peer);
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| 					break;
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| 				}
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| 
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| 				int *new_id = memnew(int);
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| 				*new_id = event.data;
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| 
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| 				if (*new_id == 0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
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| 					*new_id = 1;
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| 				}
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| 
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| 				event.peer->data = new_id;
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| 
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| 				peer_map[*new_id] = event.peer;
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| 
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| 				connection_status = CONNECTION_CONNECTED; //if connecting, this means it connected t something!
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| 
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| 				emit_signal("peer_connected", *new_id);
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| 
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| 				if (server) {
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| 					//someone connected, let it know of all the peers available
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| 					for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
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| 
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| 						if (E->key() == *new_id)
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| 							continue;
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| 						//send existing peers to new peer
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| 						ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
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| 						encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
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| 						encode_uint32(E->key(), &packet->data[4]);
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| 						enet_peer_send(event.peer, SYSCH_CONFIG, packet);
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| 						//send the new peer to existing peers
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| 						packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
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| 						encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
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| 						encode_uint32(*new_id, &packet->data[4]);
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| 						enet_peer_send(E->get(), SYSCH_CONFIG, packet);
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| 					}
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| 				} else {
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| 
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| 					emit_signal("connection_succeeded");
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| 				}
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| 
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| 			} break;
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| 			case ENET_EVENT_TYPE_DISCONNECT: {
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| 
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| 				/* Reset the peer's client information. */
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| 
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| 				int *id = (int *)event.peer->data;
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| 
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| 				if (!id) {
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| 					if (!server) {
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| 						emit_signal("connection_failed");
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| 					}
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| 				} else {
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| 
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| 					if (server) {
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| 						//someone disconnected, let it know to everyone else
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| 						for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
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| 
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| 							if (E->key() == *id)
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| 								continue;
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| 							//send the new peer to existing peers
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| 							ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
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| 							encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
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| 							encode_uint32(*id, &packet->data[4]);
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| 							enet_peer_send(E->get(), SYSCH_CONFIG, packet);
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| 						}
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| 					} else if (!server) {
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| 						emit_signal("server_disconnected");
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| 						close_connection();
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| 						return;
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| 					}
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| 
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| 					emit_signal("peer_disconnected", *id);
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| 					peer_map.erase(*id);
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| 					memdelete(id);
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| 				}
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| 
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| 			} break;
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| 			case ENET_EVENT_TYPE_RECEIVE: {
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| 
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| 				if (event.channelID == SYSCH_CONFIG) {
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| 					//some config message
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| 					ERR_CONTINUE(event.packet->dataLength < 8);
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| 
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| 					// Only server can send config messages
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| 					ERR_CONTINUE(server);
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| 
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| 					int msg = decode_uint32(&event.packet->data[0]);
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| 					int id = decode_uint32(&event.packet->data[4]);
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| 
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| 					switch (msg) {
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| 						case SYSMSG_ADD_PEER: {
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| 
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| 							peer_map[id] = NULL;
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| 							emit_signal("peer_connected", id);
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| 
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| 						} break;
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| 						case SYSMSG_REMOVE_PEER: {
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| 
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| 							peer_map.erase(id);
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| 							emit_signal("peer_disconnected", id);
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| 						} break;
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| 					}
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| 
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| 					enet_packet_destroy(event.packet);
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| 				} else if (event.channelID < SYSCH_MAX) {
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| 
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| 					Packet packet;
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| 					packet.packet = event.packet;
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| 
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| 					uint32_t *id = (uint32_t *)event.peer->data;
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| 
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| 					ERR_CONTINUE(event.packet->dataLength < 12)
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| 
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| 					uint32_t source = decode_uint32(&event.packet->data[0]);
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| 					int target = decode_uint32(&event.packet->data[4]);
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| 					uint32_t flags = decode_uint32(&event.packet->data[8]);
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| 
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| 					packet.from = source;
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| 
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| 					if (server) {
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| 						// Someone is cheating and trying to fake the source!
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| 						ERR_CONTINUE(source != *id);
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| 
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| 						packet.from = *id;
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| 
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| 						if (target == 0) {
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| 							//re-send the everyone but sender :|
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| 
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| 							incoming_packets.push_back(packet);
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| 							//and make copies for sending
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| 							for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
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| 
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| 								if (uint32_t(E->key()) == source) //do not resend to self
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| 									continue;
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| 
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| 								ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
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| 
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| 								enet_peer_send(E->get(), event.channelID, packet2);
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| 							}
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| 
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| 						} else if (target < 0) {
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| 							//to all but one
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| 
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| 							//and make copies for sending
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| 							for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
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| 
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| 								if (uint32_t(E->key()) == source || E->key() == -target) //do not resend to self, also do not send to excluded
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| 									continue;
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| 
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| 								ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
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| 
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| 								enet_peer_send(E->get(), event.channelID, packet2);
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| 							}
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| 
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| 							if (-target != 1) {
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| 								//server is not excluded
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| 								incoming_packets.push_back(packet);
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| 							} else {
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| 								//server is excluded, erase packet
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| 								enet_packet_destroy(packet.packet);
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| 							}
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| 
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| 						} else if (target == 1) {
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| 							//to myself and only myself
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| 							incoming_packets.push_back(packet);
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| 						} else {
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| 							//to someone else, specifically
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| 							ERR_CONTINUE(!peer_map.has(target));
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| 							enet_peer_send(peer_map[target], event.channelID, packet.packet);
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| 						}
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| 					} else {
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| 
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| 						incoming_packets.push_back(packet);
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| 					}
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| 
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| 					//destroy packet later..
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| 				} else {
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| 					ERR_CONTINUE(true);
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| 				}
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| 
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| 			} break;
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| 			case ENET_EVENT_TYPE_NONE: {
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| 				//do nothing
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| 			} break;
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| 		}
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| 	}
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| }
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| 
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| bool NetworkedMultiplayerENet::is_server() const {
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| 	ERR_FAIL_COND_V(!active, false);
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| 
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| 	return server;
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| }
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| 
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| void NetworkedMultiplayerENet::close_connection() {
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| 
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| 	if (!active)
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| 		return;
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| 
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| 	_pop_current_packet();
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| 
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| 	bool peers_disconnected = false;
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| 	for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
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| 		if (E->get()) {
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| 			enet_peer_disconnect_now(E->get(), unique_id);
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| 			peers_disconnected = true;
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| 		}
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| 	}
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| 
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| 	if (peers_disconnected) {
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| 		enet_host_flush(host);
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| 		OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send
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| 	}
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| 
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| 	enet_host_destroy(host);
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| 	active = false;
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| 	incoming_packets.clear();
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| 	unique_id = 1; //server is 1
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| 	connection_status = CONNECTION_DISCONNECTED;
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| }
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| 
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| int NetworkedMultiplayerENet::get_available_packet_count() const {
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| 
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| 	return incoming_packets.size();
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| }
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| Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) const {
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| 
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| 	ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
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| 
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| 	_pop_current_packet();
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| 
 | |
| 	current_packet = incoming_packets.front()->get();
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| 	incoming_packets.pop_front();
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| 
 | |
| 	*r_buffer = (const uint8_t *)(¤t_packet.packet->data[12]);
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| 	r_buffer_size = current_packet.packet->dataLength - 12;
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| 
 | |
| 	return OK;
 | |
| }
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| Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
 | |
| 
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| 	ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED);
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| 	ERR_FAIL_COND_V(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
 | |
| 
 | |
| 	int packet_flags = 0;
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| 	int channel = SYSCH_RELIABLE;
 | |
| 
 | |
| 	switch (transfer_mode) {
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| 		case TRANSFER_MODE_UNRELIABLE: {
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| 			packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
 | |
| 			channel = SYSCH_UNRELIABLE;
 | |
| 		} break;
 | |
| 		case TRANSFER_MODE_UNRELIABLE_ORDERED: {
 | |
| 			packet_flags = 0;
 | |
| 			channel = SYSCH_UNRELIABLE;
 | |
| 		} break;
 | |
| 		case TRANSFER_MODE_RELIABLE: {
 | |
| 			packet_flags = ENET_PACKET_FLAG_RELIABLE;
 | |
| 			channel = SYSCH_RELIABLE;
 | |
| 		} break;
 | |
| 	}
 | |
| 
 | |
| 	Map<int, ENetPeer *>::Element *E = NULL;
 | |
| 
 | |
| 	if (target_peer != 0) {
 | |
| 
 | |
| 		E = peer_map.find(ABS(target_peer));
 | |
| 		if (!E) {
 | |
| 			ERR_EXPLAIN("Invalid Target Peer: " + itos(target_peer));
 | |
| 			ERR_FAIL_V(ERR_INVALID_PARAMETER);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags);
 | |
| 	encode_uint32(unique_id, &packet->data[0]); //source ID
 | |
| 	encode_uint32(target_peer, &packet->data[4]); //dest ID
 | |
| 	encode_uint32(packet_flags, &packet->data[8]); //dest ID
 | |
| 	copymem(&packet->data[12], p_buffer, p_buffer_size);
 | |
| 
 | |
| 	if (server) {
 | |
| 
 | |
| 		if (target_peer == 0) {
 | |
| 			enet_host_broadcast(host, channel, packet);
 | |
| 		} else if (target_peer < 0) {
 | |
| 			//send to all but one
 | |
| 			//and make copies for sending
 | |
| 
 | |
| 			int exclude = -target_peer;
 | |
| 
 | |
| 			for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
 | |
| 
 | |
| 				if (F->key() == exclude) // exclude packet
 | |
| 					continue;
 | |
| 
 | |
| 				ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
 | |
| 
 | |
| 				enet_peer_send(F->get(), channel, packet2);
 | |
| 			}
 | |
| 
 | |
| 			enet_packet_destroy(packet); //original packet no longer needed
 | |
| 		} else {
 | |
| 			enet_peer_send(E->get(), channel, packet);
 | |
| 		}
 | |
| 	} else {
 | |
| 
 | |
| 		ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
 | |
| 		enet_peer_send(peer_map[1], channel, packet); //send to server for broadcast..
 | |
| 	}
 | |
| 
 | |
| 	enet_host_flush(host);
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| int NetworkedMultiplayerENet::get_max_packet_size() const {
 | |
| 
 | |
| 	return 1 << 24; //anything is good
 | |
| }
 | |
| 
 | |
| void NetworkedMultiplayerENet::_pop_current_packet() const {
 | |
| 
 | |
| 	if (current_packet.packet) {
 | |
| 		enet_packet_destroy(current_packet.packet);
 | |
| 		current_packet.packet = NULL;
 | |
| 		current_packet.from = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
 | |
| 
 | |
| 	return connection_status;
 | |
| }
 | |
| 
 | |
| uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
 | |
| 
 | |
| 	uint32_t hash = 0;
 | |
| 
 | |
| 	while (hash == 0 || hash == 1) {
 | |
| 
 | |
| 		hash = hash_djb2_one_32(
 | |
| 				(uint32_t)OS::get_singleton()->get_ticks_usec());
 | |
| 		hash = hash_djb2_one_32(
 | |
| 				(uint32_t)OS::get_singleton()->get_unix_time(), hash);
 | |
| 		hash = hash_djb2_one_32(
 | |
| 				(uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash);
 | |
| 		/*
 | |
| 		hash = hash_djb2_one_32(
 | |
| 					(uint32_t)OS::get_singleton()->get_unique_id().hash64(), hash );
 | |
| 		*/
 | |
| 		hash = hash_djb2_one_32(
 | |
| 				(uint32_t)((uint64_t)this), hash); //rely on aslr heap
 | |
| 		hash = hash_djb2_one_32(
 | |
| 				(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
 | |
| 
 | |
| 		hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
 | |
| 	}
 | |
| 
 | |
| 	return hash;
 | |
| }
 | |
| 
 | |
| int NetworkedMultiplayerENet::get_unique_id() const {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!active, 0);
 | |
| 	return unique_id;
 | |
| }
 | |
| 
 | |
| void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
 | |
| 
 | |
| 	refuse_connections = p_enable;
 | |
| }
 | |
| 
 | |
| bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
 | |
| 
 | |
| 	return refuse_connections;
 | |
| }
 | |
| 
 | |
| void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
 | |
| 
 | |
| 	compression_mode = p_mode;
 | |
| }
 | |
| 
 | |
| NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
 | |
| 
 | |
| 	return compression_mode;
 | |
| }
 | |
| 
 | |
| size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
 | |
| 
 | |
| 	NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
 | |
| 
 | |
| 	if (size_t(enet->src_compressor_mem.size()) < inLimit) {
 | |
| 		enet->src_compressor_mem.resize(inLimit);
 | |
| 	}
 | |
| 
 | |
| 	int total = inLimit;
 | |
| 	int ofs = 0;
 | |
| 	while (total) {
 | |
| 		for (size_t i = 0; i < inBufferCount; i++) {
 | |
| 			int to_copy = MIN(total, int(inBuffers[i].dataLength));
 | |
| 			copymem(&enet->src_compressor_mem[ofs], inBuffers[i].data, to_copy);
 | |
| 			ofs += to_copy;
 | |
| 			total -= to_copy;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Compression::Mode mode;
 | |
| 
 | |
| 	switch (enet->compression_mode) {
 | |
| 		case COMPRESS_FASTLZ: {
 | |
| 			mode = Compression::MODE_FASTLZ;
 | |
| 		} break;
 | |
| 		case COMPRESS_ZLIB: {
 | |
| 			mode = Compression::MODE_DEFLATE;
 | |
| 		} break;
 | |
| 		case COMPRESS_ZSTD: {
 | |
| 			mode = Compression::MODE_ZSTD;
 | |
| 		} break;
 | |
| 		default: { ERR_FAIL_V(0); }
 | |
| 	}
 | |
| 
 | |
| 	int req_size = Compression::get_max_compressed_buffer_size(ofs, mode);
 | |
| 	if (enet->dst_compressor_mem.size() < req_size) {
 | |
| 		enet->dst_compressor_mem.resize(req_size);
 | |
| 	}
 | |
| 	int ret = Compression::compress(enet->dst_compressor_mem.ptr(), enet->src_compressor_mem.ptr(), ofs, mode);
 | |
| 
 | |
| 	if (ret < 0)
 | |
| 		return 0;
 | |
| 
 | |
| 	if (ret > int(outLimit))
 | |
| 		return 0; //do not bother
 | |
| 
 | |
| 	copymem(outData, enet->dst_compressor_mem.ptr(), ret);
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
 | |
| 
 | |
| 	NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
 | |
| 	int ret = -1;
 | |
| 	switch (enet->compression_mode) {
 | |
| 		case COMPRESS_FASTLZ: {
 | |
| 
 | |
| 			ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
 | |
| 		} break;
 | |
| 		case COMPRESS_ZLIB: {
 | |
| 
 | |
| 			ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
 | |
| 		} break;
 | |
| 		case COMPRESS_ZSTD: {
 | |
| 
 | |
| 			ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
 | |
| 		} break;
 | |
| 		default: {}
 | |
| 	}
 | |
| 	if (ret < 0) {
 | |
| 		return 0;
 | |
| 	} else {
 | |
| 		return ret;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NetworkedMultiplayerENet::_setup_compressor() {
 | |
| 
 | |
| 	switch (compression_mode) {
 | |
| 
 | |
| 		case COMPRESS_NONE: {
 | |
| 
 | |
| 			enet_host_compress(host, NULL);
 | |
| 		} break;
 | |
| 		case COMPRESS_RANGE_CODER: {
 | |
| 			enet_host_compress_with_range_coder(host);
 | |
| 		} break;
 | |
| 		case COMPRESS_FASTLZ:
 | |
| 		case COMPRESS_ZLIB:
 | |
| 		case COMPRESS_ZSTD: {
 | |
| 
 | |
| 			enet_host_compress(host, &enet_compressor);
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
 | |
| 
 | |
| 	//do none
 | |
| }
 | |
| 
 | |
| void NetworkedMultiplayerENet::_bind_methods() {
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
 | |
| 	ClassDB::bind_method(D_METHOD("create_client", "ip", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
 | |
| 	ClassDB::bind_method(D_METHOD("close_connection"), &NetworkedMultiplayerENet::close_connection);
 | |
| 	ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(COMPRESS_NONE);
 | |
| 	BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
 | |
| 	BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
 | |
| 	BIND_ENUM_CONSTANT(COMPRESS_ZLIB);
 | |
| 	BIND_ENUM_CONSTANT(COMPRESS_ZSTD);
 | |
| }
 | |
| 
 | |
| NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
 | |
| 
 | |
| 	active = false;
 | |
| 	server = false;
 | |
| 	refuse_connections = false;
 | |
| 	unique_id = 0;
 | |
| 	target_peer = 0;
 | |
| 	current_packet.packet = NULL;
 | |
| 	transfer_mode = TRANSFER_MODE_RELIABLE;
 | |
| 	connection_status = CONNECTION_DISCONNECTED;
 | |
| 	compression_mode = COMPRESS_NONE;
 | |
| 	enet_compressor.context = this;
 | |
| 	enet_compressor.compress = enet_compress;
 | |
| 	enet_compressor.decompress = enet_decompress;
 | |
| 	enet_compressor.destroy = enet_compressor_destroy;
 | |
| 
 | |
| 	bind_ip = IP_Address("*");
 | |
| }
 | |
| 
 | |
| NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
 | |
| 
 | |
| 	close_connection();
 | |
| }
 | |
| 
 | |
| // sets IP for ENet to bind when using create_server
 | |
| // if no IP is set, then ENet bind to ENET_HOST_ANY
 | |
| void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
 | |
| 	ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());
 | |
| 
 | |
| 	bind_ip = p_ip;
 | |
| }
 | 
