mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			149 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  networked_multiplayer_enet.h                                         */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| #ifndef NETWORKED_MULTIPLAYER_ENET_H
 | |
| #define NETWORKED_MULTIPLAYER_ENET_H
 | |
| 
 | |
| #include "io/compression.h"
 | |
| #include "io/networked_multiplayer_peer.h"
 | |
| 
 | |
| #include <enet/enet.h>
 | |
| 
 | |
| class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
 | |
| 
 | |
| 	GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)
 | |
| public:
 | |
| 	enum CompressionMode {
 | |
| 		COMPRESS_NONE,
 | |
| 		COMPRESS_RANGE_CODER,
 | |
| 		COMPRESS_FASTLZ,
 | |
| 		COMPRESS_ZLIB,
 | |
| 		COMPRESS_ZSTD
 | |
| 	};
 | |
| 
 | |
| private:
 | |
| 	enum {
 | |
| 		SYSMSG_ADD_PEER,
 | |
| 		SYSMSG_REMOVE_PEER
 | |
| 	};
 | |
| 
 | |
| 	enum {
 | |
| 		SYSCH_CONFIG,
 | |
| 		SYSCH_RELIABLE,
 | |
| 		SYSCH_UNRELIABLE,
 | |
| 		SYSCH_MAX
 | |
| 	};
 | |
| 
 | |
| 	bool active;
 | |
| 	bool server;
 | |
| 
 | |
| 	uint32_t unique_id;
 | |
| 
 | |
| 	int target_peer;
 | |
| 	TransferMode transfer_mode;
 | |
| 
 | |
| 	ENetEvent event;
 | |
| 	ENetPeer *peer;
 | |
| 	ENetHost *host;
 | |
| 
 | |
| 	bool refuse_connections;
 | |
| 
 | |
| 	ConnectionStatus connection_status;
 | |
| 
 | |
| 	Map<int, ENetPeer *> peer_map;
 | |
| 
 | |
| 	struct Packet {
 | |
| 
 | |
| 		ENetPacket *packet;
 | |
| 		int from;
 | |
| 	};
 | |
| 
 | |
| 	CompressionMode compression_mode;
 | |
| 
 | |
| 	mutable List<Packet> incoming_packets;
 | |
| 
 | |
| 	mutable Packet current_packet;
 | |
| 
 | |
| 	uint32_t _gen_unique_id() const;
 | |
| 	void _pop_current_packet() const;
 | |
| 
 | |
| 	Vector<uint8_t> src_compressor_mem;
 | |
| 	Vector<uint8_t> dst_compressor_mem;
 | |
| 
 | |
| 	ENetCompressor enet_compressor;
 | |
| 	static size_t enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit);
 | |
| 	static size_t enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit);
 | |
| 	static void enet_compressor_destroy(void *context);
 | |
| 	void _setup_compressor();
 | |
| 
 | |
| 	IP_Address bind_ip;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual void set_transfer_mode(TransferMode p_mode);
 | |
| 	virtual void set_target_peer(int p_peer);
 | |
| 
 | |
| 	virtual int get_packet_peer() const;
 | |
| 
 | |
| 	Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
 | |
| 	Error create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
 | |
| 
 | |
| 	void close_connection();
 | |
| 
 | |
| 	virtual void poll();
 | |
| 
 | |
| 	virtual bool is_server() const;
 | |
| 
 | |
| 	virtual int get_available_packet_count() const;
 | |
| 	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) const; ///< buffer is GONE after next get_packet
 | |
| 	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
 | |
| 
 | |
| 	virtual int get_max_packet_size() const;
 | |
| 
 | |
| 	virtual ConnectionStatus get_connection_status() const;
 | |
| 
 | |
| 	virtual void set_refuse_new_connections(bool p_enable);
 | |
| 	virtual bool is_refusing_new_connections() const;
 | |
| 
 | |
| 	virtual int get_unique_id() const;
 | |
| 
 | |
| 	void set_compression_mode(CompressionMode p_mode);
 | |
| 	CompressionMode get_compression_mode() const;
 | |
| 
 | |
| 	NetworkedMultiplayerENet();
 | |
| 	~NetworkedMultiplayerENet();
 | |
| 
 | |
| 	void set_bind_ip(const IP_Address &p_ip);
 | |
| };
 | |
| 
 | |
| VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);
 | |
| 
 | |
| #endif // NETWORKED_MULTIPLAYER_ENET_H
 | 
