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			62 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  pluginscript_loader.h                                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef PYTHONSCRIPT_PY_LOADER_H
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| #define PYTHONSCRIPT_PY_LOADER_H
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| 
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| // Godot imports
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| #include "core/script_language.h"
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| #include "io/resource_loader.h"
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| #include "io/resource_saver.h"
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| 
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| class PluginScriptLanguage;
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| 
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| class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
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| 	PluginScriptLanguage *_language;
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| 
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| public:
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| 	ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
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| 	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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| 	virtual void get_recognized_extensions(List<String> *p_extensions) const;
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| 	virtual bool handles_type(const String &p_type) const;
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| 	virtual String get_resource_type(const String &p_path) const;
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| };
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| 
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| class ResourceFormatSaverPluginScript : public ResourceFormatSaver {
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| 	PluginScriptLanguage *_language;
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| 
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| public:
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| 	ResourceFormatSaverPluginScript(PluginScriptLanguage *language);
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| 	virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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| 	virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
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| 	virtual bool recognize(const RES &p_resource) const;
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| };
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| 
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| #endif // PYTHONSCRIPT_PY_LOADER_H
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