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			76 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gl_context_egl.h                                                     */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef CONTEXT_EGL_H
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#define CONTEXT_EGL_H
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#include <wrl.h>
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#include "EGL/egl.h"
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#include "drivers/gl_context/context_gl.h"
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#include "error_list.h"
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#include "os/os.h"
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using namespace Windows::UI::Core;
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class ContextEGL : public ContextGL {
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	CoreWindow ^ window;
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	EGLDisplay mEglDisplay;
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	EGLContext mEglContext;
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	EGLSurface mEglSurface;
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	EGLint width;
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	EGLint height;
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	bool vsync;
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public:
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	virtual void release_current();
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	virtual void make_current();
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	virtual int get_window_width();
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	virtual int get_window_height();
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	virtual void swap_buffers();
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	void set_use_vsync(bool use) { vsync = use; }
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	bool is_using_vsync() const { return vsync; }
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	virtual Error initialize();
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	void reset();
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	void cleanup();
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	ContextEGL(CoreWindow ^ p_window);
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	~ContextEGL();
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};
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#endif
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