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			318 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			318 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  box_container.cpp                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "box_container.h"
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#include "label.h"
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#include "margin_container.h"
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struct _MinSizeCache {
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	int min_size;
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	bool will_stretch;
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	int final_size;
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};
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void BoxContainer::_resort() {
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	/** First pass, determine minimum size AND amount of stretchable elements */
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	Size2i new_size = get_size();
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	int sep = get_constant("separation"); //,vertical?"VBoxContainer":"HBoxContainer");
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	bool first = true;
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	int children_count = 0;
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	int stretch_min = 0;
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	int stretch_avail = 0;
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	float stretch_ratio_total = 0;
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	Map<Control *, _MinSizeCache> min_size_cache;
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	for (int i = 0; i < get_child_count(); i++) {
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		Control *c = Object::cast_to<Control>(get_child(i));
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		if (!c || !c->is_visible_in_tree())
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			continue;
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		if (c->is_set_as_toplevel())
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			continue;
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		Size2i size = c->get_combined_minimum_size();
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		_MinSizeCache msc;
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		if (vertical) { /* VERTICAL */
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			stretch_min += size.height;
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			msc.min_size = size.height;
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			msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
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		} else { /* HORIZONTAL */
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			stretch_min += size.width;
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			msc.min_size = size.width;
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			msc.will_stretch = c->get_h_size_flags() & SIZE_EXPAND;
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		}
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		if (msc.will_stretch) {
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			stretch_avail += msc.min_size;
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			stretch_ratio_total += c->get_stretch_ratio();
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		}
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		msc.final_size = msc.min_size;
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		min_size_cache[c] = msc;
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		children_count++;
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	}
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	if (children_count == 0)
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		return;
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	int stretch_max = (vertical ? new_size.height : new_size.width) - (children_count - 1) * sep;
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	int stretch_diff = stretch_max - stretch_min;
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	if (stretch_diff < 0) {
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		//avoid negative stretch space
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		stretch_max = stretch_min;
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		stretch_diff = 0;
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	}
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	stretch_avail += stretch_diff; //available stretch space.
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	/** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable
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		elements exist */
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	bool has_stretched = false;
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	while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
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		has_stretched = true;
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		bool refit_successful = true; //assume refit-test will go well
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		for (int i = 0; i < get_child_count(); i++) {
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			Control *c = Object::cast_to<Control>(get_child(i));
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			if (!c || !c->is_visible_in_tree())
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				continue;
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			if (c->is_set_as_toplevel())
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				continue;
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			ERR_FAIL_COND(!min_size_cache.has(c));
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			_MinSizeCache &msc = min_size_cache[c];
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			if (msc.will_stretch) { //wants to stretch
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				//let's see if it can really stretch
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				int final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
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				if (final_pixel_size < msc.min_size) {
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					//if available stretching area is too small for widget,
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					//then remove it from stretching area
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					msc.will_stretch = false;
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					stretch_ratio_total -= c->get_stretch_ratio();
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					refit_successful = false;
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					stretch_avail -= msc.min_size;
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					msc.final_size = msc.min_size;
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					break;
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				} else {
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					msc.final_size = final_pixel_size;
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				}
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			}
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		}
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		if (refit_successful) //uf refit went well, break
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			break;
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	}
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	/** Final pass, draw and stretch elements **/
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	int ofs = 0;
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	if (!has_stretched) {
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		switch (align) {
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			case ALIGN_BEGIN:
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				break;
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			case ALIGN_CENTER:
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				ofs = stretch_diff / 2;
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				break;
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			case ALIGN_END:
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				ofs = stretch_diff;
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				break;
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		}
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	}
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	first = true;
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	int idx = 0;
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	for (int i = 0; i < get_child_count(); i++) {
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		Control *c = Object::cast_to<Control>(get_child(i));
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		if (!c || !c->is_visible_in_tree())
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			continue;
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		if (c->is_set_as_toplevel())
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			continue;
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		_MinSizeCache &msc = min_size_cache[c];
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		if (first)
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			first = false;
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		else
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			ofs += sep;
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		int from = ofs;
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		int to = ofs + msc.final_size;
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		if (msc.will_stretch && idx == children_count - 1) {
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			//adjust so the last one always fits perfect
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			//compensating for numerical imprecision
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			to = vertical ? new_size.height : new_size.width;
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		}
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		int size = to - from;
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		Rect2 rect;
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		if (vertical) {
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			rect = Rect2(0, from, new_size.width, size);
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		} else {
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			rect = Rect2(from, 0, size, new_size.height);
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		}
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		fit_child_in_rect(c, rect);
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		ofs = to;
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		idx++;
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	}
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}
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Size2 BoxContainer::get_minimum_size() const {
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	/* Calculate MINIMUM SIZE */
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	Size2i minimum;
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	int sep = get_constant("separation"); //,vertical?"VBoxContainer":"HBoxContainer");
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	bool first = true;
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	for (int i = 0; i < get_child_count(); i++) {
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		Control *c = Object::cast_to<Control>(get_child(i));
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		if (!c)
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			continue;
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		if (c->is_set_as_toplevel())
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			continue;
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		if (!c->is_visible()) {
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			continue;
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		}
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		Size2i size = c->get_combined_minimum_size();
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		if (vertical) { /* VERTICAL */
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			if (size.width > minimum.width) {
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				minimum.width = size.width;
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			}
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			minimum.height += size.height + (first ? 0 : sep);
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		} else { /* HORIZONTAL */
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			if (size.height > minimum.height) {
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				minimum.height = size.height;
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			}
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			minimum.width += size.width + (first ? 0 : sep);
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		}
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		first = false;
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	}
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	return minimum;
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}
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void BoxContainer::_notification(int p_what) {
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	switch (p_what) {
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		case NOTIFICATION_SORT_CHILDREN: {
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			_resort();
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		} break;
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	}
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}
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void BoxContainer::set_alignment(AlignMode p_align) {
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	align = p_align;
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	_resort();
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}
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BoxContainer::AlignMode BoxContainer::get_alignment() const {
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	return align;
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}
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void BoxContainer::add_spacer(bool p_begin) {
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	Control *c = memnew(Control);
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	c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events
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	if (vertical)
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		c->set_v_size_flags(SIZE_EXPAND_FILL);
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	else
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		c->set_h_size_flags(SIZE_EXPAND_FILL);
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	add_child(c);
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	if (p_begin)
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		move_child(c, 0);
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}
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BoxContainer::BoxContainer(bool p_vertical) {
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	vertical = p_vertical;
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	align = ALIGN_BEGIN;
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	//set_ignore_mouse(true);
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	set_mouse_filter(MOUSE_FILTER_PASS);
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}
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void BoxContainer::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("add_spacer", "begin"), &BoxContainer::add_spacer);
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	ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
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	ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment);
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	BIND_ENUM_CONSTANT(ALIGN_BEGIN);
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	BIND_ENUM_CONSTANT(ALIGN_CENTER);
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	BIND_ENUM_CONSTANT(ALIGN_END);
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	ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment");
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}
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MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control *p_control, bool p_expand) {
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	Label *l = memnew(Label);
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	l->set_text(p_label);
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	add_child(l);
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	MarginContainer *mc = memnew(MarginContainer);
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	mc->add_constant_override("margin_left", 0);
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	mc->add_child(p_control);
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	add_child(mc);
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	if (p_expand)
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		mc->set_v_size_flags(SIZE_EXPAND_FILL);
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	return mc;
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}
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