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			186 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  file_dialog.h                                                        */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef FILE_DIALOG_H
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#define FILE_DIALOG_H
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#include "box_container.h"
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#include "os/dir_access.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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/**
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	@author Juan Linietsky <reduzio@gmail.com>
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*/
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class FileDialog : public ConfirmationDialog {
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	GDCLASS(FileDialog, ConfirmationDialog);
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public:
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	enum Access {
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		ACCESS_RESOURCES,
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		ACCESS_USERDATA,
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		ACCESS_FILESYSTEM
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	};
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	enum Mode {
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		MODE_OPEN_FILE,
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		MODE_OPEN_FILES,
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		MODE_OPEN_DIR,
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		MODE_OPEN_ANY,
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		MODE_SAVE_FILE
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	};
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	typedef Ref<Texture> (*GetIconFunc)(const String &);
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	typedef void (*RegisterFunc)(FileDialog *);
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	static GetIconFunc get_icon_func;
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	static GetIconFunc get_large_icon_func;
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	static RegisterFunc register_func;
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	static RegisterFunc unregister_func;
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private:
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	ConfirmationDialog *makedialog;
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	LineEdit *makedirname;
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	Button *makedir;
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	Access access;
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	//Button *action;
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	VBoxContainer *vbox;
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	Mode mode;
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	LineEdit *dir;
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	OptionButton *drives;
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	Tree *tree;
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	LineEdit *file;
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	AcceptDialog *mkdirerr;
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	AcceptDialog *exterr;
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	OptionButton *filter;
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	DirAccess *dir_access;
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	ConfirmationDialog *confirm_save;
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	ToolButton *refresh;
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	Vector<String> filters;
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	static bool default_show_hidden_files;
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	bool show_hidden_files;
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	bool invalidated;
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	void update_dir();
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	void update_file_list();
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	void update_filters();
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	void _tree_selected();
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	void _select_drive(int p_idx);
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	void _tree_dc_selected();
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	void _dir_entered(String p_dir);
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	void _file_entered(const String &p_file);
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	void _action_pressed();
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	void _save_confirm_pressed();
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	void _cancel_pressed();
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	void _filter_selected(int);
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	void _make_dir();
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	void _make_dir_confirm();
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	void _update_drives();
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	void _unhandled_input(const Ref<InputEvent> &p_event);
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	virtual void _post_popup();
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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	//bind helpers
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public:
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	void clear_filters();
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	void add_filter(const String &p_filter);
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	void set_filters(const Vector<String> &p_filters);
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	Vector<String> get_filters() const;
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	void set_enable_multiple_selection(bool p_enable);
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	Vector<String> get_selected_files() const;
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	String get_current_dir() const;
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	String get_current_file() const;
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	String get_current_path() const;
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	void set_current_dir(const String &p_dir);
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	void set_current_file(const String &p_file);
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	void set_current_path(const String &p_path);
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	void set_mode(Mode p_mode);
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	Mode get_mode() const;
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	VBoxContainer *get_vbox();
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	LineEdit *get_line_edit() { return file; }
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	void set_access(Access p_access);
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	Access get_access() const;
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	void set_show_hidden_files(bool p_show);
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	bool is_showing_hidden_files() const;
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	static void set_default_show_hidden_files(bool p_show);
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	void invalidate();
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	FileDialog();
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	~FileDialog();
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};
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class LineEditFileChooser : public HBoxContainer {
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	GDCLASS(LineEditFileChooser, HBoxContainer);
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	Button *button;
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	LineEdit *line_edit;
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	FileDialog *dialog;
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	void _chosen(const String &p_text);
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	void _browse();
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protected:
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	static void _bind_methods();
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public:
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	Button *get_button() { return button; }
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	LineEdit *get_line_edit() { return line_edit; }
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	FileDialog *get_file_dialog() { return dialog; }
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	LineEditFileChooser();
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};
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VARIANT_ENUM_CAST(FileDialog::Mode);
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VARIANT_ENUM_CAST(FileDialog::Access);
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#endif
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