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			137 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  mesh_data_tool.h                                                     */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef MESH_DATA_TOOL_H
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#define MESH_DATA_TOOL_H
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#include "scene/resources/mesh.h"
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class MeshDataTool : public Reference {
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	GDCLASS(MeshDataTool, Reference);
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	int format;
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	struct Vertex {
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		Vector3 vertex;
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		Color color;
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		Vector3 normal; // normal, binormal, tangent
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		Plane tangent;
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		Vector2 uv;
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		Vector2 uv2;
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		Vector<int> bones;
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		Vector<float> weights;
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		Vector<int> edges;
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		Vector<int> faces;
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		Variant meta;
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	};
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	Vector<Vertex> vertices;
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	struct Edge {
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		int vertex[2];
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		Vector<int> faces;
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		Variant meta;
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	};
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	Vector<Edge> edges;
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	struct Face {
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		int v[3];
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		int edges[3];
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		Variant meta;
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	};
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	Vector<Face> faces;
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	Ref<Material> material;
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protected:
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	static void _bind_methods();
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public:
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	void clear();
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	Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface);
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	Error commit_to_surface(const Ref<ArrayMesh> &p_mesh);
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	int get_format() const;
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	int get_vertex_count() const;
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	int get_edge_count() const;
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	int get_face_count() const;
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	Vector3 get_vertex(int p_idx) const;
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	void set_vertex(int p_idx, const Vector3 &p_vertex);
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	Vector3 get_vertex_normal(int p_idx) const;
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	void set_vertex_normal(int p_idx, const Vector3 &p_normal);
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	Plane get_vertex_tangent(int p_idx) const;
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	void set_vertex_tangent(int p_idx, const Plane &p_tangent);
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	Vector2 get_vertex_uv(int p_idx) const;
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	void set_vertex_uv(int p_idx, const Vector2 &p_uv);
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	Vector2 get_vertex_uv2(int p_idx) const;
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	void set_vertex_uv2(int p_idx, const Vector2 &p_uv2);
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	Color get_vertex_color(int p_idx) const;
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	void set_vertex_color(int p_idx, const Color &p_color);
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	Vector<int> get_vertex_bones(int p_idx) const;
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	void set_vertex_bones(int p_idx, const Vector<int> &p_bones);
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	Vector<float> get_vertex_weights(int p_idx) const;
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	void set_vertex_weights(int p_idx, const Vector<float> &p_weights);
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	Variant get_vertex_meta(int p_idx) const;
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	void set_vertex_meta(int p_idx, const Variant &p_meta);
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	Vector<int> get_vertex_edges(int p_idx) const;
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	Vector<int> get_vertex_faces(int p_idx) const;
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	int get_edge_vertex(int p_edge, int p_vertex) const;
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	Vector<int> get_edge_faces(int p_edge) const;
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	Variant get_edge_meta(int p_idx) const;
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	void set_edge_meta(int p_idx, const Variant &p_meta);
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	int get_face_vertex(int p_face, int p_vertex) const;
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	int get_face_edge(int p_face, int p_vertex) const;
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	Variant get_face_meta(int p_face) const;
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	void set_face_meta(int p_face, const Variant &p_meta);
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	Vector3 get_face_normal(int p_face) const;
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	Ref<Material> get_material() const;
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	void set_material(const Ref<Material> &p_material);
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	MeshDataTool();
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};
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#endif // MESH_DATA_TOOL_H
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