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			96 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  mesh_library.h                                                       */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GRID_THEME_H
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#define GRID_THEME_H
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#include "map.h"
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#include "mesh.h"
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#include "resource.h"
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#include "scene/3d/navigation_mesh.h"
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#include "shape.h"
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class MeshLibrary : public Resource {
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	GDCLASS(MeshLibrary, Resource);
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	RES_BASE_EXTENSION("meshlib");
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public:
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	struct ShapeData {
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		Ref<Shape> shape;
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		Transform local_transform;
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	};
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	struct Item {
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		String name;
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		Ref<Mesh> mesh;
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		Vector<ShapeData> shapes;
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		Ref<Texture> preview;
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		Ref<NavigationMesh> navmesh;
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	};
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	Map<int, Item> item_map;
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	void _set_item_shapes(int p_item, const Array &p_shapes);
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	Array _get_item_shapes(int p_item) const;
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protected:
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	bool _set(const StringName &p_name, const Variant &p_value);
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	bool _get(const StringName &p_name, Variant &r_ret) const;
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	void _get_property_list(List<PropertyInfo> *p_list) const;
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	static void _bind_methods();
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public:
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	void create_item(int p_item);
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	void set_item_name(int p_item, const String &p_name);
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	void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
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	void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
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	void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
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	void set_item_preview(int p_item, const Ref<Texture> &p_preview);
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	String get_item_name(int p_item) const;
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	Ref<Mesh> get_item_mesh(int p_item) const;
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	Ref<NavigationMesh> get_item_navmesh(int p_item) const;
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	Vector<ShapeData> get_item_shapes(int p_item) const;
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	Ref<Texture> get_item_preview(int p_item) const;
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	void remove_item(int p_item);
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	bool has_item(int p_item) const;
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	void clear();
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	int find_item_by_name(const String &p_name) const;
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	Vector<int> get_item_list() const;
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	int get_last_unused_item_id() const;
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	MeshLibrary();
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	~MeshLibrary();
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};
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#endif // CUBE_GRID_THEME_H
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