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			197 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  scene_string_names.cpp                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "scene_string_names.h"
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| 
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| SceneStringNames *SceneStringNames::singleton = NULL;
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| 
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| SceneStringNames::SceneStringNames() {
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| 
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| 	_estimate_cost = StaticCString::create("_estimate_cost");
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| 	_compute_cost = StaticCString::create("_compute_cost");
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| 
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| 	resized = StaticCString::create("resized");
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| 	dot = StaticCString::create(".");
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| 	doubledot = StaticCString::create("..");
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| 	draw = StaticCString::create("draw");
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| 	_draw = StaticCString::create("_draw");
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| 	hide = StaticCString::create("hide");
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| 	visibility_changed = StaticCString::create("visibility_changed");
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| 	input_event = StaticCString::create("input_event");
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| 	shader = StaticCString::create("shader");
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| 	shader_unshaded = StaticCString::create("shader/unshaded");
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| 	shading_mode = StaticCString::create("shader/shading_mode");
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| 	tree_entered = StaticCString::create("tree_entered");
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| 	tree_exited = StaticCString::create("tree_exited");
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| 	item_rect_changed = StaticCString::create("item_rect_changed");
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| 	size_flags_changed = StaticCString::create("size_flags_changed");
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| 	minimum_size_changed = StaticCString::create("minimum_size_changed");
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| 	sleeping_state_changed = StaticCString::create("sleeping_state_changed");
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| 
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| 	finished = StaticCString::create("finished");
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| 	emission_finished = StaticCString::create("emission_finished");
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| 	animation_finished = StaticCString::create("animation_finished");
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| 	animation_changed = StaticCString::create("animation_changed");
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| 	animation_started = StaticCString::create("animation_started");
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| 
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| 	mouse_entered = StaticCString::create("mouse_entered");
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| 	mouse_exited = StaticCString::create("mouse_exited");
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| 
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| 	focus_entered = StaticCString::create("focus_entered");
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| 	focus_exited = StaticCString::create("focus_exited");
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| 
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| 	sort_children = StaticCString::create("sort_children");
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| 
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| 	body_shape_entered = StaticCString::create("body_shape_entered");
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| 	body_entered = StaticCString::create("body_entered");
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| 	body_shape_exited = StaticCString::create("body_shape_exited");
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| 	body_exited = StaticCString::create("body_exited");
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| 
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| 	area_shape_entered = StaticCString::create("area_shape_entered");
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| 	area_shape_exited = StaticCString::create("area_shape_exited");
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| 
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| 	_body_inout = StaticCString::create("_body_inout");
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| 	_area_inout = StaticCString::create("_area_inout");
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| 
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| 	idle = StaticCString::create("idle");
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| 	iteration = StaticCString::create("iteration");
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| 	update = StaticCString::create("update");
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| 	updated = StaticCString::create("updated");
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| 
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| 	_get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
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| 	_can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
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| 
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| 	_physics_process = StaticCString::create("_physics_process");
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| 	_process = StaticCString::create("_process");
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| 
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| 	_enter_tree = StaticCString::create("_enter_tree");
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| 	_exit_tree = StaticCString::create("_exit_tree");
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| 	_enter_world = StaticCString::create("_enter_world");
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| 	_exit_world = StaticCString::create("_exit_world");
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| 	_ready = StaticCString::create("_ready");
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| 
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| 	_update_scroll = StaticCString::create("_update_scroll");
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| 	_update_xform = StaticCString::create("_update_xform");
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| 
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| 	_proxgroup_add = StaticCString::create("_proxgroup_add");
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| 	_proxgroup_remove = StaticCString::create("_proxgroup_remove");
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| 
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| 	grouped = StaticCString::create("grouped");
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| 	ungrouped = StaticCString::create("ungrouped");
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| 
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| 	screen_entered = StaticCString::create("screen_entered");
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| 	screen_exited = StaticCString::create("screen_exited");
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| 
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| 	viewport_entered = StaticCString::create("viewport_entered");
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| 	viewport_exited = StaticCString::create("viewport_exited");
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| 
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| 	camera_entered = StaticCString::create("camera_entered");
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| 	camera_exited = StaticCString::create("camera_exited");
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| 
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| 	_body_enter_tree = StaticCString::create("_body_enter_tree");
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| 	_body_exit_tree = StaticCString::create("_body_exit_tree");
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| 
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| 	_area_enter_tree = StaticCString::create("_area_enter_tree");
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| 	_area_exit_tree = StaticCString::create("_area_exit_tree");
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| 
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| 	_input = StaticCString::create("_input");
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| 	_input_event = StaticCString::create("_input_event");
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| 
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| 	gui_input = StaticCString::create("gui_input");
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| 	_gui_input = StaticCString::create("_gui_input");
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| 
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| 	_unhandled_input = StaticCString::create("_unhandled_input");
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| 	_unhandled_key_input = StaticCString::create("_unhandled_key_input");
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| 
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| 	changed = StaticCString::create("changed");
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| 	_shader_changed = StaticCString::create("_shader_changed");
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| 
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| 	_spatial_editor_group = StaticCString::create("_spatial_editor_group");
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| 	_request_gizmo = StaticCString::create("_request_gizmo");
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| 
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| 	offset = StaticCString::create("offset");
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| 	unit_offset = StaticCString::create("unit_offset");
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| 	rotation_mode = StaticCString::create("rotation_mode");
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| 	rotate = StaticCString::create("rotate");
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| 	h_offset = StaticCString::create("h_offset");
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| 	v_offset = StaticCString::create("v_offset");
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| 
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| 	transform_pos = StaticCString::create("position");
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| 	transform_rot = StaticCString::create("rotation_degrees");
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| 	transform_scale = StaticCString::create("scale");
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| 
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| 	_update_remote = StaticCString::create("_update_remote");
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| 	_update_pairs = StaticCString::create("_update_pairs");
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| 
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| 	_get_minimum_size = StaticCString::create("_get_minimum_size");
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| 
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| 	area_entered = StaticCString::create("area_entered");
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| 	area_exited = StaticCString::create("area_exited");
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| 
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| 	has_point = StaticCString::create("has_point");
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| 
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| 	line_separation = StaticCString::create("line_separation");
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| 
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| 	get_drag_data = StaticCString::create("get_drag_data");
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| 	drop_data = StaticCString::create("drop_data");
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| 	can_drop_data = StaticCString::create("can_drop_data");
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| 
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| 	_im_update = StaticCString::create("_im_update");
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| 	_queue_update = StaticCString::create("_queue_update");
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| 
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| 	baked_light_changed = StaticCString::create("baked_light_changed");
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| 	_baked_light_changed = StaticCString::create("_baked_light_changed");
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| 
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| 	_mouse_enter = StaticCString::create("_mouse_enter");
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| 	_mouse_exit = StaticCString::create("_mouse_exit");
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| 
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| 	_pressed = StaticCString::create("_pressed");
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| 	_toggled = StaticCString::create("_toggled");
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| 
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| 	frame_changed = StaticCString::create("frame_changed");
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| 
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| 	playback_speed = StaticCString::create("playback/speed");
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| 	playback_active = StaticCString::create("playback/active");
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| 	autoplay = StaticCString::create("autoplay");
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| 	blend_times = StaticCString::create("blend_times");
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| 	speed = StaticCString::create("speed");
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| 
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| 	node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
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| 
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| 	path_pp = NodePath("..");
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| 
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| 	_default = StaticCString::create("default");
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| 
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| 	for (int i = 0; i < MAX_MATERIALS; i++) {
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| 
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| 		mesh_materials[i] = "material/" + itos(i);
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| 	}
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| 
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| 	_mesh_changed = StaticCString::create("_mesh_changed");
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| }
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