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			The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
		
	
			
		
			
				
	
	
		
			42 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
| diff --git a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java b/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
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| index 7c42bfc28..feb579af0 100644
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| --- a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
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| +++ b/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
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| @@ -45,6 +45,9 @@ public class PreferenceObfuscator {
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|      public void putString(String key, String value) {
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|          if (mEditor == null) {
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|              mEditor = mPreferences.edit();
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| +            // -- GODOT start --
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| +            mEditor.apply();
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| +            // -- GODOT end --
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|          }
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|          String obfuscatedValue = mObfuscator.obfuscate(value, key);
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|          mEditor.putString(key, obfuscatedValue);
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| diff --git a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java b/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
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| index a0d2779af..a8bf65f9c 100644
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| --- a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
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| +++ b/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
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| @@ -31,6 +31,10 @@ package com.google.android.vending.licensing.util;
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|   * @version 1.3
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|   */
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|  
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| +// -- GODOT start --
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| import org.godotengine.godot.BuildConfig;
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| +// -- GODOT end --
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| +
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|  /**
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|   * Base64 converter class. This code is not a full-blown MIME encoder;
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|   * it simply converts binary data to base64 data and back.
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| @@ -341,7 +345,11 @@ public class Base64 {
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|        e += 4;
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|      }
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|  
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| -    assert (e == outBuff.length);
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| +    // -- GODOT start --
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| +    //assert (e == outBuff.length);
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| +    if (BuildConfig.DEBUG && e != outBuff.length)
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| +      throw new RuntimeException();
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| +    // -- GODOT end --
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|      return outBuff;
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|    }
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|  
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