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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			722 lines
		
	
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			722 lines
		
	
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  shader_editor_plugin.cpp                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "shader_editor_plugin.h"
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| 
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| #include "core/io/resource_loader.h"
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| #include "core/io/resource_saver.h"
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| #include "core/os/keyboard.h"
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| #include "core/os/os.h"
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| #include "editor/editor_node.h"
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| #include "editor/editor_scale.h"
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| #include "editor/editor_settings.h"
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| #include "editor/property_editor.h"
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| #include "servers/display_server.h"
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| #include "servers/rendering/shader_types.h"
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| 
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| /*** SHADER SCRIPT EDITOR ****/
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| 
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| Ref<Shader> ShaderTextEditor::get_edited_shader() const {
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| 	return shader;
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| }
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| 
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| void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
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| 	if (shader == p_shader) {
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| 		return;
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| 	}
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| 	shader = p_shader;
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| 
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| 	_load_theme_settings();
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| 
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| 	get_text_editor()->set_text(p_shader->get_code());
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| 	get_text_editor()->clear_undo_history();
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| 
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| 	_validate_script();
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| 	_line_col_changed();
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| }
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| 
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| void ShaderTextEditor::reload_text() {
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| 	ERR_FAIL_COND(shader.is_null());
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| 
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| 	CodeEdit *te = get_text_editor();
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| 	int column = te->cursor_get_column();
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| 	int row = te->cursor_get_line();
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| 	int h = te->get_h_scroll();
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| 	int v = te->get_v_scroll();
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| 
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| 	te->set_text(shader->get_code());
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| 	te->cursor_set_line(row);
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| 	te->cursor_set_column(column);
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| 	te->set_h_scroll(h);
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| 	te->set_v_scroll(v);
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| 
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| 	te->tag_saved_version();
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| 
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| 	update_line_and_column();
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| }
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| 
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| void ShaderTextEditor::_load_theme_settings() {
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| 	Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
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| 	Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color");
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| 	Color completion_selected_color = EDITOR_GET("text_editor/highlighting/completion_selected_color");
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| 	Color completion_existing_color = EDITOR_GET("text_editor/highlighting/completion_existing_color");
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| 	Color completion_scroll_color = EDITOR_GET("text_editor/highlighting/completion_scroll_color");
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| 	Color completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color");
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| 	Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
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| 	Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color");
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| 	Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color");
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| 	Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color");
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| 	Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color");
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| 	Color selection_color = EDITOR_GET("text_editor/highlighting/selection_color");
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| 	Color brace_mismatch_color = EDITOR_GET("text_editor/highlighting/brace_mismatch_color");
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| 	Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color");
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| 	Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color");
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| 	Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color");
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| 	Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color");
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| 	Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color");
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| 	Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color");
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| 	Color executing_line_color = EDITOR_GET("text_editor/highlighting/executing_line_color");
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| 	Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color");
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| 	Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color");
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| 	Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color");
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| 
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| 	get_text_editor()->add_theme_color_override("background_color", background_color);
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| 	get_text_editor()->add_theme_color_override("completion_background_color", completion_background_color);
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| 	get_text_editor()->add_theme_color_override("completion_selected_color", completion_selected_color);
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| 	get_text_editor()->add_theme_color_override("completion_existing_color", completion_existing_color);
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| 	get_text_editor()->add_theme_color_override("completion_scroll_color", completion_scroll_color);
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| 	get_text_editor()->add_theme_color_override("completion_font_color", completion_font_color);
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| 	get_text_editor()->add_theme_color_override("font_color", text_color);
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| 	get_text_editor()->add_theme_color_override("line_number_color", line_number_color);
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| 	get_text_editor()->add_theme_color_override("caret_color", caret_color);
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| 	get_text_editor()->add_theme_color_override("caret_background_color", caret_background_color);
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| 	get_text_editor()->add_theme_color_override("font_color_selected", text_selected_color);
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| 	get_text_editor()->add_theme_color_override("selection_color", selection_color);
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| 	get_text_editor()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color);
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| 	get_text_editor()->add_theme_color_override("current_line_color", current_line_color);
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| 	get_text_editor()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color);
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| 	get_text_editor()->add_theme_color_override("word_highlighted_color", word_highlighted_color);
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| 	get_text_editor()->add_theme_color_override("mark_color", mark_color);
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| 	get_text_editor()->add_theme_color_override("bookmark_color", bookmark_color);
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| 	get_text_editor()->add_theme_color_override("breakpoint_color", breakpoint_color);
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| 	get_text_editor()->add_theme_color_override("executing_line_color", executing_line_color);
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| 	get_text_editor()->add_theme_color_override("code_folding_color", code_folding_color);
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| 	get_text_editor()->add_theme_color_override("search_result_color", search_result_color);
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| 	get_text_editor()->add_theme_color_override("search_result_border_color", search_result_border_color);
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| 
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| 	syntax_highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color"));
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| 	syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color"));
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| 	syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color"));
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| 	syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color"));
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| 
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| 	syntax_highlighter->clear_keyword_colors();
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| 
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| 	List<String> keywords;
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| 	ShaderLanguage::get_keyword_list(&keywords);
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| 	const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
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| 
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| 	for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
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| 		syntax_highlighter->add_keyword_color(E->get(), keyword_color);
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| 	}
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| 
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| 	// Colorize built-ins like `COLOR` differently to make them easier
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| 	// to distinguish from keywords at a quick glance.
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| 
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| 	List<String> built_ins;
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| 	if (shader.is_valid()) {
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| 		for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
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| 			for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
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| 				built_ins.push_back(F->key());
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| 			}
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| 		}
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| 
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| 		for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
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| 			built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
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| 		}
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| 	}
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| 
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| 	const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
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| 
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| 	for (List<String>::Element *E = built_ins.front(); E; E = E->next()) {
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| 		syntax_highlighter->add_keyword_color(E->get(), member_variable_color);
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| 	}
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| 
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| 	// Colorize comments.
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| 	const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
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| 	syntax_highlighter->clear_color_regions();
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| 	syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
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| 	syntax_highlighter->add_color_region("//", "", comment_color, true);
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| }
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| 
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| void ShaderTextEditor::_check_shader_mode() {
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| 	String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text());
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| 
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| 	Shader::Mode mode;
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| 
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| 	if (type == "canvas_item") {
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| 		mode = Shader::MODE_CANVAS_ITEM;
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| 	} else if (type == "particles") {
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| 		mode = Shader::MODE_PARTICLES;
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| 	} else {
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| 		mode = Shader::MODE_SPATIAL;
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| 	}
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| 
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| 	if (shader->get_mode() != mode) {
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| 		shader->set_code(get_text_editor()->get_text());
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| 		_load_theme_settings();
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| 	}
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| }
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| 
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| static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
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| 	RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
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| 	return RS::global_variable_type_get_shader_datatype(gvt);
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| }
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| 
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| void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
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| 	_check_shader_mode();
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| 
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| 	ShaderLanguage sl;
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| 	String calltip;
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| 
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| 	sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
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| 
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| 	get_text_editor()->set_code_hint(calltip);
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| }
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| 
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| void ShaderTextEditor::_validate_script() {
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| 	_check_shader_mode();
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| 
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| 	String code = get_text_editor()->get_text();
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| 	//List<StringName> params;
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| 	//shader->get_param_list(¶ms);
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| 
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| 	ShaderLanguage sl;
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| 
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| 	Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
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| 
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| 	if (err != OK) {
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| 		String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
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| 		set_error(error_text);
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| 		set_error_pos(sl.get_error_line() - 1, 0);
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| 		for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
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| 			get_text_editor()->set_line_as_marked(i, false);
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| 		}
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| 		get_text_editor()->set_line_as_marked(sl.get_error_line() - 1, true);
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| 
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| 	} else {
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| 		for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
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| 			get_text_editor()->set_line_as_marked(i, false);
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| 		}
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| 		set_error("");
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| 	}
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| 
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| 	emit_signal("script_changed");
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| }
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| 
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| void ShaderTextEditor::_bind_methods() {
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| }
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| 
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| ShaderTextEditor::ShaderTextEditor() {
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| 	syntax_highlighter.instance();
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| 	get_text_editor()->set_syntax_highlighter(syntax_highlighter);
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| }
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| 
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| /*** SCRIPT EDITOR ******/
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| 
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| void ShaderEditor::_menu_option(int p_option) {
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| 	switch (p_option) {
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| 		case EDIT_UNDO: {
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| 			shader_editor->get_text_editor()->undo();
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| 		} break;
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| 		case EDIT_REDO: {
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| 			shader_editor->get_text_editor()->redo();
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| 		} break;
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| 		case EDIT_CUT: {
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| 			shader_editor->get_text_editor()->cut();
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| 		} break;
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| 		case EDIT_COPY: {
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| 			shader_editor->get_text_editor()->copy();
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| 		} break;
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| 		case EDIT_PASTE: {
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| 			shader_editor->get_text_editor()->paste();
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| 		} break;
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| 		case EDIT_SELECT_ALL: {
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| 			shader_editor->get_text_editor()->select_all();
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| 		} break;
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| 		case EDIT_MOVE_LINE_UP: {
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| 			shader_editor->move_lines_up();
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| 		} break;
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| 		case EDIT_MOVE_LINE_DOWN: {
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| 			shader_editor->move_lines_down();
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| 		} break;
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| 		case EDIT_INDENT_LEFT: {
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| 			if (shader.is_null()) {
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| 				return;
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| 			}
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| 
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| 			CodeEdit *tx = shader_editor->get_text_editor();
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| 			tx->indent_left();
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| 
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| 		} break;
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| 		case EDIT_INDENT_RIGHT: {
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| 			if (shader.is_null()) {
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| 				return;
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| 			}
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| 
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| 			CodeEdit *tx = shader_editor->get_text_editor();
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| 			tx->indent_right();
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| 
 | |
| 		} break;
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| 		case EDIT_DELETE_LINE: {
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| 			shader_editor->delete_lines();
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| 		} break;
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| 		case EDIT_CLONE_DOWN: {
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| 			shader_editor->clone_lines_down();
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| 		} break;
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| 		case EDIT_TOGGLE_COMMENT: {
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| 			if (shader.is_null()) {
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| 				return;
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| 			}
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| 
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| 			shader_editor->toggle_inline_comment("//");
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| 
 | |
| 		} break;
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| 		case EDIT_COMPLETE: {
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| 			shader_editor->get_text_editor()->query_code_comple();
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| 		} break;
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| 		case SEARCH_FIND: {
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| 			shader_editor->get_find_replace_bar()->popup_search();
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| 		} break;
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| 		case SEARCH_FIND_NEXT: {
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| 			shader_editor->get_find_replace_bar()->search_next();
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| 		} break;
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| 		case SEARCH_FIND_PREV: {
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| 			shader_editor->get_find_replace_bar()->search_prev();
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| 		} break;
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| 		case SEARCH_REPLACE: {
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| 			shader_editor->get_find_replace_bar()->popup_replace();
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| 		} break;
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| 		case SEARCH_GOTO_LINE: {
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| 			goto_line_dialog->popup_find_line(shader_editor->get_text_editor());
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| 		} break;
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| 		case BOOKMARK_TOGGLE: {
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| 			shader_editor->toggle_bookmark();
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| 		} break;
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| 		case BOOKMARK_GOTO_NEXT: {
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| 			shader_editor->goto_next_bookmark();
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| 		} break;
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| 		case BOOKMARK_GOTO_PREV: {
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| 			shader_editor->goto_prev_bookmark();
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| 		} break;
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| 		case BOOKMARK_REMOVE_ALL: {
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| 			shader_editor->remove_all_bookmarks();
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| 		} break;
 | |
| 		case HELP_DOCS: {
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| 			OS::get_singleton()->shell_open("https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html");
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| 		} break;
 | |
| 	}
 | |
| 	if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
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| 		shader_editor->get_text_editor()->call_deferred("grab_focus");
 | |
| 	}
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| }
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| 
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| void ShaderEditor::_notification(int p_what) {
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| 	if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
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| 		_check_for_external_edit();
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| 	}
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| }
 | |
| 
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| void ShaderEditor::_params_changed() {
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| 	shader_editor->_validate_script();
 | |
| }
 | |
| 
 | |
| void ShaderEditor::_editor_settings_changed() {
 | |
| 	shader_editor->update_editor_settings();
 | |
| 
 | |
| 	shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing"));
 | |
| 	shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
 | |
| 	shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
 | |
| }
 | |
| 
 | |
| void ShaderEditor::_bind_methods() {
 | |
| 	ClassDB::bind_method("_params_changed", &ShaderEditor::_params_changed);
 | |
| }
 | |
| 
 | |
| void ShaderEditor::ensure_select_current() {
 | |
| 	/*
 | |
| 	if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
 | |
| 		ShaderTextEditor *ste = Object::cast_to<ShaderTextEditor>(tab_container->get_child(tab_container->get_current_tab()));
 | |
| 		if (!ste)
 | |
| 			return;
 | |
| 		Ref<Shader> shader = ste->get_edited_shader();
 | |
| 		get_scene()->get_root_node()->call("_resource_selected",shader);
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| 	}*/
 | |
| }
 | |
| 
 | |
| void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
 | |
| 	shader_editor->goto_line_selection(p_line, p_begin, p_end);
 | |
| }
 | |
| 
 | |
| void ShaderEditor::_check_for_external_edit() {
 | |
| 	if (shader.is_null() || !shader.is_valid()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// internal shader.
 | |
| 	if (shader->get_path() == "" || shader->get_path().find("local://") != -1 || shader->get_path().find("::") != -1) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bool use_autoreload = bool(EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change", false));
 | |
| 	if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
 | |
| 		if (use_autoreload) {
 | |
| 			_reload_shader_from_disk();
 | |
| 		} else {
 | |
| 			disk_changed->call_deferred("popup_centered");
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderEditor::_reload_shader_from_disk() {
 | |
| 	Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), true);
 | |
| 	ERR_FAIL_COND(!rel_shader.is_valid());
 | |
| 
 | |
| 	shader->set_code(rel_shader->get_code());
 | |
| 	shader->set_last_modified_time(rel_shader->get_last_modified_time());
 | |
| 	shader_editor->reload_text();
 | |
| }
 | |
| 
 | |
| void ShaderEditor::edit(const Ref<Shader> &p_shader) {
 | |
| 	if (p_shader.is_null() || !p_shader->is_text_shader()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (shader == p_shader) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	shader = p_shader;
 | |
| 
 | |
| 	shader_editor->set_edited_shader(p_shader);
 | |
| 
 | |
| 	//vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
 | |
| 	// see if already has it
 | |
| }
 | |
| 
 | |
| void ShaderEditor::save_external_data(const String &p_str) {
 | |
| 	if (shader.is_null()) {
 | |
| 		disk_changed->hide();
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	apply_shaders();
 | |
| 	if (shader->get_path() != "" && shader->get_path().find("local://") == -1 && shader->get_path().find("::") == -1) {
 | |
| 		//external shader, save it
 | |
| 		ResourceSaver::save(shader->get_path(), shader);
 | |
| 	}
 | |
| 
 | |
| 	disk_changed->hide();
 | |
| }
 | |
| 
 | |
| void ShaderEditor::apply_shaders() {
 | |
| 	if (shader.is_valid()) {
 | |
| 		String shader_code = shader->get_code();
 | |
| 		String editor_code = shader_editor->get_text_editor()->get_text();
 | |
| 		if (shader_code != editor_code) {
 | |
| 			shader->set_code(editor_code);
 | |
| 			shader->set_edited(true);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
 | |
| 	Ref<InputEventMouseButton> mb = ev;
 | |
| 
 | |
| 	if (mb.is_valid()) {
 | |
| 		if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
 | |
| 			int col, row;
 | |
| 			CodeEdit *tx = shader_editor->get_text_editor();
 | |
| 			tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
 | |
| 			tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret"));
 | |
| 
 | |
| 			if (tx->is_right_click_moving_caret()) {
 | |
| 				if (tx->is_selection_active()) {
 | |
| 					int from_line = tx->get_selection_from_line();
 | |
| 					int to_line = tx->get_selection_to_line();
 | |
| 					int from_column = tx->get_selection_from_column();
 | |
| 					int to_column = tx->get_selection_to_column();
 | |
| 
 | |
| 					if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
 | |
| 						// Right click is outside the selected text
 | |
| 						tx->deselect();
 | |
| 					}
 | |
| 				}
 | |
| 				if (!tx->is_selection_active()) {
 | |
| 					tx->cursor_set_line(row, true, false);
 | |
| 					tx->cursor_set_column(col);
 | |
| 				}
 | |
| 			}
 | |
| 			_make_context_menu(tx->is_selection_active(), get_local_mouse_position());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventKey> k = ev;
 | |
| 	if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) {
 | |
| 		CodeEdit *tx = shader_editor->get_text_editor();
 | |
| 		_make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos()));
 | |
| 		context_menu->grab_focus();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderEditor::_update_bookmark_list() {
 | |
| 	bookmarks_menu->clear();
 | |
| 
 | |
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
 | |
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
 | |
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
 | |
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
 | |
| 
 | |
| 	Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
 | |
| 	if (bookmark_list.size() == 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bookmarks_menu->add_separator();
 | |
| 
 | |
| 	for (int i = 0; i < bookmark_list.size(); i++) {
 | |
| 		String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
 | |
| 		// Limit the size of the line if too big.
 | |
| 		if (line.length() > 50) {
 | |
| 			line = line.substr(0, 50);
 | |
| 		}
 | |
| 
 | |
| 		bookmarks_menu->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
 | |
| 		bookmarks_menu->set_item_metadata(bookmarks_menu->get_item_count() - 1, bookmark_list[i]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderEditor::_bookmark_item_pressed(int p_idx) {
 | |
| 	if (p_idx < 4) { // Any item before the separator.
 | |
| 		_menu_option(bookmarks_menu->get_item_id(p_idx));
 | |
| 	} else {
 | |
| 		shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
 | |
| 	context_menu->clear();
 | |
| 	if (p_selection) {
 | |
| 		context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
 | |
| 		context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy"), EDIT_COPY);
 | |
| 	}
 | |
| 
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste"), EDIT_PASTE);
 | |
| 	context_menu->add_separator();
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all"), EDIT_SELECT_ALL);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
 | |
| 
 | |
| 	context_menu->add_separator();
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
 | |
| 
 | |
| 	context_menu->set_position(get_global_transform().xform(p_position));
 | |
| 	context_menu->set_size(Vector2(1, 1));
 | |
| 	context_menu->popup();
 | |
| }
 | |
| 
 | |
| ShaderEditor::ShaderEditor(EditorNode *p_node) {
 | |
| 	shader_editor = memnew(ShaderTextEditor);
 | |
| 	shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
 | |
| 	shader_editor->add_theme_constant_override("separation", 0);
 | |
| 	shader_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
 | |
| 
 | |
| 	shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders));
 | |
| 	EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed));
 | |
| 
 | |
| 	shader_editor->get_text_editor()->set_callhint_settings(
 | |
| 			EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
 | |
| 			EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset"));
 | |
| 
 | |
| 	shader_editor->get_text_editor()->set_select_identifiers_on_hover(true);
 | |
| 	shader_editor->get_text_editor()->set_context_menu_enabled(false);
 | |
| 	shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input));
 | |
| 
 | |
| 	shader_editor->update_editor_settings();
 | |
| 
 | |
| 	context_menu = memnew(PopupMenu);
 | |
| 	add_child(context_menu);
 | |
| 	context_menu->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
 | |
| 
 | |
| 	VBoxContainer *main_container = memnew(VBoxContainer);
 | |
| 	HBoxContainer *hbc = memnew(HBoxContainer);
 | |
| 
 | |
| 	edit_menu = memnew(MenuButton);
 | |
| 	edit_menu->set_shortcut_context(this);
 | |
| 	edit_menu->set_text(TTR("Edit"));
 | |
| 	edit_menu->set_switch_on_hover(true);
 | |
| 
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy"), EDIT_COPY);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste"), EDIT_PASTE);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all"), EDIT_SELECT_ALL);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/complete_symbol"), EDIT_COMPLETE);
 | |
| 	edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
 | |
| 
 | |
| 	search_menu = memnew(MenuButton);
 | |
| 	search_menu->set_shortcut_context(this);
 | |
| 	search_menu->set_text(TTR("Search"));
 | |
| 	search_menu->set_switch_on_hover(true);
 | |
| 
 | |
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
 | |
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
 | |
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
 | |
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
 | |
| 	search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
 | |
| 
 | |
| 	MenuButton *goto_menu = memnew(MenuButton);
 | |
| 	goto_menu->set_shortcut_context(this);
 | |
| 	goto_menu->set_text(TTR("Go To"));
 | |
| 	goto_menu->set_switch_on_hover(true);
 | |
| 	goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
 | |
| 
 | |
| 	goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
 | |
| 	goto_menu->get_popup()->add_separator();
 | |
| 
 | |
| 	bookmarks_menu = memnew(PopupMenu);
 | |
| 	bookmarks_menu->set_name("Bookmarks");
 | |
| 	goto_menu->get_popup()->add_child(bookmarks_menu);
 | |
| 	goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
 | |
| 	_update_bookmark_list();
 | |
| 	bookmarks_menu->connect("about_to_popup", callable_mp(this, &ShaderEditor::_update_bookmark_list));
 | |
| 	bookmarks_menu->connect("index_pressed", callable_mp(this, &ShaderEditor::_bookmark_item_pressed));
 | |
| 
 | |
| 	help_menu = memnew(MenuButton);
 | |
| 	help_menu->set_text(TTR("Help"));
 | |
| 	help_menu->set_switch_on_hover(true);
 | |
| 	help_menu->get_popup()->add_icon_item(p_node->get_gui_base()->get_theme_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS);
 | |
| 	help_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
 | |
| 
 | |
| 	add_child(main_container);
 | |
| 	main_container->add_child(hbc);
 | |
| 	hbc->add_child(search_menu);
 | |
| 	hbc->add_child(edit_menu);
 | |
| 	hbc->add_child(goto_menu);
 | |
| 	hbc->add_child(help_menu);
 | |
| 	hbc->add_theme_style_override("panel", p_node->get_gui_base()->get_theme_stylebox("ScriptEditorPanel", "EditorStyles"));
 | |
| 	main_container->add_child(shader_editor);
 | |
| 
 | |
| 	goto_line_dialog = memnew(GotoLineDialog);
 | |
| 	add_child(goto_line_dialog);
 | |
| 
 | |
| 	disk_changed = memnew(ConfirmationDialog);
 | |
| 
 | |
| 	VBoxContainer *vbc = memnew(VBoxContainer);
 | |
| 	disk_changed->add_child(vbc);
 | |
| 
 | |
| 	Label *dl = memnew(Label);
 | |
| 	dl->set_text(TTR("This shader has been modified on on disk.\nWhat action should be taken?"));
 | |
| 	vbc->add_child(dl);
 | |
| 
 | |
| 	disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk));
 | |
| 	disk_changed->get_ok_button()->set_text(TTR("Reload"));
 | |
| 
 | |
| 	disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
 | |
| 	disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data));
 | |
| 
 | |
| 	add_child(disk_changed);
 | |
| 
 | |
| 	_editor_settings_changed();
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::edit(Object *p_object) {
 | |
| 	Shader *s = Object::cast_to<Shader>(p_object);
 | |
| 	shader_editor->edit(s);
 | |
| }
 | |
| 
 | |
| bool ShaderEditorPlugin::handles(Object *p_object) const {
 | |
| 	Shader *shader = Object::cast_to<Shader>(p_object);
 | |
| 	return shader != nullptr && shader->is_text_shader();
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::make_visible(bool p_visible) {
 | |
| 	if (p_visible) {
 | |
| 		button->show();
 | |
| 		editor->make_bottom_panel_item_visible(shader_editor);
 | |
| 
 | |
| 	} else {
 | |
| 		button->hide();
 | |
| 		if (shader_editor->is_visible_in_tree()) {
 | |
| 			editor->hide_bottom_panel();
 | |
| 		}
 | |
| 		shader_editor->apply_shaders();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::selected_notify() {
 | |
| 	shader_editor->ensure_select_current();
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::save_external_data() {
 | |
| 	shader_editor->save_external_data();
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::apply_changes() {
 | |
| 	shader_editor->apply_shaders();
 | |
| }
 | |
| 
 | |
| ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
 | |
| 	editor = p_node;
 | |
| 	shader_editor = memnew(ShaderEditor(p_node));
 | |
| 
 | |
| 	shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
 | |
| 	button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor);
 | |
| 	button->hide();
 | |
| 
 | |
| 	_2d = false;
 | |
| }
 | |
| 
 | |
| ShaderEditorPlugin::~ShaderEditorPlugin() {
 | |
| }
 |