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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			135 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  code_edit.h                                                          */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef CODEEDIT_H
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| #define CODEEDIT_H
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| 
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| #include "scene/gui/text_edit.h"
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| 
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| class CodeEdit : public TextEdit {
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| 	GDCLASS(CodeEdit, TextEdit)
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| 
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| private:
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| 	/* Main Gutter */
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| 	enum MainGutterType {
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| 		MAIN_GUTTER_BREAKPOINT = 0x01,
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| 		MAIN_GUTTER_BOOKMARK = 0x02,
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| 		MAIN_GUTTER_EXECUTING = 0x04
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| 	};
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| 
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| 	int main_gutter = -1;
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| 	void _update_draw_main_gutter();
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| 	void _main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region);
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| 
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| 	// breakpoints
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| 	HashMap<int, bool> breakpointed_lines;
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| 	bool draw_breakpoints = false;
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| 	Color breakpoint_color = Color(1, 1, 1);
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| 	Ref<Texture2D> breakpoint_icon = Ref<Texture2D>();
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| 
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| 	// bookmarks
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| 	bool draw_bookmarks = false;
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| 	Color bookmark_color = Color(1, 1, 1);
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| 	Ref<Texture2D> bookmark_icon = Ref<Texture2D>();
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| 
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| 	// executing lines
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| 	bool draw_executing_lines = false;
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| 	Color executing_line_color = Color(1, 1, 1);
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| 	Ref<Texture2D> executing_line_icon = Ref<Texture2D>();
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| 
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| 	/* Line numbers */
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| 	int line_number_gutter = -1;
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| 	int line_number_digits = 0;
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| 	String line_number_padding = " ";
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| 	Color line_number_color = Color(1, 1, 1);
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| 	void _line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region);
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| 
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| 	/* Fold Gutter */
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| 	int fold_gutter = -1;
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| 	bool draw_fold_gutter = false;
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| 	Color folding_color = Color(1, 1, 1);
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| 	Ref<Texture2D> can_fold_icon = Ref<Texture2D>();
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| 	Ref<Texture2D> folded_icon = Ref<Texture2D>();
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| 	void _fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region);
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| 
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| 	void _gutter_clicked(int p_line, int p_gutter);
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| 	void _lines_edited_from(int p_from_line, int p_to_line);
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| 
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| 	void _update_gutter_indexes();
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| 
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| protected:
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| 	void _notification(int p_what);
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	/* Main Gutter */
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| 	void set_draw_breakpoints_gutter(bool p_draw);
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| 	bool is_drawing_breakpoints_gutter() const;
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| 
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| 	void set_draw_bookmarks_gutter(bool p_draw);
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| 	bool is_drawing_bookmarks_gutter() const;
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| 
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| 	void set_draw_executing_lines_gutter(bool p_draw);
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| 	bool is_drawing_executing_lines_gutter() const;
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| 
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| 	// breakpoints
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| 	void set_line_as_breakpoint(int p_line, bool p_breakpointed);
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| 	bool is_line_breakpointed(int p_line) const;
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| 	void clear_breakpointed_lines();
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| 	Array get_breakpointed_lines() const;
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| 
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| 	// bookmarks
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| 	void set_line_as_bookmarked(int p_line, bool p_bookmarked);
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| 	bool is_line_bookmarked(int p_line) const;
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| 	void clear_bookmarked_lines();
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| 	Array get_bookmarked_lines() const;
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| 
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| 	// executing lines
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| 	void set_line_as_executing(int p_line, bool p_executing);
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| 	bool is_line_executing(int p_line) const;
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| 	void clear_executing_lines();
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| 	Array get_executing_lines() const;
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| 
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| 	/* Line numbers */
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| 	void set_draw_line_numbers(bool p_draw);
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| 	bool is_draw_line_numbers_enabled() const;
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| 	void set_line_numbers_zero_padded(bool p_zero_padded);
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| 	bool is_line_numbers_zero_padded() const;
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| 
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| 	/* Fold gutter */
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| 	void set_draw_fold_gutter(bool p_draw);
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| 	bool is_drawing_fold_gutter() const;
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| 
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| 	CodeEdit();
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| 	~CodeEdit();
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| };
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| 
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| #endif // CODEEDIT_H
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