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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			1979 lines
		
	
	
	
		
			65 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1979 lines
		
	
	
	
		
			65 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  renderer_scene_render_rd.h                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #ifndef RENDERING_SERVER_SCENE_RENDER_RD_H
 | |
| #define RENDERING_SERVER_SCENE_RENDER_RD_H
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| 
 | |
| #include "core/templates/local_vector.h"
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| #include "core/templates/rid_owner.h"
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| #include "servers/rendering/renderer_compositor.h"
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| #include "servers/rendering/renderer_rd/light_cluster_builder.h"
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| #include "servers/rendering/renderer_rd/renderer_storage_rd.h"
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| #include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h"
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| #include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h"
 | |
| #include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h"
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| #include "servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl.gen.h"
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| #include "servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl.gen.h"
 | |
| #include "servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl.gen.h"
 | |
| #include "servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl.gen.h"
 | |
| #include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
 | |
| #include "servers/rendering/renderer_rd/shaders/sky.glsl.gen.h"
 | |
| #include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
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| #include "servers/rendering/renderer_scene_render.h"
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| #include "servers/rendering/rendering_device.h"
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| 
 | |
| class RendererSceneRenderRD : public RendererSceneRender {
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| protected:
 | |
| 	double time;
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| 
 | |
| 	// Skys need less info from Directional Lights than the normal shaders
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| 	struct SkyDirectionalLightData {
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| 		float direction[3];
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| 		float energy;
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| 		float color[3];
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| 		float size;
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| 		uint32_t enabled;
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| 		uint32_t pad[3];
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| 	};
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| 
 | |
| 	struct SkySceneState {
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| 		struct UBO {
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| 			uint32_t volumetric_fog_enabled;
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| 			float volumetric_fog_inv_length;
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| 			float volumetric_fog_detail_spread;
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| 
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| 			float fog_aerial_perspective;
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| 
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| 			float fog_light_color[3];
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| 			float fog_sun_scatter;
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| 
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| 			uint32_t fog_enabled;
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| 			float fog_density;
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| 
 | |
| 			float z_far;
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| 			uint32_t directional_light_count;
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| 		};
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| 
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| 		UBO ubo;
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| 
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| 		SkyDirectionalLightData *directional_lights;
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| 		SkyDirectionalLightData *last_frame_directional_lights;
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| 		uint32_t max_directional_lights;
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| 		uint32_t last_frame_directional_light_count;
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| 		RID directional_light_buffer;
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| 		RID uniform_set;
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| 		RID uniform_buffer;
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| 		RID fog_uniform_set;
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| 		RID default_fog_uniform_set;
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| 
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| 		RID fog_shader;
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| 		RID fog_material;
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| 		RID fog_only_texture_uniform_set;
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| 	} sky_scene_state;
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| 
 | |
| 	struct RenderBufferData {
 | |
| 		virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) = 0;
 | |
| 		virtual ~RenderBufferData() {}
 | |
| 	};
 | |
| 	virtual RenderBufferData *_create_render_buffer_data() = 0;
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| 
 | |
| 	void _setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
 | |
| 	void _setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform);
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| 	void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment);
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| 	void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used);
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| 
 | |
| 	virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0;
 | |
| 	virtual void _render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0;
 | |
| 	virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
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| 	virtual void _render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
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| 	virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
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| 	virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances) = 0;
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| 
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| 	virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
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| 	void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
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| 
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| 	RenderBufferData *render_buffers_get_data(RID p_render_buffers);
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| 
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| 	virtual void _base_uniforms_changed() = 0;
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| 	virtual void _render_buffers_uniform_set_changed(RID p_render_buffers) = 0;
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| 	virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0;
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| 	virtual RID _render_buffers_get_ambient_texture(RID p_render_buffers) = 0;
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| 	virtual RID _render_buffers_get_reflection_texture(RID p_render_buffers) = 0;
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| 
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| 	void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection);
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| 	void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive);
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| 	void _process_sss(RID p_render_buffers, const CameraMatrix &p_camera);
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| 
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| 	void _setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size);
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| 	void _update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
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| 	void _draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
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| 	void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes);
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| 
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| 	// needed for a single argument calls (material and uv2)
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| 	PagedArrayPool<InstanceBase *> cull_argument_pool;
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| 	PagedArray<InstanceBase *> cull_argument; //need this to exist
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| private:
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| 	RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
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| 	double time_step = 0;
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| 	static RendererSceneRenderRD *singleton;
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| 
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| 	int roughness_layers;
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| 
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| 	RendererStorageRD *storage;
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| 
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| 	struct ReflectionData {
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| 		struct Layer {
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| 			struct Mipmap {
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| 				RID framebuffers[6];
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| 				RID views[6];
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| 				Size2i size;
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| 			};
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| 			Vector<Mipmap> mipmaps; //per-face view
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| 			Vector<RID> views; // per-cubemap view
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| 		};
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| 
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| 		struct DownsampleLayer {
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| 			struct Mipmap {
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| 				RID view;
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| 				Size2i size;
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| 			};
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| 			Vector<Mipmap> mipmaps;
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| 		};
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| 
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| 		RID radiance_base_cubemap; //cubemap for first layer, first cubemap
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| 		RID downsampled_radiance_cubemap;
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| 		DownsampleLayer downsampled_layer;
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| 		RID coefficient_buffer;
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| 
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| 		bool dirty = true;
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| 
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| 		Vector<Layer> layers;
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| 	};
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| 
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| 	void _clear_reflection_data(ReflectionData &rd);
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| 	void _update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality);
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| 	void _create_reflection_fast_filter(ReflectionData &rd, bool p_use_arrays);
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| 	void _create_reflection_importance_sample(ReflectionData &rd, bool p_use_arrays, int p_cube_side, int p_base_layer);
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| 	void _update_reflection_mipmaps(ReflectionData &rd, int p_start, int p_end);
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| 
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| 	/* Sky shader */
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| 
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| 	enum SkyVersion {
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| 		SKY_VERSION_BACKGROUND,
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| 		SKY_VERSION_HALF_RES,
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| 		SKY_VERSION_QUARTER_RES,
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| 		SKY_VERSION_CUBEMAP,
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| 		SKY_VERSION_CUBEMAP_HALF_RES,
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| 		SKY_VERSION_CUBEMAP_QUARTER_RES,
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| 		SKY_VERSION_MAX
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| 	};
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| 
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| 	struct SkyShader {
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| 		SkyShaderRD shader;
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| 		ShaderCompilerRD compiler;
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| 
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| 		RID default_shader;
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| 		RID default_material;
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| 		RID default_shader_rd;
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| 	} sky_shader;
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| 
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| 	struct SkyShaderData : public RendererStorageRD::ShaderData {
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| 		bool valid;
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| 		RID version;
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| 
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| 		PipelineCacheRD pipelines[SKY_VERSION_MAX];
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| 		Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
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| 		Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
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| 
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| 		Vector<uint32_t> ubo_offsets;
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| 		uint32_t ubo_size;
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| 
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| 		String path;
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| 		String code;
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| 		Map<StringName, RID> default_texture_params;
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| 
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| 		bool uses_time;
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| 		bool uses_position;
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| 		bool uses_half_res;
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| 		bool uses_quarter_res;
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| 		bool uses_light;
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| 
 | |
| 		virtual void set_code(const String &p_Code);
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| 		virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
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| 		virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
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| 		virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
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| 		virtual bool is_param_texture(const StringName &p_param) const;
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| 		virtual bool is_animated() const;
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| 		virtual bool casts_shadows() const;
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| 		virtual Variant get_default_parameter(const StringName &p_parameter) const;
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| 		SkyShaderData();
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| 		virtual ~SkyShaderData();
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| 	};
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| 
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| 	RendererStorageRD::ShaderData *_create_sky_shader_func();
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| 	static RendererStorageRD::ShaderData *_create_sky_shader_funcs() {
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| 		return static_cast<RendererSceneRenderRD *>(singleton)->_create_sky_shader_func();
 | |
| 	};
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| 
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| 	struct SkyMaterialData : public RendererStorageRD::MaterialData {
 | |
| 		uint64_t last_frame;
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| 		SkyShaderData *shader_data;
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| 		RID uniform_buffer;
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| 		RID uniform_set;
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| 		Vector<RID> texture_cache;
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| 		Vector<uint8_t> ubo_data;
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| 		bool uniform_set_updated;
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| 
 | |
| 		virtual void set_render_priority(int p_priority) {}
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| 		virtual void set_next_pass(RID p_pass) {}
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| 		virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
 | |
| 		virtual ~SkyMaterialData();
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| 	};
 | |
| 
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| 	RendererStorageRD::MaterialData *_create_sky_material_func(SkyShaderData *p_shader);
 | |
| 	static RendererStorageRD::MaterialData *_create_sky_material_funcs(RendererStorageRD::ShaderData *p_shader) {
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| 		return static_cast<RendererSceneRenderRD *>(singleton)->_create_sky_material_func(static_cast<SkyShaderData *>(p_shader));
 | |
| 	};
 | |
| 
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| 	enum SkyTextureSetVersion {
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| 		SKY_TEXTURE_SET_BACKGROUND,
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| 		SKY_TEXTURE_SET_HALF_RES,
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| 		SKY_TEXTURE_SET_QUARTER_RES,
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| 		SKY_TEXTURE_SET_CUBEMAP,
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| 		SKY_TEXTURE_SET_CUBEMAP_HALF_RES,
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| 		SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES,
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| 		SKY_TEXTURE_SET_MAX
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| 	};
 | |
| 
 | |
| 	enum SkySet {
 | |
| 		SKY_SET_UNIFORMS,
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| 		SKY_SET_MATERIAL,
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| 		SKY_SET_TEXTURES,
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| 		SKY_SET_FOG,
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| 		SKY_SET_MAX
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| 	};
 | |
| 
 | |
| 	/* SKY */
 | |
| 	struct Sky {
 | |
| 		RID radiance;
 | |
| 		RID half_res_pass;
 | |
| 		RID half_res_framebuffer;
 | |
| 		RID quarter_res_pass;
 | |
| 		RID quarter_res_framebuffer;
 | |
| 		Size2i screen_size;
 | |
| 
 | |
| 		RID texture_uniform_sets[SKY_TEXTURE_SET_MAX];
 | |
| 		RID uniform_set;
 | |
| 
 | |
| 		RID material;
 | |
| 		RID uniform_buffer;
 | |
| 
 | |
| 		int radiance_size = 256;
 | |
| 
 | |
| 		RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC;
 | |
| 
 | |
| 		ReflectionData reflection;
 | |
| 		bool dirty = false;
 | |
| 		int processing_layer = 0;
 | |
| 		Sky *dirty_list = nullptr;
 | |
| 
 | |
| 		//State to track when radiance cubemap needs updating
 | |
| 		SkyMaterialData *prev_material;
 | |
| 		Vector3 prev_position;
 | |
| 		float prev_time;
 | |
| 
 | |
| 		RID sdfgi_integrate_sky_uniform_set;
 | |
| 	};
 | |
| 
 | |
| 	Sky *dirty_sky_list = nullptr;
 | |
| 
 | |
| 	void _sky_invalidate(Sky *p_sky);
 | |
| 	void _update_dirty_skys();
 | |
| 	RID _get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_version);
 | |
| 
 | |
| 	uint32_t sky_ggx_samples_quality;
 | |
| 	bool sky_use_cubemap_array;
 | |
| 
 | |
| 	mutable RID_Owner<Sky> sky_owner;
 | |
| 
 | |
| 	/* REFLECTION ATLAS */
 | |
| 
 | |
| 	struct ReflectionAtlas {
 | |
| 		int count = 0;
 | |
| 		int size = 0;
 | |
| 
 | |
| 		RID reflection;
 | |
| 		RID depth_buffer;
 | |
| 		RID depth_fb;
 | |
| 
 | |
| 		struct Reflection {
 | |
| 			RID owner;
 | |
| 			ReflectionData data;
 | |
| 			RID fbs[6];
 | |
| 		};
 | |
| 
 | |
| 		Vector<Reflection> reflections;
 | |
| 	};
 | |
| 
 | |
| 	mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner;
 | |
| 
 | |
| 	/* REFLECTION PROBE INSTANCE */
 | |
| 
 | |
| 	struct ReflectionProbeInstance {
 | |
| 		RID probe;
 | |
| 		int atlas_index = -1;
 | |
| 		RID atlas;
 | |
| 
 | |
| 		bool dirty = true;
 | |
| 		bool rendering = false;
 | |
| 		int processing_layer = 1;
 | |
| 		int processing_side = 0;
 | |
| 
 | |
| 		uint32_t render_step = 0;
 | |
| 		uint64_t last_pass = 0;
 | |
| 		uint32_t render_index = 0;
 | |
| 
 | |
| 		Transform transform;
 | |
| 	};
 | |
| 
 | |
| 	mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
 | |
| 
 | |
| 	/* DECAL INSTANCE */
 | |
| 
 | |
| 	struct DecalInstance {
 | |
| 		RID decal;
 | |
| 		Transform transform;
 | |
| 	};
 | |
| 
 | |
| 	mutable RID_Owner<DecalInstance> decal_instance_owner;
 | |
| 
 | |
| 	/* GIPROBE INSTANCE */
 | |
| 
 | |
| 	struct GIProbeLight {
 | |
| 		uint32_t type;
 | |
| 		float energy;
 | |
| 		float radius;
 | |
| 		float attenuation;
 | |
| 
 | |
| 		float color[3];
 | |
| 		float spot_angle_radians;
 | |
| 
 | |
| 		float position[3];
 | |
| 		float spot_attenuation;
 | |
| 
 | |
| 		float direction[3];
 | |
| 		uint32_t has_shadow;
 | |
| 	};
 | |
| 
 | |
| 	struct GIProbePushConstant {
 | |
| 		int32_t limits[3];
 | |
| 		uint32_t stack_size;
 | |
| 
 | |
| 		float emission_scale;
 | |
| 		float propagation;
 | |
| 		float dynamic_range;
 | |
| 		uint32_t light_count;
 | |
| 
 | |
| 		uint32_t cell_offset;
 | |
| 		uint32_t cell_count;
 | |
| 		float aniso_strength;
 | |
| 		uint32_t pad;
 | |
| 	};
 | |
| 
 | |
| 	struct GIProbeDynamicPushConstant {
 | |
| 		int32_t limits[3];
 | |
| 		uint32_t light_count;
 | |
| 		int32_t x_dir[3];
 | |
| 		float z_base;
 | |
| 		int32_t y_dir[3];
 | |
| 		float z_sign;
 | |
| 		int32_t z_dir[3];
 | |
| 		float pos_multiplier;
 | |
| 		uint32_t rect_pos[2];
 | |
| 		uint32_t rect_size[2];
 | |
| 		uint32_t prev_rect_ofs[2];
 | |
| 		uint32_t prev_rect_size[2];
 | |
| 		uint32_t flip_x;
 | |
| 		uint32_t flip_y;
 | |
| 		float dynamic_range;
 | |
| 		uint32_t on_mipmap;
 | |
| 		float propagation;
 | |
| 		float pad[3];
 | |
| 	};
 | |
| 
 | |
| 	struct GIProbeInstance {
 | |
| 		RID probe;
 | |
| 		RID texture;
 | |
| 		RID write_buffer;
 | |
| 
 | |
| 		struct Mipmap {
 | |
| 			RID texture;
 | |
| 			RID uniform_set;
 | |
| 			RID second_bounce_uniform_set;
 | |
| 			RID write_uniform_set;
 | |
| 			uint32_t level;
 | |
| 			uint32_t cell_offset;
 | |
| 			uint32_t cell_count;
 | |
| 		};
 | |
| 		Vector<Mipmap> mipmaps;
 | |
| 
 | |
| 		struct DynamicMap {
 | |
| 			RID texture; //color normally, or emission on first pass
 | |
| 			RID fb_depth; //actual depth buffer for the first pass, float depth for later passes
 | |
| 			RID depth; //actual depth buffer for the first pass, float depth for later passes
 | |
| 			RID normal; //normal buffer for the first pass
 | |
| 			RID albedo; //emission buffer for the first pass
 | |
| 			RID orm; //orm buffer for the first pass
 | |
| 			RID fb; //used for rendering, only valid on first map
 | |
| 			RID uniform_set;
 | |
| 			uint32_t size;
 | |
| 			int mipmap; // mipmap to write to, -1 if no mipmap assigned
 | |
| 		};
 | |
| 
 | |
| 		Vector<DynamicMap> dynamic_maps;
 | |
| 
 | |
| 		int slot = -1;
 | |
| 		uint32_t last_probe_version = 0;
 | |
| 		uint32_t last_probe_data_version = 0;
 | |
| 
 | |
| 		//uint64_t last_pass = 0;
 | |
| 		uint32_t render_index = 0;
 | |
| 
 | |
| 		bool has_dynamic_object_data = false;
 | |
| 
 | |
| 		Transform transform;
 | |
| 	};
 | |
| 
 | |
| 	GIProbeLight *gi_probe_lights;
 | |
| 	uint32_t gi_probe_max_lights;
 | |
| 	RID gi_probe_lights_uniform;
 | |
| 
 | |
| 	enum {
 | |
| 		GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT,
 | |
| 		GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE,
 | |
| 		GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP,
 | |
| 		GI_PROBE_SHADER_VERSION_WRITE_TEXTURE,
 | |
| 		GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING,
 | |
| 		GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE,
 | |
| 		GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT,
 | |
| 		GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT,
 | |
| 		GI_PROBE_SHADER_VERSION_MAX
 | |
| 	};
 | |
| 	GiprobeShaderRD giprobe_shader;
 | |
| 	RID giprobe_lighting_shader_version;
 | |
| 	RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX];
 | |
| 	RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX];
 | |
| 
 | |
| 	mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner;
 | |
| 
 | |
| 	RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH;
 | |
| 
 | |
| 	enum {
 | |
| 		GI_PROBE_DEBUG_COLOR,
 | |
| 		GI_PROBE_DEBUG_LIGHT,
 | |
| 		GI_PROBE_DEBUG_EMISSION,
 | |
| 		GI_PROBE_DEBUG_LIGHT_FULL,
 | |
| 		GI_PROBE_DEBUG_MAX
 | |
| 	};
 | |
| 
 | |
| 	struct GIProbeDebugPushConstant {
 | |
| 		float projection[16];
 | |
| 		uint32_t cell_offset;
 | |
| 		float dynamic_range;
 | |
| 		float alpha;
 | |
| 		uint32_t level;
 | |
| 		int32_t bounds[3];
 | |
| 		uint32_t pad;
 | |
| 	};
 | |
| 
 | |
| 	GiprobeDebugShaderRD giprobe_debug_shader;
 | |
| 	RID giprobe_debug_shader_version;
 | |
| 	RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX];
 | |
| 	PipelineCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX];
 | |
| 	RID giprobe_debug_uniform_set;
 | |
| 
 | |
| 	/* SHADOW ATLAS */
 | |
| 
 | |
| 	struct ShadowShrinkStage {
 | |
| 		RID texture;
 | |
| 		RID filter_texture;
 | |
| 		uint32_t size;
 | |
| 	};
 | |
| 
 | |
| 	struct ShadowAtlas {
 | |
| 		enum {
 | |
| 			QUADRANT_SHIFT = 27,
 | |
| 			SHADOW_INDEX_MASK = (1 << QUADRANT_SHIFT) - 1,
 | |
| 			SHADOW_INVALID = 0xFFFFFFFF
 | |
| 		};
 | |
| 
 | |
| 		struct Quadrant {
 | |
| 			uint32_t subdivision;
 | |
| 
 | |
| 			struct Shadow {
 | |
| 				RID owner;
 | |
| 				uint64_t version;
 | |
| 				uint64_t fog_version; // used for fog
 | |
| 				uint64_t alloc_tick;
 | |
| 
 | |
| 				Shadow() {
 | |
| 					version = 0;
 | |
| 					fog_version = 0;
 | |
| 					alloc_tick = 0;
 | |
| 				}
 | |
| 			};
 | |
| 
 | |
| 			Vector<Shadow> shadows;
 | |
| 
 | |
| 			Quadrant() {
 | |
| 				subdivision = 0; //not in use
 | |
| 			}
 | |
| 
 | |
| 		} quadrants[4];
 | |
| 
 | |
| 		int size_order[4] = { 0, 1, 2, 3 };
 | |
| 		uint32_t smallest_subdiv = 0;
 | |
| 
 | |
| 		int size = 0;
 | |
| 
 | |
| 		RID depth;
 | |
| 		RID fb; //for copying
 | |
| 
 | |
| 		Map<RID, uint32_t> shadow_owners;
 | |
| 
 | |
| 		Vector<ShadowShrinkStage> shrink_stages;
 | |
| 	};
 | |
| 
 | |
| 	RID_Owner<ShadowAtlas> shadow_atlas_owner;
 | |
| 
 | |
| 	bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
 | |
| 
 | |
| 	RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set
 | |
| 	RS::ShadowQuality directional_shadow_quality = RS::SHADOW_QUALITY_MAX;
 | |
| 	float shadows_quality_radius = 1.0;
 | |
| 	float directional_shadow_quality_radius = 1.0;
 | |
| 
 | |
| 	float *directional_penumbra_shadow_kernel;
 | |
| 	float *directional_soft_shadow_kernel;
 | |
| 	float *penumbra_shadow_kernel;
 | |
| 	float *soft_shadow_kernel;
 | |
| 	int directional_penumbra_shadow_samples = 0;
 | |
| 	int directional_soft_shadow_samples = 0;
 | |
| 	int penumbra_shadow_samples = 0;
 | |
| 	int soft_shadow_samples = 0;
 | |
| 
 | |
| 	/* DIRECTIONAL SHADOW */
 | |
| 
 | |
| 	struct DirectionalShadow {
 | |
| 		RID depth;
 | |
| 
 | |
| 		int light_count = 0;
 | |
| 		int size = 0;
 | |
| 		int current_light = 0;
 | |
| 
 | |
| 		Vector<ShadowShrinkStage> shrink_stages;
 | |
| 
 | |
| 	} directional_shadow;
 | |
| 
 | |
| 	void _allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size);
 | |
| 	void _clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages);
 | |
| 
 | |
| 	/* SHADOW CUBEMAPS */
 | |
| 
 | |
| 	struct ShadowCubemap {
 | |
| 		RID cubemap;
 | |
| 		RID side_fb[6];
 | |
| 	};
 | |
| 
 | |
| 	Map<int, ShadowCubemap> shadow_cubemaps;
 | |
| 	ShadowCubemap *_get_shadow_cubemap(int p_size);
 | |
| 
 | |
| 	struct ShadowMap {
 | |
| 		RID depth;
 | |
| 		RID fb;
 | |
| 	};
 | |
| 
 | |
| 	Map<Vector2i, ShadowMap> shadow_maps;
 | |
| 	ShadowMap *_get_shadow_map(const Size2i &p_size);
 | |
| 
 | |
| 	void _create_shadow_cubemaps();
 | |
| 
 | |
| 	/* LIGHT INSTANCE */
 | |
| 
 | |
| 	struct LightInstance {
 | |
| 		struct ShadowTransform {
 | |
| 			CameraMatrix camera;
 | |
| 			Transform transform;
 | |
| 			float farplane;
 | |
| 			float split;
 | |
| 			float bias_scale;
 | |
| 			float shadow_texel_size;
 | |
| 			float range_begin;
 | |
| 			Rect2 atlas_rect;
 | |
| 			Vector2 uv_scale;
 | |
| 		};
 | |
| 
 | |
| 		RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
 | |
| 
 | |
| 		ShadowTransform shadow_transform[4];
 | |
| 
 | |
| 		AABB aabb;
 | |
| 		RID self;
 | |
| 		RID light;
 | |
| 		Transform transform;
 | |
| 
 | |
| 		Vector3 light_vector;
 | |
| 		Vector3 spot_vector;
 | |
| 		float linear_att = 0.0;
 | |
| 
 | |
| 		uint64_t shadow_pass = 0;
 | |
| 		uint64_t last_scene_pass = 0;
 | |
| 		uint64_t last_scene_shadow_pass = 0;
 | |
| 		uint64_t last_pass = 0;
 | |
| 		uint32_t light_index = 0;
 | |
| 		uint32_t light_directional_index = 0;
 | |
| 
 | |
| 		uint32_t current_shadow_atlas_key = 0;
 | |
| 
 | |
| 		Vector2 dp;
 | |
| 
 | |
| 		Rect2 directional_rect;
 | |
| 
 | |
| 		Set<RID> shadow_atlases; //shadow atlases where this light is registered
 | |
| 
 | |
| 		LightInstance() {}
 | |
| 	};
 | |
| 
 | |
| 	mutable RID_Owner<LightInstance> light_instance_owner;
 | |
| 
 | |
| 	/* ENVIRONMENT */
 | |
| 
 | |
| 	struct Environment {
 | |
| 		// BG
 | |
| 		RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR;
 | |
| 		RID sky;
 | |
| 		float sky_custom_fov = 0.0;
 | |
| 		Basis sky_orientation;
 | |
| 		Color bg_color;
 | |
| 		float bg_energy = 1.0;
 | |
| 		int canvas_max_layer = 0;
 | |
| 		RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG;
 | |
| 		Color ambient_light;
 | |
| 		float ambient_light_energy = 1.0;
 | |
| 		float ambient_sky_contribution = 1.0;
 | |
| 		RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
 | |
| 		Color ao_color;
 | |
| 
 | |
| 		/// Tonemap
 | |
| 
 | |
| 		RS::EnvironmentToneMapper tone_mapper;
 | |
| 		float exposure = 1.0;
 | |
| 		float white = 1.0;
 | |
| 		bool auto_exposure = false;
 | |
| 		float min_luminance = 0.2;
 | |
| 		float max_luminance = 8.0;
 | |
| 		float auto_exp_speed = 0.2;
 | |
| 		float auto_exp_scale = 0.5;
 | |
| 		uint64_t auto_exposure_version = 0;
 | |
| 
 | |
| 		// Fog
 | |
| 		bool fog_enabled = false;
 | |
| 		Color fog_light_color = Color(0.5, 0.6, 0.7);
 | |
| 		float fog_light_energy = 1.0;
 | |
| 		float fog_sun_scatter = 0.0;
 | |
| 		float fog_density = 0.001;
 | |
| 		float fog_height = 0.0;
 | |
| 		float fog_height_density = 0.0; //can be negative to invert effect
 | |
| 		float fog_aerial_perspective = 0.0;
 | |
| 
 | |
| 		/// Volumetric Fog
 | |
| 		///
 | |
| 		bool volumetric_fog_enabled = false;
 | |
| 		float volumetric_fog_density = 0.01;
 | |
| 		Color volumetric_fog_light = Color(0, 0, 0);
 | |
| 		float volumetric_fog_light_energy = 0.0;
 | |
| 		float volumetric_fog_length = 64.0;
 | |
| 		float volumetric_fog_detail_spread = 2.0;
 | |
| 		RS::EnvVolumetricFogShadowFilter volumetric_fog_shadow_filter = RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW;
 | |
| 		float volumetric_fog_gi_inject = 0.0;
 | |
| 
 | |
| 		/// Glow
 | |
| 
 | |
| 		bool glow_enabled = false;
 | |
| 		Vector<float> glow_levels;
 | |
| 		float glow_intensity = 0.8;
 | |
| 		float glow_strength = 1.0;
 | |
| 		float glow_bloom = 0.0;
 | |
| 		float glow_mix = 0.01;
 | |
| 		RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT;
 | |
| 		float glow_hdr_bleed_threshold = 1.0;
 | |
| 		float glow_hdr_luminance_cap = 12.0;
 | |
| 		float glow_hdr_bleed_scale = 2.0;
 | |
| 
 | |
| 		/// SSAO
 | |
| 
 | |
| 		bool ssao_enabled = false;
 | |
| 		float ssao_radius = 1.0;
 | |
| 		float ssao_intensity = 2.0;
 | |
| 		float ssao_power = 1.5;
 | |
| 		float ssao_detail = 0.5;
 | |
| 		float ssao_horizon = 0.06;
 | |
| 		float ssao_sharpness = 0.98;
 | |
| 		float ssao_direct_light_affect = 0.0;
 | |
| 		float ssao_ao_channel_affect = 0.0;
 | |
| 
 | |
| 		/// SSR
 | |
| 		///
 | |
| 		bool ssr_enabled = false;
 | |
| 		int ssr_max_steps = 64;
 | |
| 		float ssr_fade_in = 0.15;
 | |
| 		float ssr_fade_out = 2.0;
 | |
| 		float ssr_depth_tolerance = 0.2;
 | |
| 
 | |
| 		/// SDFGI
 | |
| 		bool sdfgi_enabled = false;
 | |
| 		RS::EnvironmentSDFGICascades sdfgi_cascades;
 | |
| 		float sdfgi_min_cell_size = 0.2;
 | |
| 		bool sdfgi_use_occlusion = false;
 | |
| 		bool sdfgi_use_multibounce = false;
 | |
| 		bool sdfgi_read_sky_light = false;
 | |
| 		float sdfgi_energy = 1.0;
 | |
| 		float sdfgi_normal_bias = 1.1;
 | |
| 		float sdfgi_probe_bias = 1.1;
 | |
| 		RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_DISABLED;
 | |
| 
 | |
| 		/// Adjustments
 | |
| 
 | |
| 		bool adjustments_enabled = false;
 | |
| 		float adjustments_brightness = 1.0f;
 | |
| 		float adjustments_contrast = 1.0f;
 | |
| 		float adjustments_saturation = 1.0f;
 | |
| 		bool use_1d_color_correction = false;
 | |
| 		RID color_correction = RID();
 | |
| 	};
 | |
| 
 | |
| 	RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
 | |
| 	bool ssao_half_size = false;
 | |
| 	bool ssao_using_half_size = false;
 | |
| 	float ssao_adaptive_target = 0.5;
 | |
| 	int ssao_blur_passes = 2;
 | |
| 	float ssao_fadeout_from = 50.0;
 | |
| 	float ssao_fadeout_to = 300.0;
 | |
| 
 | |
| 	bool glow_bicubic_upscale = false;
 | |
| 	bool glow_high_quality = false;
 | |
| 	RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGNESS_QUALITY_LOW;
 | |
| 
 | |
| 	static uint64_t auto_exposure_counter;
 | |
| 
 | |
| 	mutable RID_Owner<Environment> environment_owner;
 | |
| 
 | |
| 	/* CAMERA EFFECTS */
 | |
| 
 | |
| 	struct CameraEffects {
 | |
| 		bool dof_blur_far_enabled = false;
 | |
| 		float dof_blur_far_distance = 10;
 | |
| 		float dof_blur_far_transition = 5;
 | |
| 
 | |
| 		bool dof_blur_near_enabled = false;
 | |
| 		float dof_blur_near_distance = 2;
 | |
| 		float dof_blur_near_transition = 1;
 | |
| 
 | |
| 		float dof_blur_amount = 0.1;
 | |
| 
 | |
| 		bool override_exposure_enabled = false;
 | |
| 		float override_exposure = 1;
 | |
| 	};
 | |
| 
 | |
| 	RS::DOFBlurQuality dof_blur_quality = RS::DOF_BLUR_QUALITY_MEDIUM;
 | |
| 	RS::DOFBokehShape dof_blur_bokeh_shape = RS::DOF_BOKEH_HEXAGON;
 | |
| 	bool dof_blur_use_jitter = false;
 | |
| 	RS::SubSurfaceScatteringQuality sss_quality = RS::SUB_SURFACE_SCATTERING_QUALITY_MEDIUM;
 | |
| 	float sss_scale = 0.05;
 | |
| 	float sss_depth_scale = 0.01;
 | |
| 
 | |
| 	mutable RID_Owner<CameraEffects> camera_effects_owner;
 | |
| 
 | |
| 	/* RENDER BUFFERS */
 | |
| 
 | |
| 	struct SDFGI;
 | |
| 	struct VolumetricFog;
 | |
| 
 | |
| 	struct RenderBuffers {
 | |
| 		enum {
 | |
| 			MAX_GIPROBES = 8
 | |
| 		};
 | |
| 
 | |
| 		RenderBufferData *data = nullptr;
 | |
| 		int width = 0, height = 0;
 | |
| 		RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
 | |
| 		RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
 | |
| 		bool use_debanding = false;
 | |
| 
 | |
| 		RID render_target;
 | |
| 
 | |
| 		uint64_t auto_exposure_version = 1;
 | |
| 
 | |
| 		RID texture; //main texture for rendering to, must be filled after done rendering
 | |
| 		RID depth_texture; //main depth texture
 | |
| 
 | |
| 		RID gi_uniform_set;
 | |
| 		SDFGI *sdfgi = nullptr;
 | |
| 		VolumetricFog *volumetric_fog = nullptr;
 | |
| 
 | |
| 		//built-in textures used for ping pong image processing and blurring
 | |
| 		struct Blur {
 | |
| 			RID texture;
 | |
| 
 | |
| 			struct Mipmap {
 | |
| 				RID texture;
 | |
| 				int width;
 | |
| 				int height;
 | |
| 			};
 | |
| 
 | |
| 			Vector<Mipmap> mipmaps;
 | |
| 		};
 | |
| 
 | |
| 		Blur blur[2]; //the second one starts from the first mipmap
 | |
| 
 | |
| 		struct Luminance {
 | |
| 			Vector<RID> reduce;
 | |
| 			RID current;
 | |
| 		} luminance;
 | |
| 
 | |
| 		struct SSAO {
 | |
| 			RID depth;
 | |
| 			Vector<RID> depth_slices;
 | |
| 			RID ao_deinterleaved;
 | |
| 			Vector<RID> ao_deinterleaved_slices;
 | |
| 			RID ao_pong;
 | |
| 			Vector<RID> ao_pong_slices;
 | |
| 			RID ao_final;
 | |
| 			RID importance_map[2];
 | |
| 		} ssao;
 | |
| 
 | |
| 		struct SSR {
 | |
| 			RID normal_scaled;
 | |
| 			RID depth_scaled;
 | |
| 			RID blur_radius[2];
 | |
| 		} ssr;
 | |
| 
 | |
| 		RID giprobe_textures[MAX_GIPROBES];
 | |
| 		RID giprobe_buffer;
 | |
| 	};
 | |
| 
 | |
| 	RID default_giprobe_buffer;
 | |
| 
 | |
| 	/* SDFGI */
 | |
| 
 | |
| 	struct SDFGI {
 | |
| 		enum {
 | |
| 			MAX_CASCADES = 8,
 | |
| 			CASCADE_SIZE = 128,
 | |
| 			PROBE_DIVISOR = 16,
 | |
| 			ANISOTROPY_SIZE = 6,
 | |
| 			MAX_DYNAMIC_LIGHTS = 128,
 | |
| 			MAX_STATIC_LIGHTS = 1024,
 | |
| 			LIGHTPROBE_OCT_SIZE = 6,
 | |
| 			SH_SIZE = 16
 | |
| 		};
 | |
| 
 | |
| 		struct Cascade {
 | |
| 			struct UBO {
 | |
| 				float offset[3];
 | |
| 				float to_cell;
 | |
| 				int32_t probe_offset[3];
 | |
| 				uint32_t pad;
 | |
| 			};
 | |
| 
 | |
| 			//cascade blocks are full-size for volume (128^3), half size for albedo/emission
 | |
| 			RID sdf_tex;
 | |
| 			RID light_tex;
 | |
| 			RID light_aniso_0_tex;
 | |
| 			RID light_aniso_1_tex;
 | |
| 
 | |
| 			RID light_data;
 | |
| 			RID light_aniso_0_data;
 | |
| 			RID light_aniso_1_data;
 | |
| 
 | |
| 			struct SolidCell { // this struct is unused, but remains as reference for size
 | |
| 				uint32_t position;
 | |
| 				uint32_t albedo;
 | |
| 				uint32_t static_light;
 | |
| 				uint32_t static_light_aniso;
 | |
| 			};
 | |
| 
 | |
| 			RID solid_cell_dispatch_buffer; //buffer for indirect compute dispatch
 | |
| 			RID solid_cell_buffer;
 | |
| 
 | |
| 			RID lightprobe_history_tex;
 | |
| 			RID lightprobe_average_tex;
 | |
| 
 | |
| 			float cell_size;
 | |
| 			Vector3i position;
 | |
| 
 | |
| 			static const Vector3i DIRTY_ALL;
 | |
| 			Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all.
 | |
| 
 | |
| 			RID sdf_store_uniform_set;
 | |
| 			RID sdf_direct_light_uniform_set;
 | |
| 			RID scroll_uniform_set;
 | |
| 			RID scroll_occlusion_uniform_set;
 | |
| 			RID integrate_uniform_set;
 | |
| 			RID lights_buffer;
 | |
| 		};
 | |
| 
 | |
| 		//used for rendering (voxelization)
 | |
| 		RID render_albedo;
 | |
| 		RID render_emission;
 | |
| 		RID render_emission_aniso;
 | |
| 		RID render_occlusion[8];
 | |
| 		RID render_geom_facing;
 | |
| 
 | |
| 		RID render_sdf[2];
 | |
| 		RID render_sdf_half[2];
 | |
| 
 | |
| 		//used for ping pong processing in cascades
 | |
| 		RID sdf_initialize_uniform_set;
 | |
| 		RID sdf_initialize_half_uniform_set;
 | |
| 		RID jump_flood_uniform_set[2];
 | |
| 		RID jump_flood_half_uniform_set[2];
 | |
| 		RID sdf_upscale_uniform_set;
 | |
| 		int upscale_jfa_uniform_set_index;
 | |
| 		RID occlusion_uniform_set;
 | |
| 
 | |
| 		uint32_t cascade_size = 128;
 | |
| 
 | |
| 		LocalVector<Cascade> cascades;
 | |
| 
 | |
| 		RID lightprobe_texture;
 | |
| 		RID lightprobe_data;
 | |
| 		RID occlusion_texture;
 | |
| 		RID occlusion_data;
 | |
| 		RID ambient_texture; //integrates with volumetric fog
 | |
| 
 | |
| 		RID lightprobe_history_scroll; //used for scrolling lightprobes
 | |
| 		RID lightprobe_average_scroll; //used for scrolling lightprobes
 | |
| 
 | |
| 		uint32_t history_size = 0;
 | |
| 		float solid_cell_ratio = 0;
 | |
| 		uint32_t solid_cell_count = 0;
 | |
| 
 | |
| 		RS::EnvironmentSDFGICascades cascade_mode;
 | |
| 		float min_cell_size = 0;
 | |
| 		uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints
 | |
| 
 | |
| 		RID debug_uniform_set;
 | |
| 		RID debug_probes_uniform_set;
 | |
| 		RID cascades_ubo;
 | |
| 
 | |
| 		bool uses_occlusion = false;
 | |
| 		bool uses_multibounce = false;
 | |
| 		bool reads_sky = false;
 | |
| 		float energy = 1.0;
 | |
| 		float normal_bias = 1.1;
 | |
| 		float probe_bias = 1.1;
 | |
| 		RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_DISABLED;
 | |
| 
 | |
| 		float y_mult = 1.0;
 | |
| 
 | |
| 		uint32_t render_pass = 0;
 | |
| 	};
 | |
| 
 | |
| 	RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16;
 | |
| 	RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES;
 | |
| 	float sdfgi_solid_cell_ratio = 0.25;
 | |
| 	Vector3 sdfgi_debug_probe_pos;
 | |
| 	Vector3 sdfgi_debug_probe_dir;
 | |
| 	bool sdfgi_debug_probe_enabled = false;
 | |
| 	Vector3i sdfgi_debug_probe_index;
 | |
| 
 | |
| 	struct SDGIShader {
 | |
| 		enum SDFGIPreprocessShaderVersion {
 | |
| 			PRE_PROCESS_SCROLL,
 | |
| 			PRE_PROCESS_SCROLL_OCCLUSION,
 | |
| 			PRE_PROCESS_JUMP_FLOOD_INITIALIZE,
 | |
| 			PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF,
 | |
| 			PRE_PROCESS_JUMP_FLOOD,
 | |
| 			PRE_PROCESS_JUMP_FLOOD_OPTIMIZED,
 | |
| 			PRE_PROCESS_JUMP_FLOOD_UPSCALE,
 | |
| 			PRE_PROCESS_OCCLUSION,
 | |
| 			PRE_PROCESS_STORE,
 | |
| 			PRE_PROCESS_MAX
 | |
| 		};
 | |
| 
 | |
| 		struct PreprocessPushConstant {
 | |
| 			int32_t scroll[3];
 | |
| 			int32_t grid_size;
 | |
| 
 | |
| 			int32_t probe_offset[3];
 | |
| 			int32_t step_size;
 | |
| 
 | |
| 			int32_t half_size;
 | |
| 			uint32_t occlusion_index;
 | |
| 			int32_t cascade;
 | |
| 			uint32_t pad;
 | |
| 		};
 | |
| 
 | |
| 		SdfgiPreprocessShaderRD preprocess;
 | |
| 		RID preprocess_shader;
 | |
| 		RID preprocess_pipeline[PRE_PROCESS_MAX];
 | |
| 
 | |
| 		struct DebugPushConstant {
 | |
| 			float grid_size[3];
 | |
| 			uint32_t max_cascades;
 | |
| 
 | |
| 			int32_t screen_size[2];
 | |
| 			uint32_t use_occlusion;
 | |
| 			float y_mult;
 | |
| 
 | |
| 			float cam_extent[3];
 | |
| 			uint32_t probe_axis_size;
 | |
| 
 | |
| 			float cam_transform[16];
 | |
| 		};
 | |
| 
 | |
| 		SdfgiDebugShaderRD debug;
 | |
| 		RID debug_shader;
 | |
| 		RID debug_shader_version;
 | |
| 		RID debug_pipeline;
 | |
| 
 | |
| 		enum ProbeDebugMode {
 | |
| 			PROBE_DEBUG_PROBES,
 | |
| 			PROBE_DEBUG_VISIBILITY,
 | |
| 			PROBE_DEBUG_MAX
 | |
| 		};
 | |
| 
 | |
| 		struct DebugProbesPushConstant {
 | |
| 			float projection[16];
 | |
| 
 | |
| 			uint32_t band_power;
 | |
| 			uint32_t sections_in_band;
 | |
| 			uint32_t band_mask;
 | |
| 			float section_arc;
 | |
| 
 | |
| 			float grid_size[3];
 | |
| 			uint32_t cascade;
 | |
| 
 | |
| 			uint32_t pad;
 | |
| 			float y_mult;
 | |
| 			int32_t probe_debug_index;
 | |
| 			int32_t probe_axis_size;
 | |
| 		};
 | |
| 
 | |
| 		SdfgiDebugProbesShaderRD debug_probes;
 | |
| 		RID debug_probes_shader;
 | |
| 		RID debug_probes_shader_version;
 | |
| 
 | |
| 		PipelineCacheRD debug_probes_pipeline[PROBE_DEBUG_MAX];
 | |
| 
 | |
| 		struct Light {
 | |
| 			float color[3];
 | |
| 			float energy;
 | |
| 
 | |
| 			float direction[3];
 | |
| 			uint32_t has_shadow;
 | |
| 
 | |
| 			float position[3];
 | |
| 			float attenuation;
 | |
| 
 | |
| 			uint32_t type;
 | |
| 			float spot_angle;
 | |
| 			float spot_attenuation;
 | |
| 			float radius;
 | |
| 
 | |
| 			float shadow_color[4];
 | |
| 		};
 | |
| 
 | |
| 		struct DirectLightPushConstant {
 | |
| 			float grid_size[3];
 | |
| 			uint32_t max_cascades;
 | |
| 
 | |
| 			uint32_t cascade;
 | |
| 			uint32_t light_count;
 | |
| 			uint32_t process_offset;
 | |
| 			uint32_t process_increment;
 | |
| 
 | |
| 			int32_t probe_axis_size;
 | |
| 			uint32_t multibounce;
 | |
| 			float y_mult;
 | |
| 			uint32_t pad;
 | |
| 		};
 | |
| 
 | |
| 		enum {
 | |
| 			DIRECT_LIGHT_MODE_STATIC,
 | |
| 			DIRECT_LIGHT_MODE_DYNAMIC,
 | |
| 			DIRECT_LIGHT_MODE_MAX
 | |
| 		};
 | |
| 		SdfgiDirectLightShaderRD direct_light;
 | |
| 		RID direct_light_shader;
 | |
| 		RID direct_light_pipeline[DIRECT_LIGHT_MODE_MAX];
 | |
| 
 | |
| 		enum {
 | |
| 			INTEGRATE_MODE_PROCESS,
 | |
| 			INTEGRATE_MODE_STORE,
 | |
| 			INTEGRATE_MODE_SCROLL,
 | |
| 			INTEGRATE_MODE_SCROLL_STORE,
 | |
| 			INTEGRATE_MODE_MAX
 | |
| 		};
 | |
| 		struct IntegratePushConstant {
 | |
| 			enum {
 | |
| 				SKY_MODE_DISABLED,
 | |
| 				SKY_MODE_COLOR,
 | |
| 				SKY_MODE_SKY,
 | |
| 			};
 | |
| 
 | |
| 			float grid_size[3];
 | |
| 			uint32_t max_cascades;
 | |
| 
 | |
| 			uint32_t probe_axis_size;
 | |
| 			uint32_t cascade;
 | |
| 			uint32_t history_index;
 | |
| 			uint32_t history_size;
 | |
| 
 | |
| 			uint32_t ray_count;
 | |
| 			float ray_bias;
 | |
| 			int32_t image_size[2];
 | |
| 
 | |
| 			int32_t world_offset[3];
 | |
| 			uint32_t sky_mode;
 | |
| 
 | |
| 			int32_t scroll[3];
 | |
| 			float sky_energy;
 | |
| 
 | |
| 			float sky_color[3];
 | |
| 			float y_mult;
 | |
| 
 | |
| 			uint32_t store_ambient_texture;
 | |
| 			uint32_t pad[3];
 | |
| 		};
 | |
| 
 | |
| 		SdfgiIntegrateShaderRD integrate;
 | |
| 		RID integrate_shader;
 | |
| 		RID integrate_pipeline[INTEGRATE_MODE_MAX];
 | |
| 
 | |
| 		RID integrate_default_sky_uniform_set;
 | |
| 
 | |
| 	} sdfgi_shader;
 | |
| 
 | |
| 	void _sdfgi_erase(RenderBuffers *rb);
 | |
| 	int _sdfgi_get_pending_region_data(RID p_render_buffers, int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const;
 | |
| 	void _sdfgi_update_cascades(RID p_render_buffers);
 | |
| 
 | |
| 	/* GI */
 | |
| 
 | |
| 	struct GI {
 | |
| 		struct SDFGIData {
 | |
| 			float grid_size[3];
 | |
| 			uint32_t max_cascades;
 | |
| 
 | |
| 			uint32_t use_occlusion;
 | |
| 			int32_t probe_axis_size;
 | |
| 			float probe_to_uvw;
 | |
| 			float normal_bias;
 | |
| 
 | |
| 			float lightprobe_tex_pixel_size[3];
 | |
| 			float energy;
 | |
| 
 | |
| 			float lightprobe_uv_offset[3];
 | |
| 			float y_mult;
 | |
| 
 | |
| 			float occlusion_clamp[3];
 | |
| 			uint32_t pad3;
 | |
| 
 | |
| 			float occlusion_renormalize[3];
 | |
| 			uint32_t pad4;
 | |
| 
 | |
| 			float cascade_probe_size[3];
 | |
| 			uint32_t pad5;
 | |
| 
 | |
| 			struct ProbeCascadeData {
 | |
| 				float position[3]; //offset of (0,0,0) in world coordinates
 | |
| 				float to_probe; // 1/bounds * grid_size
 | |
| 				int32_t probe_world_offset[3];
 | |
| 				float to_cell; // 1/bounds * grid_size
 | |
| 			};
 | |
| 
 | |
| 			ProbeCascadeData cascades[SDFGI::MAX_CASCADES];
 | |
| 		};
 | |
| 
 | |
| 		struct GIProbeData {
 | |
| 			float xform[16];
 | |
| 			float bounds[3];
 | |
| 			float dynamic_range;
 | |
| 
 | |
| 			float bias;
 | |
| 			float normal_bias;
 | |
| 			uint32_t blend_ambient;
 | |
| 			uint32_t texture_slot;
 | |
| 
 | |
| 			float anisotropy_strength;
 | |
| 			float ao;
 | |
| 			float ao_size;
 | |
| 			uint32_t mipmaps;
 | |
| 		};
 | |
| 
 | |
| 		struct PushConstant {
 | |
| 			int32_t screen_size[2];
 | |
| 			float z_near;
 | |
| 			float z_far;
 | |
| 
 | |
| 			float proj_info[4];
 | |
| 
 | |
| 			uint32_t max_giprobes;
 | |
| 			uint32_t high_quality_vct;
 | |
| 			uint32_t use_sdfgi;
 | |
| 			uint32_t orthogonal;
 | |
| 
 | |
| 			float ao_color[3];
 | |
| 			uint32_t pad;
 | |
| 
 | |
| 			float cam_rotation[12];
 | |
| 		};
 | |
| 
 | |
| 		RID sdfgi_ubo;
 | |
| 		enum {
 | |
| 			MODE_MAX = 1
 | |
| 		};
 | |
| 
 | |
| 		GiShaderRD shader;
 | |
| 		RID shader_version;
 | |
| 		RID pipelines[MODE_MAX];
 | |
| 	} gi;
 | |
| 
 | |
| 	bool screen_space_roughness_limiter = false;
 | |
| 	float screen_space_roughness_limiter_amount = 0.25;
 | |
| 	float screen_space_roughness_limiter_limit = 0.18;
 | |
| 
 | |
| 	mutable RID_Owner<RenderBuffers> render_buffers_owner;
 | |
| 
 | |
| 	void _free_render_buffer_data(RenderBuffers *rb);
 | |
| 	void _allocate_blur_textures(RenderBuffers *rb);
 | |
| 	void _allocate_luminance_textures(RenderBuffers *rb);
 | |
| 
 | |
| 	void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas);
 | |
| 	void _render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection);
 | |
| 	void _sdfgi_debug_draw(RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform);
 | |
| 
 | |
| 	/* Cluster */
 | |
| 
 | |
| 	struct Cluster {
 | |
| 		/* Scene State UBO */
 | |
| 
 | |
| 		struct ReflectionData { //should always be 128 bytes
 | |
| 			float box_extents[3];
 | |
| 			float index;
 | |
| 			float box_offset[3];
 | |
| 			uint32_t mask;
 | |
| 			float params[4]; // intensity, 0, interior , boxproject
 | |
| 			float ambient[3]; // ambient color,
 | |
| 			uint32_t ambient_mode;
 | |
| 			float local_matrix[16]; // up to here for spot and omni, rest is for directional
 | |
| 		};
 | |
| 
 | |
| 		struct LightData {
 | |
| 			float position[3];
 | |
| 			float inv_radius;
 | |
| 			float direction[3];
 | |
| 			float size;
 | |
| 			uint16_t attenuation_energy[2]; //16 bits attenuation, then energy
 | |
| 			uint8_t color_specular[4]; //rgb color, a specular (8 bit unorm)
 | |
| 			uint16_t cone_attenuation_angle[2]; // attenuation and angle, (16bit float)
 | |
| 			uint8_t shadow_color_enabled[4]; //shadow rgb color, a>0.5 enabled (8bit unorm)
 | |
| 			float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv
 | |
| 			float shadow_matrix[16];
 | |
| 			float shadow_bias;
 | |
| 			float shadow_normal_bias;
 | |
| 			float transmittance_bias;
 | |
| 			float soft_shadow_size;
 | |
| 			float soft_shadow_scale;
 | |
| 			uint32_t mask;
 | |
| 			float shadow_volumetric_fog_fade;
 | |
| 			uint32_t pad;
 | |
| 			float projector_rect[4];
 | |
| 		};
 | |
| 
 | |
| 		struct DirectionalLightData {
 | |
| 			float direction[3];
 | |
| 			float energy;
 | |
| 			float color[3];
 | |
| 			float size;
 | |
| 			float specular;
 | |
| 			uint32_t mask;
 | |
| 			float softshadow_angle;
 | |
| 			float soft_shadow_scale;
 | |
| 			uint32_t blend_splits;
 | |
| 			uint32_t shadow_enabled;
 | |
| 			float fade_from;
 | |
| 			float fade_to;
 | |
| 			uint32_t pad[3];
 | |
| 			float shadow_volumetric_fog_fade;
 | |
| 			float shadow_bias[4];
 | |
| 			float shadow_normal_bias[4];
 | |
| 			float shadow_transmittance_bias[4];
 | |
| 			float shadow_z_range[4];
 | |
| 			float shadow_range_begin[4];
 | |
| 			float shadow_split_offsets[4];
 | |
| 			float shadow_matrices[4][16];
 | |
| 			float shadow_color1[4];
 | |
| 			float shadow_color2[4];
 | |
| 			float shadow_color3[4];
 | |
| 			float shadow_color4[4];
 | |
| 			float uv_scale1[2];
 | |
| 			float uv_scale2[2];
 | |
| 			float uv_scale3[2];
 | |
| 			float uv_scale4[2];
 | |
| 		};
 | |
| 
 | |
| 		struct DecalData {
 | |
| 			float xform[16];
 | |
| 			float inv_extents[3];
 | |
| 			float albedo_mix;
 | |
| 			float albedo_rect[4];
 | |
| 			float normal_rect[4];
 | |
| 			float orm_rect[4];
 | |
| 			float emission_rect[4];
 | |
| 			float modulate[4];
 | |
| 			float emission_energy;
 | |
| 			uint32_t mask;
 | |
| 			float upper_fade;
 | |
| 			float lower_fade;
 | |
| 			float normal_xform[12];
 | |
| 			float normal[3];
 | |
| 			float normal_fade;
 | |
| 		};
 | |
| 
 | |
| 		ReflectionData *reflections;
 | |
| 		uint32_t max_reflections;
 | |
| 		RID reflection_buffer;
 | |
| 		uint32_t max_reflection_probes_per_instance;
 | |
| 
 | |
| 		DecalData *decals;
 | |
| 		uint32_t max_decals;
 | |
| 		RID decal_buffer;
 | |
| 
 | |
| 		LightData *lights;
 | |
| 		uint32_t max_lights;
 | |
| 		RID light_buffer;
 | |
| 		RID *lights_instances;
 | |
| 		Rect2i *lights_shadow_rect_cache;
 | |
| 		uint32_t lights_shadow_rect_cache_count = 0;
 | |
| 
 | |
| 		DirectionalLightData *directional_lights;
 | |
| 		uint32_t max_directional_lights;
 | |
| 		RID directional_light_buffer;
 | |
| 
 | |
| 		LightClusterBuilder builder;
 | |
| 
 | |
| 	} cluster;
 | |
| 
 | |
| 	struct VolumetricFog {
 | |
| 		uint32_t width = 0;
 | |
| 		uint32_t height = 0;
 | |
| 		uint32_t depth = 0;
 | |
| 
 | |
| 		float length;
 | |
| 		float spread;
 | |
| 
 | |
| 		RID light_density_map;
 | |
| 		RID fog_map;
 | |
| 		RID uniform_set;
 | |
| 		RID uniform_set2;
 | |
| 		RID sdfgi_uniform_set;
 | |
| 		RID sky_uniform_set;
 | |
| 
 | |
| 		int last_shadow_filter = -1;
 | |
| 	};
 | |
| 
 | |
| 	enum {
 | |
| 		VOLUMETRIC_FOG_SHADER_DENSITY,
 | |
| 		VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI,
 | |
| 		VOLUMETRIC_FOG_SHADER_FILTER,
 | |
| 		VOLUMETRIC_FOG_SHADER_FOG,
 | |
| 		VOLUMETRIC_FOG_SHADER_MAX,
 | |
| 	};
 | |
| 
 | |
| 	struct VolumetricFogShader {
 | |
| 		struct PushConstant {
 | |
| 			float fog_frustum_size_begin[2];
 | |
| 			float fog_frustum_size_end[2];
 | |
| 
 | |
| 			float fog_frustum_end;
 | |
| 			float z_near;
 | |
| 			float z_far;
 | |
| 			uint32_t filter_axis;
 | |
| 
 | |
| 			int32_t fog_volume_size[3];
 | |
| 			uint32_t directional_light_count;
 | |
| 
 | |
| 			float light_energy[3];
 | |
| 			float base_density;
 | |
| 
 | |
| 			float detail_spread;
 | |
| 			float gi_inject;
 | |
| 			uint32_t max_gi_probes;
 | |
| 			uint32_t pad;
 | |
| 
 | |
| 			float cam_rotation[12];
 | |
| 		};
 | |
| 
 | |
| 		VolumetricFogShaderRD shader;
 | |
| 
 | |
| 		RID shader_version;
 | |
| 		RID pipelines[VOLUMETRIC_FOG_SHADER_MAX];
 | |
| 
 | |
| 	} volumetric_fog;
 | |
| 
 | |
| 	uint32_t volumetric_fog_depth = 128;
 | |
| 	uint32_t volumetric_fog_size = 128;
 | |
| 	bool volumetric_fog_filter_active = false;
 | |
| 	uint32_t volumetric_fog_directional_shadow_shrink = 512;
 | |
| 	uint32_t volumetric_fog_positional_shadow_shrink = 512;
 | |
| 
 | |
| 	void _volumetric_fog_erase(RenderBuffers *rb);
 | |
| 	void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count);
 | |
| 
 | |
| 	RID shadow_sampler;
 | |
| 
 | |
| 	uint64_t scene_pass = 0;
 | |
| 	uint64_t shadow_atlas_realloc_tolerance_msec = 500;
 | |
| 
 | |
| 	struct SDFGICosineNeighbour {
 | |
| 		uint32_t neighbour;
 | |
| 		float weight;
 | |
| 	};
 | |
| 
 | |
| 	bool low_end = false;
 | |
| 
 | |
| public:
 | |
| 	/* SHADOW ATLAS API */
 | |
| 
 | |
| 	RID shadow_atlas_create();
 | |
| 	void shadow_atlas_set_size(RID p_atlas, int p_size);
 | |
| 	void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision);
 | |
| 	bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version);
 | |
| 	_FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
 | |
| 		ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
 | |
| 		ERR_FAIL_COND_V(!atlas, false);
 | |
| 		return atlas->shadow_owners.has(p_light_intance);
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
 | |
| 		ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
 | |
| 		ERR_FAIL_COND_V(!atlas, RID());
 | |
| 		return atlas->depth;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) {
 | |
| 		ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
 | |
| 		ERR_FAIL_COND_V(!atlas, Size2i());
 | |
| 		return Size2(atlas->size, atlas->size);
 | |
| 	}
 | |
| 
 | |
| 	void directional_shadow_atlas_set_size(int p_size);
 | |
| 	int get_directional_light_shadow_size(RID p_light_intance);
 | |
| 	void set_directional_shadow_count(int p_count);
 | |
| 
 | |
| 	_FORCE_INLINE_ RID directional_shadow_get_texture() {
 | |
| 		return directional_shadow.depth;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Size2i directional_shadow_get_size() {
 | |
| 		return Size2i(directional_shadow.size, directional_shadow.size);
 | |
| 	}
 | |
| 
 | |
| 	/* SDFGI UPDATE */
 | |
| 
 | |
| 	int sdfgi_get_lightprobe_octahedron_size() const { return SDFGI::LIGHTPROBE_OCT_SIZE; }
 | |
| 	virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position);
 | |
| 	virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const;
 | |
| 	virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const;
 | |
| 	virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const;
 | |
| 	virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count);
 | |
| 	RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
 | |
| 	/* SKY API */
 | |
| 
 | |
| 	RID sky_create();
 | |
| 	void sky_set_radiance_size(RID p_sky, int p_radiance_size);
 | |
| 	void sky_set_mode(RID p_sky, RS::SkyMode p_mode);
 | |
| 	void sky_set_material(RID p_sky, RID p_material);
 | |
| 	Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size);
 | |
| 
 | |
| 	RID sky_get_radiance_texture_rd(RID p_sky) const;
 | |
| 	RID sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const;
 | |
| 	RID sky_get_material(RID p_sky) const;
 | |
| 
 | |
| 	/* ENVIRONMENT API */
 | |
| 
 | |
| 	RID environment_create();
 | |
| 
 | |
| 	void environment_set_background(RID p_env, RS::EnvironmentBG p_bg);
 | |
| 	void environment_set_sky(RID p_env, RID p_sky);
 | |
| 	void environment_set_sky_custom_fov(RID p_env, float p_scale);
 | |
| 	void environment_set_sky_orientation(RID p_env, const Basis &p_orientation);
 | |
| 	void environment_set_bg_color(RID p_env, const Color &p_color);
 | |
| 	void environment_set_bg_energy(RID p_env, float p_energy);
 | |
| 	void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
 | |
| 	void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color());
 | |
| 
 | |
| 	RS::EnvironmentBG environment_get_background(RID p_env) const;
 | |
| 	RID environment_get_sky(RID p_env) const;
 | |
| 	float environment_get_sky_custom_fov(RID p_env) const;
 | |
| 	Basis environment_get_sky_orientation(RID p_env) const;
 | |
| 	Color environment_get_bg_color(RID p_env) const;
 | |
| 	float environment_get_bg_energy(RID p_env) const;
 | |
| 	int environment_get_canvas_max_layer(RID p_env) const;
 | |
| 	Color environment_get_ambient_light_color(RID p_env) const;
 | |
| 	RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const;
 | |
| 	float environment_get_ambient_light_energy(RID p_env) const;
 | |
| 	float environment_get_ambient_sky_contribution(RID p_env) const;
 | |
| 	RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
 | |
| 	Color environment_get_ao_color(RID p_env) const;
 | |
| 
 | |
| 	bool is_environment(RID p_env) const;
 | |
| 
 | |
| 	void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
 | |
| 	void environment_glow_set_use_bicubic_upscale(bool p_enable);
 | |
| 	void environment_glow_set_use_high_quality(bool p_enable);
 | |
| 
 | |
| 	void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective);
 | |
| 	bool environment_is_fog_enabled(RID p_env) const;
 | |
| 	Color environment_get_fog_light_color(RID p_env) const;
 | |
| 	float environment_get_fog_light_energy(RID p_env) const;
 | |
| 	float environment_get_fog_sun_scatter(RID p_env) const;
 | |
| 	float environment_get_fog_density(RID p_env) const;
 | |
| 	float environment_get_fog_height(RID p_env) const;
 | |
| 	float environment_get_fog_height_density(RID p_env) const;
 | |
| 	float environment_get_fog_aerial_perspective(RID p_env) const;
 | |
| 
 | |
| 	void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter);
 | |
| 
 | |
| 	virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth);
 | |
| 	virtual void environment_set_volumetric_fog_filter_active(bool p_enable);
 | |
| 	virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size);
 | |
| 	virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size);
 | |
| 
 | |
| 	void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);
 | |
| 	void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect);
 | |
| 	void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to);
 | |
| 	bool environment_is_ssao_enabled(RID p_env) const;
 | |
| 	float environment_get_ssao_ao_affect(RID p_env) const;
 | |
| 	float environment_get_ssao_light_affect(RID p_env) const;
 | |
| 	bool environment_is_ssr_enabled(RID p_env) const;
 | |
| 	bool environment_is_sdfgi_enabled(RID p_env) const;
 | |
| 
 | |
| 	virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
 | |
| 	virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count);
 | |
| 	virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames);
 | |
| 
 | |
| 	void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality);
 | |
| 	RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const;
 | |
| 
 | |
| 	void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
 | |
| 	void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction);
 | |
| 
 | |
| 	virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size);
 | |
| 
 | |
| 	virtual RID camera_effects_create();
 | |
| 
 | |
| 	virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter);
 | |
| 	virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape);
 | |
| 
 | |
| 	virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount);
 | |
| 	virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure);
 | |
| 
 | |
| 	RID light_instance_create(RID p_light);
 | |
| 	void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
 | |
| 	void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb);
 | |
| 	void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2());
 | |
| 	void light_instance_mark_visible(RID p_light_instance);
 | |
| 
 | |
| 	_FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->light;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Transform light_instance_get_base_transform(RID p_light_instance) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->transform;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas) {
 | |
| 		ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		uint32_t key = shadow_atlas->shadow_owners[li->self];
 | |
| 
 | |
| 		uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
 | |
| 		uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK;
 | |
| 
 | |
| 		ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2());
 | |
| 
 | |
| 		uint32_t atlas_size = shadow_atlas->size;
 | |
| 		uint32_t quadrant_size = atlas_size >> 1;
 | |
| 
 | |
| 		uint32_t x = (quadrant & 1) * quadrant_size;
 | |
| 		uint32_t y = (quadrant >> 1) * quadrant_size;
 | |
| 
 | |
| 		uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
 | |
| 		x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
 | |
| 		y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
 | |
| 
 | |
| 		uint32_t width = shadow_size;
 | |
| 		uint32_t height = shadow_size;
 | |
| 
 | |
| 		return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size));
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ CameraMatrix light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->shadow_transform[p_index].camera;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);
 | |
| #endif
 | |
| 		ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
 | |
| 		ERR_FAIL_COND_V(!shadow_atlas, 0);
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);
 | |
| #endif
 | |
| 		uint32_t key = shadow_atlas->shadow_owners[p_light_instance];
 | |
| 
 | |
| 		uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
 | |
| 
 | |
| 		uint32_t quadrant_size = shadow_atlas->size >> 1;
 | |
| 
 | |
| 		uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
 | |
| 
 | |
| 		return float(1.0) / shadow_size;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Transform
 | |
| 	light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->shadow_transform[p_index].transform;
 | |
| 	}
 | |
| 	_FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->shadow_transform[p_index].bias_scale;
 | |
| 	}
 | |
| 	_FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->shadow_transform[p_index].farplane;
 | |
| 	}
 | |
| 	_FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->shadow_transform[p_index].range_begin;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->shadow_transform[p_index].uv_scale;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->shadow_transform[p_index].atlas_rect;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->shadow_transform[p_index].split;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->shadow_transform[p_index].shadow_texel_size;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		li->last_pass = p_pass;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->last_pass;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ void light_instance_set_index(RID p_light_instance, uint32_t p_index) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		li->light_index = p_index;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ uint32_t light_instance_get_index(RID p_light_instance) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->light_index;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
 | |
| 		LightInstance *li = light_instance_owner.getornull(p_light_instance);
 | |
| 		return li->light_type;
 | |
| 	}
 | |
| 
 | |
| 	virtual RID reflection_atlas_create();
 | |
| 	virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count);
 | |
| 	virtual int reflection_atlas_get_size(RID p_ref_atlas) const;
 | |
| 
 | |
| 	_FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
 | |
| 		ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_ref_atlas);
 | |
| 		ERR_FAIL_COND_V(!atlas, RID());
 | |
| 		return atlas->reflection;
 | |
| 	}
 | |
| 
 | |
| 	virtual RID reflection_probe_instance_create(RID p_probe);
 | |
| 	virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform);
 | |
| 	virtual void reflection_probe_release_atlas_index(RID p_instance);
 | |
| 	virtual bool reflection_probe_instance_needs_redraw(RID p_instance);
 | |
| 	virtual bool reflection_probe_instance_has_reflection(RID p_instance);
 | |
| 	virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas);
 | |
| 	virtual bool reflection_probe_instance_postprocess_step(RID p_instance);
 | |
| 
 | |
| 	uint32_t reflection_probe_instance_get_resolution(RID p_instance);
 | |
| 	RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);
 | |
| 	RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
 | |
| 
 | |
| 	_FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
 | |
| 		ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND_V(!rpi, RID());
 | |
| 
 | |
| 		return rpi->probe;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ void reflection_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) {
 | |
| 		ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND(!rpi);
 | |
| 		rpi->render_index = p_render_index;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_index(RID p_instance) {
 | |
| 		ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND_V(!rpi, 0);
 | |
| 
 | |
| 		return rpi->render_index;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
 | |
| 		ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND(!rpi);
 | |
| 		rpi->last_pass = p_render_pass;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
 | |
| 		ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND_V(!rpi, 0);
 | |
| 
 | |
| 		return rpi->last_pass;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Transform reflection_probe_instance_get_transform(RID p_instance) {
 | |
| 		ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND_V(!rpi, Transform());
 | |
| 
 | |
| 		return rpi->transform;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
 | |
| 		ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND_V(!rpi, -1);
 | |
| 
 | |
| 		return rpi->atlas_index;
 | |
| 	}
 | |
| 
 | |
| 	virtual RID decal_instance_create(RID p_decal);
 | |
| 	virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform);
 | |
| 
 | |
| 	_FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const {
 | |
| 		DecalInstance *decal = decal_instance_owner.getornull(p_decal);
 | |
| 		return decal->decal;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Transform decal_instance_get_transform(RID p_decal) const {
 | |
| 		DecalInstance *decal = decal_instance_owner.getornull(p_decal);
 | |
| 		return decal->transform;
 | |
| 	}
 | |
| 
 | |
| 	RID gi_probe_instance_create(RID p_base);
 | |
| 	void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
 | |
| 	bool gi_probe_needs_update(RID p_probe) const;
 | |
| 	void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::InstanceBase *> &p_dynamic_objects);
 | |
| 
 | |
| 	void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi_probe_quality = p_quality; }
 | |
| 
 | |
| 	_FORCE_INLINE_ uint32_t gi_probe_instance_get_slot(RID p_probe) {
 | |
| 		GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
 | |
| 		return gi_probe->slot;
 | |
| 	}
 | |
| 	_FORCE_INLINE_ RID gi_probe_instance_get_base_probe(RID p_probe) {
 | |
| 		GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
 | |
| 		return gi_probe->probe;
 | |
| 	}
 | |
| 	_FORCE_INLINE_ Transform gi_probe_instance_get_transform_to_cell(RID p_probe) {
 | |
| 		GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
 | |
| 		return storage->gi_probe_get_to_cell_xform(gi_probe->probe) * gi_probe->transform.affine_inverse();
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) {
 | |
| 		GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
 | |
| 		return gi_probe->texture;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ void gi_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) {
 | |
| 		GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND(!gi_probe);
 | |
| 		gi_probe->render_index = p_render_index;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ uint32_t gi_probe_instance_get_render_index(RID p_instance) {
 | |
| 		GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND_V(!gi_probe, 0);
 | |
| 
 | |
| 		return gi_probe->render_index;
 | |
| 	}
 | |
| 	/*
 | |
| 	_FORCE_INLINE_ void gi_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
 | |
| 		GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND(!g_probe);
 | |
| 		g_probe->last_pass = p_render_pass;
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ uint32_t gi_probe_instance_get_render_pass(RID p_instance) {
 | |
| 		GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
 | |
| 		ERR_FAIL_COND_V(!g_probe, 0);
 | |
| 
 | |
| 		return g_probe->last_pass;
 | |
| 	}
 | |
| */
 | |
| 	RID render_buffers_create();
 | |
| 	void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding);
 | |
| 
 | |
| 	RID render_buffers_get_ao_texture(RID p_render_buffers);
 | |
| 	RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
 | |
| 	RID render_buffers_get_gi_probe_buffer(RID p_render_buffers);
 | |
| 	RID render_buffers_get_default_gi_probe_buffer();
 | |
| 
 | |
| 	uint32_t render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const;
 | |
| 	bool render_buffers_is_sdfgi_enabled(RID p_render_buffers) const;
 | |
| 	RID render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const;
 | |
| 	Vector3 render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const;
 | |
| 	Vector3i render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const;
 | |
| 	float render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const;
 | |
| 	float render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const;
 | |
| 	uint32_t render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const;
 | |
| 	uint32_t render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const;
 | |
| 	bool render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const;
 | |
| 	float render_buffers_get_sdfgi_energy(RID p_render_buffers) const;
 | |
| 	RID render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const;
 | |
| 
 | |
| 	bool render_buffers_has_volumetric_fog(RID p_render_buffers) const;
 | |
| 	RID render_buffers_get_volumetric_fog_texture(RID p_render_buffers);
 | |
| 	RID render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers);
 | |
| 	float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
 | |
| 	float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
 | |
| 
 | |
| 	void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold);
 | |
| 
 | |
| 	void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0);
 | |
| 
 | |
| 	void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
 | |
| 
 | |
| 	void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances);
 | |
| 	void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result);
 | |
| 
 | |
| 	void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances);
 | |
| 
 | |
| 	virtual void set_scene_pass(uint64_t p_pass) {
 | |
| 		scene_pass = p_pass;
 | |
| 	}
 | |
| 	_FORCE_INLINE_ uint64_t get_scene_pass() {
 | |
| 		return scene_pass;
 | |
| 	}
 | |
| 
 | |
| 	virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit);
 | |
| 	virtual bool screen_space_roughness_limiter_is_active() const;
 | |
| 	virtual float screen_space_roughness_limiter_get_amount() const;
 | |
| 	virtual float screen_space_roughness_limiter_get_limit() const;
 | |
| 
 | |
| 	virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality);
 | |
| 	RS::SubSurfaceScatteringQuality sub_surface_scattering_get_quality() const;
 | |
| 	virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale);
 | |
| 
 | |
| 	virtual void shadows_quality_set(RS::ShadowQuality p_quality);
 | |
| 	virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality);
 | |
| 	_FORCE_INLINE_ RS::ShadowQuality shadows_quality_get() const { return shadows_quality; }
 | |
| 	_FORCE_INLINE_ RS::ShadowQuality directional_shadow_quality_get() const { return directional_shadow_quality; }
 | |
| 	_FORCE_INLINE_ float shadows_quality_radius_get() const { return shadows_quality_radius; }
 | |
| 	_FORCE_INLINE_ float directional_shadow_quality_radius_get() const { return directional_shadow_quality_radius; }
 | |
| 
 | |
| 	_FORCE_INLINE_ float *directional_penumbra_shadow_kernel_get() { return directional_penumbra_shadow_kernel; }
 | |
| 	_FORCE_INLINE_ float *directional_soft_shadow_kernel_get() { return directional_soft_shadow_kernel; }
 | |
| 	_FORCE_INLINE_ float *penumbra_shadow_kernel_get() { return penumbra_shadow_kernel; }
 | |
| 	_FORCE_INLINE_ float *soft_shadow_kernel_get() { return soft_shadow_kernel; }
 | |
| 
 | |
| 	_FORCE_INLINE_ int directional_penumbra_shadow_samples_get() const { return directional_penumbra_shadow_samples; }
 | |
| 	_FORCE_INLINE_ int directional_soft_shadow_samples_get() const { return directional_soft_shadow_samples; }
 | |
| 	_FORCE_INLINE_ int penumbra_shadow_samples_get() const { return penumbra_shadow_samples; }
 | |
| 	_FORCE_INLINE_ int soft_shadow_samples_get() const { return soft_shadow_samples; }
 | |
| 
 | |
| 	int get_roughness_layers() const;
 | |
| 	bool is_using_radiance_cubemap_array() const;
 | |
| 
 | |
| 	virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size);
 | |
| 
 | |
| 	virtual bool free(RID p_rid);
 | |
| 
 | |
| 	virtual void update();
 | |
| 
 | |
| 	virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw);
 | |
| 	_FORCE_INLINE_ RS::ViewportDebugDraw get_debug_draw_mode() const {
 | |
| 		return debug_draw;
 | |
| 	}
 | |
| 
 | |
| 	virtual void set_time(double p_time, double p_step);
 | |
| 
 | |
| 	RID get_cluster_builder_texture();
 | |
| 	RID get_cluster_builder_indices_buffer();
 | |
| 	RID get_reflection_probe_buffer();
 | |
| 	RID get_positional_light_buffer();
 | |
| 	RID get_directional_light_buffer();
 | |
| 	RID get_decal_buffer();
 | |
| 	int get_max_directional_lights() const;
 | |
| 
 | |
| 	void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
 | |
| 
 | |
| 	bool is_low_end() const;
 | |
| 
 | |
| 	RendererSceneRenderRD(RendererStorageRD *p_storage);
 | |
| 	~RendererSceneRenderRD();
 | |
| };
 | |
| 
 | |
| #endif // RASTERIZER_SCENE_RD_H
 |