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			130 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Script" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		A class stored as a resource.
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| 	</brief_description>
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| 	<description>
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| 		A class stored as a resource. A script extends the functionality of all objects that instantiate it.
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| 		This is the base class for all scripts and should not be used directly. Trying to create a new script with this class will result in an error.
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| 		The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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| 	</description>
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| 	<tutorials>
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| 		<link title="Scripting documentation index">$DOCS_URL/tutorials/scripting/index.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="can_instantiate" qualifiers="const">
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| 			<return type="bool" />
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| 			<description>
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| 				Returns [code]true[/code] if the script can be instantiated.
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| 			</description>
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| 		</method>
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| 		<method name="get_base_script" qualifiers="const">
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| 			<return type="Script" />
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| 			<description>
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| 				Returns the script directly inherited by this script.
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| 			</description>
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| 		</method>
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| 		<method name="get_global_name" qualifiers="const">
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| 			<return type="StringName" />
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| 			<description>
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| 				Returns the class name associated with the script, if there is one. Returns an empty string otherwise.
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| 				To give the script a global name, you can use the [code]class_name[/code] keyword in GDScript and the [code][GlobalClass][/code] attribute in C#.
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| 				[codeblocks]
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| 				[gdscript]
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| 				class_name MyNode
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| 				extends Node
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| 				[/gdscript]
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| 				[csharp]
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| 				using Godot;
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| 
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| 				[GlobalClass]
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| 				public partial class MyNode : Node
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| 				{
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| 				}
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| 				[/csharp]
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| 				[/codeblocks]
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| 			</description>
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| 		</method>
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| 		<method name="get_instance_base_type" qualifiers="const">
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| 			<return type="StringName" />
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| 			<description>
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| 				Returns the script's base type.
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| 			</description>
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| 		</method>
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| 		<method name="get_property_default_value">
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| 			<return type="Variant" />
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| 			<param index="0" name="property" type="StringName" />
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| 			<description>
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| 				Returns the default value of the specified property.
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| 			</description>
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| 		</method>
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| 		<method name="get_script_constant_map">
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| 			<return type="Dictionary" />
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| 			<description>
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| 				Returns a dictionary containing constant names and their values.
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| 			</description>
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| 		</method>
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| 		<method name="get_script_method_list">
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| 			<return type="Dictionary[]" />
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| 			<description>
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| 				Returns the list of methods in this [Script].
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| 			</description>
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| 		</method>
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| 		<method name="get_script_property_list">
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| 			<return type="Dictionary[]" />
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| 			<description>
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| 				Returns the list of properties in this [Script].
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| 			</description>
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| 		</method>
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| 		<method name="get_script_signal_list">
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| 			<return type="Dictionary[]" />
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| 			<description>
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| 				Returns the list of user signals defined in this [Script].
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| 			</description>
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| 		</method>
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| 		<method name="has_script_signal" qualifiers="const">
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| 			<return type="bool" />
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| 			<param index="0" name="signal_name" type="StringName" />
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| 			<description>
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| 				Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
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| 			</description>
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| 		</method>
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| 		<method name="has_source_code" qualifiers="const">
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| 			<return type="bool" />
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| 			<description>
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| 				Returns [code]true[/code] if the script contains non-empty source code.
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| 			</description>
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| 		</method>
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| 		<method name="instance_has" qualifiers="const">
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| 			<return type="bool" />
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| 			<param index="0" name="base_object" type="Object" />
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| 			<description>
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| 				Returns [code]true[/code] if [param base_object] is an instance of this script.
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| 			</description>
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| 		</method>
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| 		<method name="is_abstract" qualifiers="const">
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| 			<return type="bool" />
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| 			<description>
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| 				Returns [code]true[/code] if the script is an abstract script. An abstract script does not have a constructor and cannot be instantiated.
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| 			</description>
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| 		</method>
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| 		<method name="is_tool" qualifiers="const">
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| 			<return type="bool" />
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| 			<description>
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| 				Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
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| 			</description>
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| 		</method>
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| 		<method name="reload">
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| 			<return type="int" enum="Error" />
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| 			<param index="0" name="keep_state" type="bool" default="false" />
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| 			<description>
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| 				Reloads the script's class implementation. Returns an error code.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
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| 			The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
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| 		</member>
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| 	</members>
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| </class>
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